AlphaKappa
Chieftain
- Joined
- Jul 19, 2013
- Messages
- 33
Hi,
I've included this bit in a map script that I'm using which works in placing city-states in TSL's:
if (thisCiv.Type == "MINOR_CIV_ANTWERP") then ResultPos = {22,38};
elseif (thisCiv.Type == "MINOR_CIV_BRUSSELS") then ResultPos = {19,35};
etc...
However, unless the lobby is set up with all 52 city states in-game, there's no way to guarantee than any single CS identity will show up in the game. All this script tidbit is doing is saying, if this CS is randomly chosen from the pool then it will be placed "here".
Is there any way around this? I really would just like to have a map with about 22-26 historically accurate city-states with TSL's.
Thanks for any insights you can provide
I've included this bit in a map script that I'm using which works in placing city-states in TSL's:
if (thisCiv.Type == "MINOR_CIV_ANTWERP") then ResultPos = {22,38};
elseif (thisCiv.Type == "MINOR_CIV_BRUSSELS") then ResultPos = {19,35};
etc...
However, unless the lobby is set up with all 52 city states in-game, there's no way to guarantee than any single CS identity will show up in the game. All this script tidbit is doing is saying, if this CS is randomly chosen from the pool then it will be placed "here".
Is there any way around this? I really would just like to have a map with about 22-26 historically accurate city-states with TSL's.
Thanks for any insights you can provide