Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,298
I suggested earlier in a topic about "expansion" and "beliefs", the existence of numerous villages throught out the map.
The problem with that type of suggestion, is that those villages, which would work as actual cities, would obviously lack of tiles to work.
A solution would be to subdivise each hex into 6 smaller one, whereas units would still move one big hex to the other, and have a choice box popping up when pillaging. Core cities could as well take only 1/6 of an hex, to keep the system coherent.
The problem with this type of solution is that it comes back basically to enlarge the map dramatically, which is maybe not optimal technically, except that units would move on a greater layer, which may (may, may, may) solve this problem more or less.
Another solution is to make villages separated entities from actual cities, but I think it would be still cooler to have names on them, in a discreet way to not overcharge the map.
Those villages would be a different type : commercial relays, agricultural villages, etc...
Not sure if they would pop according to other factors or if you would have to build them from scratch, in the city or with workers though... suggestions ? Considering that :
You could build "traders", who would basically be tax collectors in fact, that would make a round between nearby villages. Commercial villages would make you earn gold, agricultural villages would make you earn food (for possible instant growth of your city), etc... basically each village would be a permanent goody hut, and considering the bonuses of those last become more or less trivial late game, this wouldn't be overpowered.
You could also try to tax villages you didn't build, be them hunter-gatherers, independent agricultors, or even villages created by the enemy. In some cases the enemy would not react to your pillaging (if he fears you for example, or simply doesn't want to enter in a war), in other times that would be a casus belli. Some other times, the village would be on his own, trying to raise a barbarian army in order to defend itself, and maybe carry over other villages in a global revolution. (risk of bursting of your civ in city states)
The first civ to tax a neutral village would be the one possessing it officially. (borders)
Your economy could totally lie on those villages early. They could be city-placement changers. You could enlarge your borders pretty quickly with them. You could even turn them in actual core cities.
What do you think ? What kind of villages could we have ?
The problem with that type of suggestion, is that those villages, which would work as actual cities, would obviously lack of tiles to work.
A solution would be to subdivise each hex into 6 smaller one, whereas units would still move one big hex to the other, and have a choice box popping up when pillaging. Core cities could as well take only 1/6 of an hex, to keep the system coherent.
The problem with this type of solution is that it comes back basically to enlarge the map dramatically, which is maybe not optimal technically, except that units would move on a greater layer, which may (may, may, may) solve this problem more or less.
Another solution is to make villages separated entities from actual cities, but I think it would be still cooler to have names on them, in a discreet way to not overcharge the map.
Those villages would be a different type : commercial relays, agricultural villages, etc...
Not sure if they would pop according to other factors or if you would have to build them from scratch, in the city or with workers though... suggestions ? Considering that :
You could build "traders", who would basically be tax collectors in fact, that would make a round between nearby villages. Commercial villages would make you earn gold, agricultural villages would make you earn food (for possible instant growth of your city), etc... basically each village would be a permanent goody hut, and considering the bonuses of those last become more or less trivial late game, this wouldn't be overpowered.
You could also try to tax villages you didn't build, be them hunter-gatherers, independent agricultors, or even villages created by the enemy. In some cases the enemy would not react to your pillaging (if he fears you for example, or simply doesn't want to enter in a war), in other times that would be a casus belli. Some other times, the village would be on his own, trying to raise a barbarian army in order to defend itself, and maybe carry over other villages in a global revolution. (risk of bursting of your civ in city states)
The first civ to tax a neutral village would be the one possessing it officially. (borders)
Your economy could totally lie on those villages early. They could be city-placement changers. You could enlarge your borders pretty quickly with them. You could even turn them in actual core cities.
What do you think ? What kind of villages could we have ?