Donald Duck1
Chieftain
- Joined
- Mar 9, 2019
- Messages
- 83
I knew angry citizens do not eat food if building a worker/settler. But I ran into a case where there is a 3F difference in surplus food when switching between granary and settler build.
The granary case makes sense: Size 6 city, 1 angry citizen, 17F total food from worked tiles, of which 6*2F=12F for the citizens, and -2F from unhealth, leaving a surplus of 3F.
In the settler case however, +6F surplus is converted into hammers. I had expected +5F. The city screen still says there is -2F lost because of unhealth, but then the numbers do not add up. Is the displayed unhealth penalty incorrect?
In both cases, the city screen reported 6 health < 8 unhealth = -2F, and the unhealthiness break down is 2 from flood plains and 6 from citizens.
The granary case makes sense: Size 6 city, 1 angry citizen, 17F total food from worked tiles, of which 6*2F=12F for the citizens, and -2F from unhealth, leaving a surplus of 3F.
In the settler case however, +6F surplus is converted into hammers. I had expected +5F. The city screen still says there is -2F lost because of unhealth, but then the numbers do not add up. Is the displayed unhealth penalty incorrect?
In both cases, the city screen reported 6 health < 8 unhealth = -2F, and the unhealthiness break down is 2 from flood plains and 6 from citizens.