grahamiam
In debt to Mr. Geisel
Since there will be fewer units than in previous revisions of Civ, I am interested in how the new system is being implemented. Reviewing the info put out so far, I've come across the following interesting quotes:
page line -> http://www.civfanatics.com/civ4/info/#Combat]
Ok, based on the above, it seems that the units health may be difficult to determine via a WYSWYG approach.
For instance, a 4hp swordsman attacks a horseman and wins, but sustains 30% damage. Now, since 4hp = 4 figurines, and Ive suffered 30% damage, I would actually see only 3 figurines on the screen. However, by looking at the screen, Id only know that my unit health was somewhere between 51% and 75%. Id have no way of knowing that it was actually 70%.
If a Medic I unit was on the same tile, the next turn I would heal to 80%, and I would see 4 figurines. Now, I could guess that Im between 85 and 76% healthy, based on what I see and what was known the turn before. However, I would never be sure what my units health was, and if Im tracking 10 such units, it would probably be very difficult to tell who was ready for the next combat and who needed to heal more. Seems to me like there should be more info that could tell the player exactly how healthy a unit is, rather than relying on the figurine visual system.
Has anyone seen anything from Firaxis that shows additional unit data? Screenies, interviews, etc?
page line -> http://www.civfanatics.com/civ4/info/#Combat]
The amount of damage a unit does to another unit is now out of a scale of 100, even though that's more or less hidden from the user. The amount of damage a unit does is relative to its different strengths. So now when a spearman attacks a tank, he may hit three times, but that's only going to take off a quarter of the tank's hit points. Meanwhile, a tank hitting a spearman only has to hit him once or twice, and he's gone entirely.
Medic I Heals Unit in the same tile; Extra 10% Damage per Turn
Medic II Heals Units in adjacent tiles; Extra 10% Damage per Turn
Units strength will be represented by the number of units. At full strength, a unit will have three units, and when it takes damage it loses a single unit until it is destroyed.
Ok, based on the above, it seems that the units health may be difficult to determine via a WYSWYG approach.
For instance, a 4hp swordsman attacks a horseman and wins, but sustains 30% damage. Now, since 4hp = 4 figurines, and Ive suffered 30% damage, I would actually see only 3 figurines on the screen. However, by looking at the screen, Id only know that my unit health was somewhere between 51% and 75%. Id have no way of knowing that it was actually 70%.
If a Medic I unit was on the same tile, the next turn I would heal to 80%, and I would see 4 figurines. Now, I could guess that Im between 85 and 76% healthy, based on what I see and what was known the turn before. However, I would never be sure what my units health was, and if Im tracking 10 such units, it would probably be very difficult to tell who was ready for the next combat and who needed to heal more. Seems to me like there should be more info that could tell the player exactly how healthy a unit is, rather than relying on the figurine visual system.
Has anyone seen anything from Firaxis that shows additional unit data? Screenies, interviews, etc?