I have done nothing over than try to begin on it a year ago. I am can help out with art mainly. I know a little python, and beginning messing with the SDK.
The biggest standing issue is really the first leader of projects plan versus anything new to me. While the older may had some good ideas I really think there must be a first and foremost a simple mod plan.
My idea would be Civilizations are species in the game. And religions are just that religions. Jedi and Sith being each a religion, and then various other magics/religions for example Ewok shamanism.
Corporations can be in now as well to serve to arm some of the various factions. I really would like to see the shift from a Republic to the Empire being a civic change. And perhaps using something like the Revolution mod for uprisings.
I mean to step back and look at the Star Wars galaxy over the entire period versus the events in the movies. I mean in the overall timeline the events in the movies are small. I do not think I will get a lot of people agreeing with me. But I was thinking of just replacing the idea of Earth in Civilization 4 with the Star Wars galaxy instead.
Saying that land battles I think serve no purpose on a 9 space spot of land versus using them to siege a solar system from FF. If there was some way of having a popup come up for some more details of what happens in a battle that would be nice, but probably impossible.
So saying that I purpose this....
For a dll the mod uses RevDCM so Revolution is in, DCM is in, Super Spies version of some sort is in, Inquistion units is in (can act more like Jedi or Sith removing followers of what they oppose), and Influence Drive War.
I would think Kael's assimilation would help a lot as well. So when you capture say in this case anther's civilization's solar system you could create a civilization's (species) unit.
I am familiar with the SDK somewhat, but just beginning to learn C++. I made my own merge with of the dll with WoC Lite. So anyway I do have some experience.
Well anyway my thoughts.