ok, when i had a look at the units in FfH2, 2 units cought my interest, cause they didnt look as blurry as all the others did, so i had a look at the .dds and had lúck not to miss this small detail, i got not asked if i want to see the mipmaps,...
They did not have mipmaps.
I then tried around witrh my old units and saved their dds with no mipmap and with DXT3 explicit alpha, so the filesize went down under 10kb (which is half or even one fourth) and the appearence in game went up 10000 times, even at enormous distances, without getting blurry, showing each detail!! i almost danced around my room, cause i thought that the performance even got better, with such a huge improvement in graphics!!! i attached a screenshot (sorry for it beiong an ugly jpg) where u can estimate (cause of bad image quality) the difference.

So my question, what are miupmaps for, and why should i use them anymore?!
They did not have mipmaps.
I then tried around witrh my old units and saved their dds with no mipmap and with DXT3 explicit alpha, so the filesize went down under 10kb (which is half or even one fourth) and the appearence in game went up 10000 times, even at enormous distances, without getting blurry, showing each detail!! i almost danced around my room, cause i thought that the performance even got better, with such a huge improvement in graphics!!! i attached a screenshot (sorry for it beiong an ugly jpg) where u can estimate (cause of bad image quality) the difference.

So my question, what are miupmaps for, and why should i use them anymore?!