1889
Mayor of H-Marker Lake
Some things to consider for this turn set:
- Copper We can now hook up the copper, lots of barb activity there though so Ill protect them with the new archer and put the warrior back in the city.
- Production Coppack will build another archer this turn set. Babylograd will finish an archer next turn and is already at its happy cap so workers (7 turns) or settlers (12 turns) are good choices. We need more workers to start some cottages and roads to our next city. I have marked site A for reference but have not carefully considered the quality of that location yet. We also need some name suggestions.
- Expansion South is the best option at the moment. The north is dangerous, unexplored and full of jungle that we cant yet chop. The south is on a river our neighbors keep the barbs away but Joao is currently in first place and Khan is only slightly ahead of us but very aggressive. Ive marked location A just to start discussions. After border expansion it will have cows and gold and 3 flood plains, it also has 3 deserts and a mountain.
- Technology We will need Iron working (21) soon not just so can start planning for iron but also so we can improve jungle tiles near Coppack. But for right now Id prefer writing (11 turns). It allows open border so we can start improving relations with our neighbors and maybe Joao will send us some missionaries.