T200 TimeVC, score 7166. Fun game, but it started lagging towards the end, so I stopped expanding on turn 180 and focused on growing the cities I had already planted or captured.
The plan was to treat the game as a total DomV minus one AI capital, go for a Galleass -> Frigate rush with Liberty + Exploration. Expand rapidly when happiness soars at ideologies and after winning WF.
I went for fast Great Library and National College, as it seemed like the quickest path to Compass. I also built 4 triremes before NC to go meet and bully AIs and CSs. I opened Tradition first, then took the Liberty worker, and after that Collective Rule. In hindsight going full Tradition first was a much stronger play. I don't think I ever built any settlers in the capital, so Collective Rule was largely a waste.
Turn 50:
I hit Compass on turn 60 with over 1600 gold saved up. I quickly got two armies of 5 Galleasses each, opened Exploration and started eliminating AIs. Meanwhile I built lots of classical and medieval wonders in Lisbon, only missing Hagia Sophia, Great Mosque and Terracota.
I didn't play a strong religious game due to my delayed expansion. I had a great religion with EM, Tithe, Pagodas and Religious Centers, but it didn't spread very far and my faith per turn was low, so I didn't make much use of my Pagodas.
Turn 100:
Frigates made quick work of AI cities and soon it was just me and Haile Selassie left. The best spot for Nau missions I found was next to Addis Ababa, yielding 286 gold and 22 XP. Selling the Nau brings another 20 gold, making up for unit maintenance costs. I figured there was nothing better than Naus to build, so soon I had a bunch of cities 1-2 turning Naus.
With all that gold I made the decision to go Order here and capitalize on Skyscrapers + Mercantilism + Big Ben. Normally I go Freedom in Time games as it has more food, but with only 200 turns I think Order with its super cheap buildings was the right pick.
Turn 150, starting World's Fair:
For WC proposals I chose Culture Heritage Sites - World's Fair - International Games - World Religion. Some turns after winning WF I burned a bunch of writers and got the policies I needed for cheap buildings and lots of easy happiness, so I started expanding like a madman.
I also continued spamming Naus for as long as I could. At a certain point I had to DoW Haile, so my Naus had to wait 5 turns before they could sell goods next to Addis Ababa. This caused a bit of a traffic jam:
I believe my gold went from 1000 to over 13000 on the turn I made peace with Ethiopia.
Needless to say, with this kind of money it was trivial to ally CSs and buy all the buildings I wanted in my core cities. I delayed researching Steam Power for as long as I could, and I really missed the gold from Naus after they'd become obsolete. The endgame was mostly about purchasing happiness buildings every turn. Lots of small things I could've done better, like worker management, religion, archaeologists, going Tradition first etc, but at some point it just becomes too time-consuming.
Turn 200: