UN mod?

lateralis

Warlord
Joined
Sep 3, 2002
Messages
203
Is there a mod, or is one even possible, that would allow other options in the UN voting? specifically, I'm wondering about making UN resolutions for global civics OTHER than the bottom-most civic option.

new to the game and I'm on a mac so if it's an SDK level change I probably wouldn't even be able to use it but I was curious none the less.

thanks in advance.
 
I'm almost certain you can do that much in XML; check Civ4VoteInfo.xml, the civics votes are at the bottom; it should be fairly clear what to change.
 
will do. thanks!

related question - any Idea if there is anything inherent in the AI that would mess up their ability to weigh the options and vote accordingly if I set to a vote something like: global civic - mercantilism? I'm just wondering about the desire of civs to "aspire" if you will to the "most enlightened" civics which is what the current UN voting seems geared towards.
 
I'm not even sure if the AI understands the system as it is; for all I know, it chooses a random option every time the vote comes around. I've definitely never seen the AI "skip" a voting phase when it was secretary-general, and I know that most of the time that is the smartest path for me. Someone can probably answer that question properly, though.

I'd really like a UN mod with increased ability to respond to proposals...namely:
(Vote for and Abide)
(Vote for and Ignore)
(Vote against and Abide)
(Vote against and Ignore)
(Defy and become Rogue State)

But I'm told this sort of thing would require extensive SDK'ing to implement properly and in a way that the AI would understand, which is too bad. The current UN system feels kind of silly, like some sort of all-powerful council of elder gods where the majority eats the smaller civs for breakfast (and forces me to adopt Environmentalism when I lose the vote :( ). I think it would be a closer approximation to reality if the votes had a diplomatic effect between civs ("We voted for the same thing", "You are abiding by UN policy", "Grrr you're a rogue state") but 90% of the time civs choose the "and Ignore" options because they don't want to commit resources to the matter or change state policy.
 
Like GRM7584, when the AI chooses what vote to put up to vote, they select one randomly.

When deciding on if they will vote for something, they typically has a way of deciding if they like a civic or not. Also, for all the other votes (no nukes, free trade, etc.) there are ways for the AI to determine if they like them or not.

However, if you're making any other new kind of vote, the AI (unless they're friendly with, on the same team with, or is the secretary general) will just vote yes.

This is really too bad. I think that if there's one place where a python event would be perfect, it's right here. It doesn't happen frequently, and it easily allows a ton of modability for diplomacy.
 
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