Caesium
Radiant!
- Joined
- Jan 14, 2006
- Messages
- 526
Please try 2.3.1 as full dlUS
Tried both, repeatedly.
Guess my comp just doesn't like it, lol

Please try 2.3.1 as full dlUS
Tried both, repeatedly.
Guess my comp just doesn't like it, lol
I've succesfully ported the Caesium Mod to WL 2.13.
Be a little patient, Caesium will upload the patch soon.
Matze
You're quite funny.Why give you the savegame if the map won't load!?
CPU: Intel Pentium 4 Processor, 3.00 GHz
Graphics Card: ATI Radeon X600 W/ Hyperthread memory, 256.0 MB
RAM: 1 GB RAM
The Logs and savegame won't work unless a map won't load right and after the map loads, it give out a CTD.
Edit: I've even try loading up the game in none of the new map configuration and still get the same thing. I deleted your mod off my computer and won't come back till this mod become bug free.
sweet, the first mod to ever convert to 2.13 while others abandon the patch update just to convert to Beyond the Sword.
Hehe, the reason is simple:
BtS isn't in the stores in Germany yet. Official realease date is tomorrow.
However, it's available in some stores since today.
So we had some days between patch 2.13 and BtS to convert the mod.
Matze
Per default, yes, but you can alter this in the Caesium Config.iniI want to start a new epic game with the Caesium mod.
Some questions :
If you check mad nuke , does a nuke complete destroy the city?
You can add following code to the GlobalDefinesAlt.xml and alter the value:Only two national wonders per city ?
With all those new wonders it's perhaps better to allow more nat. wonders per city ?
<Define>
<DefineName>MAX_NATIONAL_WONDERS_PER_CITY</DefineName>
<iDefineIntVal>2</iDefineIntVal>
</Define>