[Warlords] The Caesium Mod

You should update you mod for 2.13
 
I've succesfully ported the Caesium Mod to WL 2.13.
Be a little patient, Caesium will upload the patch soon.

Matze
 
I'm getting too many load problems on the new maps configurations like planet generator and Co_continent, I get a CTD after every single time I load up the map.
 
Please attach your logs and if possible a savegame.

Edit: Could you please tell me your cpu, graphics card and so on?
 
Why give you the savegame if the map won't load!?

CPU: Intel Pentium 4 Processor, 3.00 GHz
Graphics Card: ATI Radeon X600 W/ Hyperthread memory, 256.0 MB
RAM: 1 GB RAM

The Logs and savegame won't work unless a map won't load right and after the map loads, it give out a CTD.

Edit: I've even try loading up the game in none of the new map configuration and still get the same thing. I deleted your mod off my computer and won't come back till this mod become bug free.
 
Why give you the savegame if the map won't load!?

CPU: Intel Pentium 4 Processor, 3.00 GHz
Graphics Card: ATI Radeon X600 W/ Hyperthread memory, 256.0 MB
RAM: 1 GB RAM

The Logs and savegame won't work unless a map won't load right and after the map loads, it give out a CTD.

Edit: I've even try loading up the game in none of the new map configuration and still get the same thing. I deleted your mod off my computer and won't come back till this mod become bug free.
You're quite funny.
It's up to you, if you play this mod or not.
If you don't play it, it's ok for me.
I just want to help you through and you won't help me in finding your problems, so I can't help you.
Do you play with Warlords 2.08 or 2.13? The mod is only for 2.08.
 
Update to WL 2.13 is in the making.

We encountered some minor bugs, still fixing them.

Update comes asap.
 
Updated to v2.3.2
  • v2.3.2 (July 25th, 2007)
    • Ported to Warlords 2.13
    • Fixed some minor SDK bugs
 
sweet, the first mod to ever convert to 2.13 while others abandon the patch update just to convert to Beyond the Sword.

Hehe, the reason is simple:
BtS isn't in the stores in Germany yet. Official realease date is tomorrow.
However, it's available in some stores since today.

So we had some days between patch 2.13 and BtS to convert the mod.

Matze
 
Hehe, the reason is simple:
BtS isn't in the stores in Germany yet. Official realease date is tomorrow.
However, it's available in some stores since today.

So we had some days between patch 2.13 and BtS to convert the mod.

Matze

not to forget the many mod-users in the german civ-community, who hungered for the patch
 
Great work, Caesium! Nice to see it here at CFC, finally.
icon14.gif
 
I want to start a new epic game with the Caesium mod.
Some questions :

If you check mad nuke , does a nuke complete destroy the city?
Only two national wonders per city ?
With all those new wonders it's perhaps better to allow more nat. wonders per city ?
 
I want to start a new epic game with the Caesium mod.
Some questions :

If you check mad nuke , does a nuke complete destroy the city?
Per default, yes, but you can alter this in the Caesium Config.ini

Only two national wonders per city ?
With all those new wonders it's perhaps better to allow more nat. wonders per city ?
You can add following code to the GlobalDefinesAlt.xml and alter the value:
Code:
	<Define>
		<DefineName>MAX_NATIONAL_WONDERS_PER_CITY</DefineName>
		<iDefineIntVal>2</iDefineIntVal>
	</Define>
 
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