Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,302
Did you ever, in a game of Civ5, dominated your opponents in most aspects of your power, militarily included, and, after some conquest(s), decided you didn't want to have a war with farer on the map opponents ? Then, didn't you find that the victory was pretty much assured (or not, but you are taking your chance anyway), but in the same time pretty much... far away in time, too far away ?
That's what happened in my last game. And it's not the first. I played on Prince.
Indeed, that's not the first time I say myself "geez, that victory [or defeat] is so LATE ! How many techs on order to reach it ? Huh, too much, way too much..." And then either I continue the game in a boredom, either, I quit. (that's usually what I'm doing currently)
So, I have imagined a way to achieve a victory [or defeat] sooner. I think that for that purpose, introducing Victory Points would be interesting.
It would give the program a sense of how you are doing and the possible outcome.
For example, in that last game, I conquered Egypt and then Rome, the most powerfull civ after me, attacked me, with a canon, a crossbow and few pikes. Of course, I hunt those troops when they were retreating and killed them all. So that's how big Rome army was... I could from this point head Rome and conquer it... but first it was pretty far, second I just didn't wanted to do it. At that time of the game span, pretty nothing could resist me... except maybe the happiness cap.
So I had a feel that I was winning the game... And indeed, I was winning it. It could be good that the program to have a sense of it and declare me victorious without spending anymore time in a tedious experience until the end.
How to do that ? Victory points, maybe. Those points could be earned during the whole time span of the game. This would become a Victory points hunt. Civs would race to domination, and the game would be more short, dynamic and intense.
Of course, not everything could grant victory points. They should be earned with key, carefully choosen and decisive exploits.
For example, making peace with not a single conceding on our side but a number of them on the other side, particularly territory, that being in the difference of the countries shape between the start and the end of the war, or in treaties. (aka win a war) The number of points obtained should depend on the difference of rough military power between the two opponents at the start of the war. The more the difference is favorable to the player, the less he earns points. That to prevent the exploit to declare war/making peace to a weak foe in order to win easy victory points.
That's what happened in my last game. And it's not the first. I played on Prince.
Indeed, that's not the first time I say myself "geez, that victory [or defeat] is so LATE ! How many techs on order to reach it ? Huh, too much, way too much..." And then either I continue the game in a boredom, either, I quit. (that's usually what I'm doing currently)
So, I have imagined a way to achieve a victory [or defeat] sooner. I think that for that purpose, introducing Victory Points would be interesting.
It would give the program a sense of how you are doing and the possible outcome.
For example, in that last game, I conquered Egypt and then Rome, the most powerfull civ after me, attacked me, with a canon, a crossbow and few pikes. Of course, I hunt those troops when they were retreating and killed them all. So that's how big Rome army was... I could from this point head Rome and conquer it... but first it was pretty far, second I just didn't wanted to do it. At that time of the game span, pretty nothing could resist me... except maybe the happiness cap.

So I had a feel that I was winning the game... And indeed, I was winning it. It could be good that the program to have a sense of it and declare me victorious without spending anymore time in a tedious experience until the end.
How to do that ? Victory points, maybe. Those points could be earned during the whole time span of the game. This would become a Victory points hunt. Civs would race to domination, and the game would be more short, dynamic and intense.
Of course, not everything could grant victory points. They should be earned with key, carefully choosen and decisive exploits.
For example, making peace with not a single conceding on our side but a number of them on the other side, particularly territory, that being in the difference of the countries shape between the start and the end of the war, or in treaties. (aka win a war) The number of points obtained should depend on the difference of rough military power between the two opponents at the start of the war. The more the difference is favorable to the player, the less he earns points. That to prevent the exploit to declare war/making peace to a weak foe in order to win easy victory points.