acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
Two years ago, Firaxis released some (sort of) fun video emphasising the Alt History angles for Civ. This included two “Viking in Space” videos, see here and here.
Two things I noticed. First, the Videos make a point of showing how Canal Cities work, way before Canals were ever introduced into the game via Gathering Storm. Just interesting this stuff was on their radar so early in development.
Second, they also show a version of how the Science Victory should work. This includes building Space Modules in multiple Cities. They make a point of saying something like Norway is pooling resources across their empire (ie because multiple Cities are working on different space projects). Science Victory doesn’t work like that now, and it’s much more about doing successive projects in one City. I think that was a poor change.
Just to expand on that second point, given the game is about creating a Civilization or really Empire that stands the test of time, it’s a bit sad there a so few ways to have multiple Cities work directly on the one massive task. Wonders are built in one City, and most area mechanics are about one City slightly buffing lots of other Cities, rather than multiple Cities buffing one City (with the exception of one Victor Promotion). I guess Projects are sort of pooling resources, but that’s a bit underwhelming. Bit of a missed opportunity to not have more mechanics for Cities to work together. Humankind sounds like it’ll have a pooling type Mechanic for Wonders - guess we’ll see how that goes.
Anyway, I think having multiple Cities involved in building towards a Space Victory was a good shared project. Real pity they changed that, particularly when it seems SV was previously deliberately designed to be a shared mega project.
Two things I noticed. First, the Videos make a point of showing how Canal Cities work, way before Canals were ever introduced into the game via Gathering Storm. Just interesting this stuff was on their radar so early in development.
Second, they also show a version of how the Science Victory should work. This includes building Space Modules in multiple Cities. They make a point of saying something like Norway is pooling resources across their empire (ie because multiple Cities are working on different space projects). Science Victory doesn’t work like that now, and it’s much more about doing successive projects in one City. I think that was a poor change.
Just to expand on that second point, given the game is about creating a Civilization or really Empire that stands the test of time, it’s a bit sad there a so few ways to have multiple Cities work directly on the one massive task. Wonders are built in one City, and most area mechanics are about one City slightly buffing lots of other Cities, rather than multiple Cities buffing one City (with the exception of one Victor Promotion). I guess Projects are sort of pooling resources, but that’s a bit underwhelming. Bit of a missed opportunity to not have more mechanics for Cities to work together. Humankind sounds like it’ll have a pooling type Mechanic for Wonders - guess we’ll see how that goes.
Anyway, I think having multiple Cities involved in building towards a Space Victory was a good shared project. Real pity they changed that, particularly when it seems SV was previously deliberately designed to be a shared mega project.
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