After reading Alexman's "Everything about Corruption", I had done a worksheet to estimate the empire's tax and sci performance. The worksheet allows us to sum a total of 81 cities' tax and beaker performance (more can be easily added).
Corruption For All Cities version 1.1beta
Updated 1.1beta to check for error.
To use this worksheet first you need to read and understand Alexman's thread :
http://forums.civfanatics.com/showthread.php?t=76619&page=1&pp=20
Just to highlight a few benefits of this worksheet:
1) With this worksheet we are able to learn whether building anti-corruption improvements are useful for our far away cities, simply by testing the Ni column with 0, 1 and 2. One of the most disturbing issue to us was we have to spend 80 turns to build a courthouse in a far away city to see whether it will benefit that city. Worst still, if Courhouse didn't help, should we spend another 160 turns to build Police station ? Now we can test our city with 0, 1 and 2 anti-corruption buildings in Ni clolumn to see if we can bring corruption down at one glance.
2) We can compare different government's performance with our current city-improvements status (though we need to consider military unit cost seperately) before actually wasting several precious turns to change govt. Ever experience change to Republic too soon ?
3) We can also test, city by city, for the best location for Forbidden Palace and Secret Police HeadQuarter. Now this is critical. If you dislike building ineffective Courthouse & Police Station, imagine building Forbbiden Palace and found out from forum civfans that you had actually build it on the worst location.
One thing to take note :
The tax and beaker performance however, are result before adding specialist effects and (for tax) buildings' maintenance. Be careful when you are choosing government. Also, Republic and Democracy will cause you to change your commence output of each city.
I hope this worksheet will help many of you out here, and your improvement / suggestions are very much welcome.
Regards
Corruption For All Cities version 1.1beta
Updated 1.1beta to check for error.
To use this worksheet first you need to read and understand Alexman's thread :
http://forums.civfanatics.com/showthread.php?t=76619&page=1&pp=20
Just to highlight a few benefits of this worksheet:
1) With this worksheet we are able to learn whether building anti-corruption improvements are useful for our far away cities, simply by testing the Ni column with 0, 1 and 2. One of the most disturbing issue to us was we have to spend 80 turns to build a courthouse in a far away city to see whether it will benefit that city. Worst still, if Courhouse didn't help, should we spend another 160 turns to build Police station ? Now we can test our city with 0, 1 and 2 anti-corruption buildings in Ni clolumn to see if we can bring corruption down at one glance.
2) We can compare different government's performance with our current city-improvements status (though we need to consider military unit cost seperately) before actually wasting several precious turns to change govt. Ever experience change to Republic too soon ?

3) We can also test, city by city, for the best location for Forbidden Palace and Secret Police HeadQuarter. Now this is critical. If you dislike building ineffective Courthouse & Police Station, imagine building Forbbiden Palace and found out from forum civfans that you had actually build it on the worst location.
One thing to take note :
The tax and beaker performance however, are result before adding specialist effects and (for tax) buildings' maintenance. Be careful when you are choosing government. Also, Republic and Democracy will cause you to change your commence output of each city.
I hope this worksheet will help many of you out here, and your improvement / suggestions are very much welcome.

Regards