Urges and Endings

peterval

Chieftain
Joined
Mar 9, 2001
Messages
55
Location
Bath,England
Got this terrible urge last week. Then a feeling of pleasurable anticipation, would it be a quickie or should I try to make it last longer? Then I did it. What did you say? No I was talking about a game of Civ1. Now why don't Civs2 & 3 make me feel like that? Ah dear.
Mind you, for me there are a couple of serious flaws in Civ1.First is the crappy ambassador who tells me little I want to know. Second the crap ending. Conquering the world is just a tedious shoot-em-up that belies the game title, and, given the historic rulers, the historic nations, and the time scale, a trip to Alpha Centauri is a bit X-file for me. Building a telescope on the moon or colonising Mars would sit better with the time scale.
I overcame the first by writing a couple of Qbasic programs that tell me the number and type of units held by a computer civ, and the number of cities and what buildings they contain. I steel myself not to use them until I have established embassies.
As for the second, fortunately the game is flexible enough to play around with the ending, so I use my own rules. My favourite at the moment is to regard the game as over when the UN is built. At that point the full complement of computer civs, 6, must be alive and kicking. I must have embassies with all of them, and all my cities must have three trade routes. I must have at least one trade route with every civ.
Establishing a trade route with an aggressive civ is not always the easiest thing to do. I find the best way is to protect the caravans with carrier based aircraft circling overhead.
The tricky bit is that, if I am careless enough to lose a civ, I have to bring one back by splitting someone. This can always be done with a bit of care but usually it is necessary to reduce the number of my units before actually entering the appropriate capital city. A bit of save and reload is excusable.
This seems more Civilized. No?
:king:
 
A sudden thought. Has anyone found themselves with more civs than they started with? If you start with, say 3, can you build up to 7, or does the program put a cap on the number? This has to be my next project, when I can find the time.
 
People who prefer CIV2 are not understandable by me.
I agree with you exactly and if you dig a bit in this forum, many have said that in another ways!!!

Well I don't understand you nutjobs either ;)

And of course many have said that here. Head on over to the civ2 forum on the other hand...:mischief:

About the endings, I just stick with what's built in-game, although peterval's ideas aren't bad.

And I think you can get more civs through civil disorder if i'm not getting mixed up.
 
Originally posted by Portuguese
People who prefer CIV2 are not understandable by me.
I agree with you exactly and if you dig a bit in this forum, many have said that in another ways!!!

Just look for it a bit! ;)

Ah, you miss the point. Civ2 is really an improved Civ1. Sure some things are changed/improved, but its the same game, just better/improved. This is especially true if you played Civnet before going to Civ2. :cool:
 
Hey Gonzo, if we're such nutjobs then why do you hang around this place? Sheesh I mean it is a civ 1 forum.
 
Because he can.
At least at the moment... ;)
 
Originally posted by Portuguese
Well, Gonzo still plays CIV1 (he had told it somewhere...) and he just don't know why... But we know

Couldn't put it better
 
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