Very slow late game

Chorazin

Chieftain
Joined
Sep 25, 2017
Messages
16
Is there any mods to speed up the late game?

I dont want to be pestered by pop ups telling me that I need to research the next future tech or next future civic, which are the only options to produce. I dont need to speak to the last 2 civs in the game every 5 rounds about making treaties, domination means they must die. I dont need to micro manage the build of every freaking city that is producing district projects. I want to just auto set them to continuously produce a set district project until I say otherwise(probably never).

It really drags the final turns towards domination out, your core cities are usually large and auto producing. You already have your armies marching. It would make the endgame much more streamlined from a QoL pov.
 
You can get the production queue mod (which is included in CQUI) and just set 10 projects in the queue for a city.

This will take several turns to complete and the city will stop bothering you with production.
 
They really need to get rid of having to repeat Future Civic/Tech or at least make it do something besides give points.

Yes I'm aware you can reach it without finishing the tree, but for the most part it's the "I have nothing more to research" button
 
Yes I'm aware you can reach it without finishing the tree, but for the most part it's the "I have nothing more to research" button

It can also be the "I've got nothing else I need to research I'm just hitting End Turn 'til I see the victory screen" button.
 
You can get the production queue mod (which is included in CQUI) and just set 10 projects in the queue for a city.

This will take several turns to complete and the city will stop bothering you with production.

Awesome, that's a start at least. Cheers for the reply.
 
You can get the production queue mod (which is included in CQUI) and just set 10 projects in the queue for a city.

This will take several turns to complete and the city will stop bothering you with production.

The twitch streamer "TheGameMechanic" always runs lot of Campus Research Grants when he is aiming for a Scientific victory and he is in the last couple of areas and there isn't anything important to produce. He even said he thinks running Campus Research Grants is more powerful than building Research Labs.

(he regularly wins on Deity and has a couple of sub-200 turn Science wins)
 
He even said he thinks running Campus Research Grants is more powerful than building Research Labs.

I agree. Running projects beats building a lot of stuff, but the science from projects is almost always going to beat the amount of science you get from putting the same number of hammers into the Research Lab.
 
The only time I build a Research Lab is for the penguin station.

If you want to win, none of that holds any value. I mean, if you have either of Einstein or Newton, or you have a science CS's Research Labs are worse than Universities..... even if you don't, it's still barely better. You gotta wonder why all the buildings only give 1 great person point too.

Honestly, I'd be fine with removing the science yield from the project altogether. Or maybe have it yield gold instead.
 
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