cazaderonus
Actual Dad.
- Joined
- Oct 24, 2014
- Messages
- 640
I think this system is meant to be a passive act. The department of luxury resources, as the devs call it, is a nice way to put it. But, i'm pretty sure we'll some mods and even an official patch (or through a DLC) to expand on that system.
I wouldnt want to be able to micro manage every lux. It would be tedious to say the least, or if not tedious, too time consuming to adjust every time a city grows. Imagine doing this after a conquest of 8/10 cities. Damn.
But, i'd want to see a prioritize UI. In which i could define cities to be kept happy before any other city. This would be rather simple to use, and pretty efficient to give some room for action to the players.
I wouldnt want to be able to micro manage every lux. It would be tedious to say the least, or if not tedious, too time consuming to adjust every time a city grows. Imagine doing this after a conquest of 8/10 cities. Damn.
But, i'd want to see a prioritize UI. In which i could define cities to be kept happy before any other city. This would be rather simple to use, and pretty efficient to give some room for action to the players.