Turn, Turn Limit off! Mid Game

LethalLeigh

Prince
Joined
Feb 5, 2016
Messages
351
Ok I am playing A lengthy Game with ALL civs (only 13 left). And I must have forgotten to turn the Turn Limit off when I was setting up the game. The only VC is Domination. I am have a lot of fun with this map and want to continue but at Turn 500 the game keeps ending.
I am playing the Greatest Earth Map from the YnAEMP mod.

Is there away to turn off the Turn Limit Mid Game?
I was sure I turned it off but either forgot or the Map I am playing is coded to end regardless.
 
You could always just click "just one more turn" and then go for the domination anyways.
 
nope that option isn't usable. Because technically I ran out of time the game is a lost, and will not let you click one more turn.
 
You don't have the highest score despite a domination victory goal?
 
Yes I have the highest score but I turned ALL VC's off apart from Domination. As I said I was sure I turned Turn Limit off but I may have forgotten. That why I was Asking if there is a way to turn it off Mid Game. such as affecting the save game code or something.
 
If Score Victory is off, you just keep playing as far as I am aware. I'm pretty sure there has to be a winner at the end.

I do know that if Domination Victory is turned off, you still win if you conquer all other civs because, as the game says "everyone else loses... therefore you win".
 
OK there is no Option to continue afterwards.... the "just one more turn" option is not usable.
Hence I am asking if there is away to turn of Turn Limit Mid Game
 
It seems I found a way:

DISCLAIMER: I have no idea of what kind of side effects this may cause. I have a saved game in turn 249 (online speed) that ends at turn 251 with no "just one more turn" enable.

Did the deletions below, loaded the game, loaded that savegame and was able to go beyond 250. Stopped playing at turn 255, as I will not continue that game until tomorrow.
Hope it solves it.

I removed all references to "DEFEAT_TIME" from "Victories.xml" in ...\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data

Made a safe copy of Victories.xml" and removed the following lines from the original:

[~Line 11] <Row Type="DEFEAT_TIME" Kind="KIND_DEFEAT" />
...
[~Line 25] <Row DefeatType="DEFEAT_TIME" Name="LOC_DEFEAT_TIME_NAME" Blurb="LOC_DEFEAT_TIME_TEXT" RequirementSetId="TIME_DEFEAT_REQUIREMENTS"/>
...
[this whole block around line 350]
<!-- Time Defeat -->
<!-- Conditions - Score Victory must not be enabled and the Max Turns must be reached.-->
<RequirementSets>
<Row>
<RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
</RequirementSets>
<RequirementSetRequirements>
<Row>
<RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId>
<RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId>
</Row>
<Row>
<RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId>
<RequirementId>TIME_DEFEAT_MAX_TURN_REACHED</RequirementId>
</Row>
</RequirementSetRequirements>
<Requirements>
<Row>
<RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId>
<RequirementType>REQUIREMENT_GAME_VICTORY_ENABLED</RequirementType>
<Inverse>1</Inverse>
</Row>
<Row>
<RequirementId>TIME_DEFEAT_MAX_TURN_REACHED</RequirementId>
<RequirementType>REQUIREMENT_GAME_TURN_MAX_REACHED</RequirementType>
</Row>
</Requirements>
<RequirementArguments>
<Row>
<RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId>
<Name>VictoryType</Name>
<Value>VICTORY_SCORE</Value>
</Row>
</RequirementArguments>
 
Back
Top Bottom