SupremacyKing2
Deity
If we look at the civ5, civ6 and civ7, there seems to be a trend towards the game being more tactical. Civ5 introduced 1upt making combat more tactical. Civ6 introduced the idea of "unpacking cities", moving wonders and districts outside the city center. Civ7 took the unpacking cities idea to its next logical stage, moving all buildings into districts outside the city center. Now the entire city is spread out on the main map around the city center, making cities more tactical. At this point, I don't feel like they can unpack cities anymore. Civ7 refined 1upt, introducing commanders that allow us to stack some units for movement while still retaining 1upt for combat. Honestly, I feel like civ7 takes the best of stacks and the best of 1upt and combines them in a way that works pretty well. Not saying that there can't be some improvements to the system but the general idea works imo. The most radical ideas in civ7 are probably the age transition and civ switching. Civ7 abandons the long tradition of civ games going from the bronze age to the future age in one unbroken game and instead breaks up the game into essentially 3 mini civ games, one for the Antiquity Age, one for the Exploration Age and one for the Modern Age. Along with this age transition mechanic, civ7 introduces civ switching. It abandons the long tradition of playing the same civ from the bronze age to the future age and instead allows the player to change civs at the start of Exploration and Modern Ages. This was done so that civs would be more age appropriate, give a player more interesting choices of what playstyle they want but also modeling in some way how civs have evolved historically over time.
Knowing all this, what direction do we think the devs will take going forward? Will they reverse course on some ideas, maybe undo the unpacking city concept, go back to some form of stack combat, undo civ switching or undo age transitions? Considering that age transitions and civ switching seem to have caused quite a bit of uproar from many long time fans, the devs may try to go back to a more traditional civ feel. They might admit that age transitions and civ switching are too radical for civ. Or will they just do a slow evolution of refining army commanders or tweaking age transitions to work better? Or will civ8 try something radical again maybe let players switch both civs and leaders or adding alternate history ages like Millennia did?
Personally, I hope civ8 goes back to a more strategic tone for the franchise. I enjoy civ7 for what it is. But it does feel smaller and more tactical. I would like to see bigger maps, bigger empires and more civs and more independent peoples on the map. And while I appreciate what age transitions try to do, I think I would like a return to a single game from bronze age to future age. My vision for civ8 would be a more battle royale type format where a bunch of civs and a bunch of independent peoples start on a large map and you just let the game play out. Some civs or independent peoples might get wiped early, some might survive a bit and then get wiped out, some independent peoples might become a civ or join another civ, others might remain small through the entire game, some might rise to become major empires, some civs might have civil wars and split, some civs might merge together, some civs might switch to a different culture due to a crisis in game. Just let it happen organically from choices players make rather than forced due to age transitions. To keep compute power reasonable and avoid long turn times, you would need to get rid of unpacked cities and go back to a more "simple" strategic map of just cities in one tile or at least reduce unpacking a lot, maybe just have wonders on the main map and "towns" as a tile improvement. You would also likely need to keep the number of units reasonable too. You would not want hundreds or thousands of units that would bog down the computer. But I think it could work in order to focus on more empire level strategy and not getting bogged down with city building.
Knowing all this, what direction do we think the devs will take going forward? Will they reverse course on some ideas, maybe undo the unpacking city concept, go back to some form of stack combat, undo civ switching or undo age transitions? Considering that age transitions and civ switching seem to have caused quite a bit of uproar from many long time fans, the devs may try to go back to a more traditional civ feel. They might admit that age transitions and civ switching are too radical for civ. Or will they just do a slow evolution of refining army commanders or tweaking age transitions to work better? Or will civ8 try something radical again maybe let players switch both civs and leaders or adding alternate history ages like Millennia did?
Personally, I hope civ8 goes back to a more strategic tone for the franchise. I enjoy civ7 for what it is. But it does feel smaller and more tactical. I would like to see bigger maps, bigger empires and more civs and more independent peoples on the map. And while I appreciate what age transitions try to do, I think I would like a return to a single game from bronze age to future age. My vision for civ8 would be a more battle royale type format where a bunch of civs and a bunch of independent peoples start on a large map and you just let the game play out. Some civs or independent peoples might get wiped early, some might survive a bit and then get wiped out, some independent peoples might become a civ or join another civ, others might remain small through the entire game, some might rise to become major empires, some civs might have civil wars and split, some civs might merge together, some civs might switch to a different culture due to a crisis in game. Just let it happen organically from choices players make rather than forced due to age transitions. To keep compute power reasonable and avoid long turn times, you would need to get rid of unpacked cities and go back to a more "simple" strategic map of just cities in one tile or at least reduce unpacking a lot, maybe just have wonders on the main map and "towns" as a tile improvement. You would also likely need to keep the number of units reasonable too. You would not want hundreds or thousands of units that would bog down the computer. But I think it could work in order to focus on more empire level strategy and not getting bogged down with city building.