Gushis
Chieftain
- Joined
- Feb 6, 2017
- Messages
- 50
Usually I'm able to troubleshoot my mods but I'm really puzzled with this one, the building just does not load (yes it's in UpdateDatabase thing)
Spoiler Log part regarding the mod :
Code:
[17141.203] Invalid Reference on Civilization_BuildingClassOverrides.BuildingType - "BUILDING_SLAVE_PENS" does not exist in Buildings
[17141.531] Invalid Reference on Traits.FreeBuildingOnConquest - "BUILDING_SLAVE_PENS" does not exist in Buildings
Spoiler Civilization :
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_DRUCHII</Type>
<Description>TXT_KEY_CIV_DRUCHII_DESC</Description>
<Civilopedia></Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_DRUCHII</CivilopediaTag>
<Strategy></Strategy>
<Playable>1</Playable>
<AIPlayable>1</AIPlayable>
<ShortDescription>TXT_KEY_CIV_DRUCHII_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_DRUCHII_ADJECTIVE</Adjective>
<DefaultPlayerColor>PLAYERCOLOR_DRUCHII</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_ROME</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<ArtStyleSuffix>_EURO</ArtStyleSuffix>
<ArtStylePrefix>EUROPEAN</ArtStylePrefix>
<DerivativeCiv></DerivativeCiv>
<PortraitIndex>3</PortraitIndex>
<IconAtlas>EXPANSION_CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>EXPANSION_CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapDRUCHII512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_DAWN_DRUCHII_TEXT</DawnOfManQuote>
<DawnOfManImage>DOM_MALEKITH.dds</DawnOfManImage>
<DawnOfManAudio>AS2D_DOM_SPEECH_DRUCHII</DawnOfManAudio>
<SoundtrackTag></SoundtrackTag>
</Row>
</Civilizations>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<BuildingClassType>BUILDINGCLASS_COURTHOUSE</BuildingClassType>
<BuildingType>BUILDING_SLAVE_PENS</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_0</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_1</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_2</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_3</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_4</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_5</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_6</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_7</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_8</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_9</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_10</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_11</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_12</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_13</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_14</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_15</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_16</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_17</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_18</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_19</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_20</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_21</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_22</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_23</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_24</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_25</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_26</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_27</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_28</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_29</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_30</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_31</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_32</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_33</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_34</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_DRUCHII_35</CityName>
</Row>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
<Count>1</Count>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<LeaderheadType>LEADER_MALEKITH</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_Religions>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<ReligionType>RELIGION_CHRISTIANITY</ReligionType>
</Row>
</Civilization_Religions>
<Civilization_SpyNames>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_DRUCHII_0</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_DRUCHII_1</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_DRUCHII_2</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_DRUCHII_3</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_DRUCHII_4</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_DRUCHII_5</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_DRUCHII_6</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_DRUCHII_7</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_DRUCHII_8</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_DRUCHII_9</SpyName>
</Row>
</Civilization_SpyNames>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<UnitClassType>UNITCLASS_WORKER</UnitClassType>
<UnitType>UNIT_SLAVE</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_Start_Region_Priority>
<Row>
<CivilizationType>CIVILIZATION_DRUCHII</CivilizationType>
<RegionType>REGION_TUNDRA</RegionType>
</Row>
</Civilization_Start_Region_Priority>
<PlayerColors>
<Row>
<Type>PLAYERCOLOR_DRUCHII</Type>
<PrimaryColor>COLOR_PLAYER_DRUCHII_ICON</PrimaryColor>
<SecondaryColor>COLOR_PLAYER_DRUCHII_BACKGROUND</SecondaryColor>
<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor>
</Row>
</PlayerColors>
<Colors>
<Row>
<Type>COLOR_PLAYER_DRUCHII_ICON</Type>
<Red>0.5803</Red>
<Green>0.6666</Green>
<Blue>1.0</Blue>
<Alpha>1.0</Alpha>
</Row>
</Colors>
<Colors>
<Row>
<Type>COLOR_PLAYER_DRUCHII_BACKGROUND</Type>
<Red>0.0862</Red>
<Green>0.3607</Green>
<Blue>0.247</Blue>
<Alpha>1.0</Alpha>
</Row>
</Colors>
<Language_en_US>
<Row Tag="TXT_KEY_CIV_DRUCHII_DESC">
<Text>Druchii Confederation</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_FACTOID_HEADING">
<Text>Factoids</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_FACTOID_TEXT">
<Text>
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_HEADING_10">
<Text>The Celtic Language</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_HEADING_11">
<Text>Modern Ancestry</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_HEADING_2">
<Text>Terrain and Climate</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_HEADING_3">
<Text>Celtic Origins</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_HEADING_4">
<Text>DRUCHII of Britain</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_HEADING_5">
<Text>The Celtiberians</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_HEADING_6">
<Text>The Gauls</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_HEADING_7">
<Text>The Roman Conquest</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_HEADING_8">
<Text>Influence of Celtic Culture</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_HEADING_9">
<Text>Celtic Religion</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_TEXT_1">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_TEXT_10">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_TEXT_11">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_TEXT_2">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_TEXT_3">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_TEXT_4">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_TEXT_5">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_TEXT_6">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_TEXT_7">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_TEXT_8">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_TEXT_9">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DRUCHII_TITLE">
<Text>The Druchii</Text>
</Row>
<Row Tag="TXT_KEY_CIV_DRUCHII_SHORT_DESC">
<Text>The Druchii</Text>
<Plurality>2</Plurality>
</Row>
<Row Tag="TXT_KEY_CIV_DRUCHII_ADJECTIVE">
<Text>Druchii</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DAWN_DRUCHII_TEXT">
<Text>Eternal glory and praise for you, fierce and vengeful Warrior Queen! In a time dominated by men, you not only secured your throne and sovereign rule, but also successfully defied the power of the Roman Empire. After suffering terrible punishment and humiliation at the hand of the Roman invaders, you rallied your people in a bloody and terrifying revolt. Legions fell under your chariot wheels and the city of London burned. While in the end the Romans retained ownership of the isles, you alone made Nero consider withdrawing all troops and leaving Briton forever.[NEWLINE][NEWLINE]Oh sleeping lioness, your people desire that you rise and lead them again in the calling that is your namesake. Will you meet their challenge on the open field and lead the DRUCHII to everlasting victory? Will you restore your lands and build an empire to stand the test of time?</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_0">
<Text>Naggarond</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_1">
<Text>Ghrond</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_2">
<Text>Karond Kar</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_3">
<Text>Hag Graef</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_4">
<Text>Har Ganeth</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_5">
<Text>Clar Karond</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_6">
<Text>Glasgow</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_7">
<Text>Cork</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_8">
<Text>Aberystwyth</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_9">
<Text>Penzance</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_10">
<Text>Rennes</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_11">
<Text>Ramsey</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_12">
<Text>Inverness</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_13">
<Text>Limerick</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_14">
<Text>Swansea</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_15">
<Text>St Ives</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_16">
<Text>Brest</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_17">
<Text>Peel</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_18">
<Text>Aberdeen</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_19">
<Text>Belfast</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_20">
<Text>Caernarfon</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_21">
<Text>Newquay</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_22">
<Text>Saint-Nazaire</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_23">
<Text>Castletown</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_24">
<Text>Stirling</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_25">
<Text>Galway</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_26">
<Text>Conwy</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_27">
<Text>St Austell</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_28">
<Text>Saint-Malo</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_29">
<Text>Onchan</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_30">
<Text>Dundee</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_31">
<Text>Londonderry</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_32">
<Text>Llanfairpwllgwyngyll</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_33">
<Text>Falmouth</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_34">
<Text>Lorient</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_DRUCHII_35">
<Text>St. John's</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_DRUCHII_0">
<Text>Crìsdean</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_DRUCHII_1">
<Text>Siobhán</Text>
<Gender>feminine</Gender>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_DRUCHII_2">
<Text>Seamus</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_DRUCHII_3">
<Text>Ffion</Text>
<Gender>feminine</Gender>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_DRUCHII_4">
<Text>Pádraig</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_DRUCHII_5">
<Text>Deirdre</Text>
<Gender>feminine</Gender>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_DRUCHII_6">
<Text>Mr. Quinn</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_DRUCHII_7">
<Text>Éadaoin</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_DRUCHII_8">
<Text>Alwyn</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_DRUCHII_9">
<Text>Col Ceathar</Text>
</Row>
</Language_en_US>
</GameData>
Spoiler Leader :
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Leaders>
<Row>
<Type>LEADER_MALEKITH</Type>
<Description>TXT_KEY_LEADER_MALEKITH</Description>
<Civilopedia>TXT_KEY_LEADER_MALEKITH_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIVILOPEDIA_LEADERS_MALEKITH</CivilopediaTag>
<ArtDefineTag>Celts_MALEKITH_Scene.xml</ArtDefineTag>
<VictoryCompetitiveness>6</VictoryCompetitiveness>
<WonderCompetitiveness>4</WonderCompetitiveness>
<MinorCivCompetitiveness>5</MinorCivCompetitiveness>
<Boldness>7</Boldness>
<DiploBalance>4</DiploBalance>
<WarmongerHate>0</WarmongerHate>
<WorkAgainstWillingness>0</WorkAgainstWillingness>
<WorkWithWillingness>0</WorkWithWillingness>
<DenounceWillingness>6</DenounceWillingness>
<DoFWillingness>4</DoFWillingness>
<Loyalty>5</Loyalty>
<Neediness>2</Neediness>
<Forgiveness>2</Forgiveness>
<Chattiness>4</Chattiness>
<Meanness>10</Meanness>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>EXPANSION_LEADER_ATLAS</IconAtlas>
</Row>
</Leaders>
<Leader_MajorCivApproachBiases>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_WAR</MajorCivApproachType>
<Bias>7</Bias>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_HOSTILE</MajorCivApproachType>
<Bias>8</Bias>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_DECEPTIVE</MajorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_GUARDED</MajorCivApproachType>
<Bias>5</Bias>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_AFRAID</MajorCivApproachType>
<Bias>3</Bias>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_FRIENDLY</MajorCivApproachType>
<Bias>1</Bias>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<MajorCivApproachType>MAJOR_CIV_APPROACH_NEUTRAL</MajorCivApproachType>
<Bias>3</Bias>
</Row>
</Leader_MajorCivApproachBiases>
<Leader_MinorCivApproachBiases>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_IGNORE</MinorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_FRIENDLY</MinorCivApproachType>
<Bias>1</Bias>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_PROTECTIVE</MinorCivApproachType>
<Bias>1</Bias>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_CONQUEST</MinorCivApproachType>
<Bias>6</Bias>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<MinorCivApproachType>MINOR_CIV_APPROACH_BULLY</MinorCivApproachType>
<Bias>7</Bias>
</Row>
</Leader_MinorCivApproachBiases>
<Leader_Flavors>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_CITY_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_NAVAL_GROWTH</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_NAVAL_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_AIR</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_EXPANSION</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_INFRASTRUCTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_GREAT_PEOPLE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_WONDER</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_DIPLOMACY</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_SPACESHIP</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_WATER_CONNECTION</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_NUKE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_USE_NUKE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_ANTIAIR</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_AIR_CARRIER</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_ARCHAEOLOGY</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_I_LAND_TRADE_ROUTE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_I_SEA_TRADE_ROUTE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_I_TRADE_ORIGIN</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_I_TRADE_DESTINATION</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<FlavorType>FLAVOR_AIRLIFT</FlavorType>
<Flavor>5</Flavor>
</Row>
</Leader_Flavors>
<Leader_Traits>
<Row>
<LeaderType>LEADER_MALEKITH</LeaderType>
<TraitType>TRAIT_BLACK_ARKS</TraitType>
</Row>
</Leader_Traits>
<Language_en_US>
<Row Tag="TXT_KEY_LEADER_MALEKITH">
<Text>Malekith</Text>
</Row>
<Row Tag="TXT_KEY_LEADER_MALEKITH_PEDIA">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_MALEKITH_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_MALEKITH_HEADING_2">
<Text>Judgment of History</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_MALEKITH_LIVED">
<Text>Unknown - c. 61 AD</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_MALEKITH_NAME">
<Text>Malekith</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_MALEKITH_SUBTITLE">
<Text>The Witch King</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_MALEKITH_TEXT_1">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_MALEKITH_TEXT_2">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_LEADERS_MALEKITH_TITLES_1">
<Text>King of Druchii</Text>
</Row>
</Language_en_US>
</GameData>
Spoiler Trait :
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Traits>
<Row>
<Type>TRAIT_BLACK_ARKS</Type>
<Description>TXT_KEY_TRAIT_BLACK_ARKS</Description>
<ShortDescription>TXT_KEY_TRAIT_BLACK_ARKS_SHORT</ShortDescription>
<LevelExperienceModifier>0</LevelExperienceModifier>
<GreatPeopleRateModifier>0</GreatPeopleRateModifier>
<GreatScientistRateModifier>0</GreatScientistRateModifier>
<GreatGeneralRateModifier>0</GreatGeneralRateModifier>
<GreatGeneralExtraBonus>0</GreatGeneralExtraBonus>
<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence>
<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier>
<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier>
<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier>
<CityUnhappinessModifier>0</CityUnhappinessModifier>
<PopulationUnhappinessModifier>0</PopulationUnhappinessModifier>
<CityStateBonusModifier>0</CityStateBonusModifier>
<CityStateFriendshipModifier>0</CityStateFriendshipModifier>
<CityStateCombatModifier>0</CityStateCombatModifier>
<LandBarbarianConversionPercent>0</LandBarbarianConversionPercent>
<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits>
<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent>
<LandUnitMaintenanceModifier>0</LandUnitMaintenanceModifier>
<NavalUnitMaintenanceModifier>0</NavalUnitMaintenanceModifier>
<CapitalBuildingModifier>0</CapitalBuildingModifier>
<PlotBuyCostModifier>0</PlotBuyCostModifier>
<PlotCultureCostModifier>0</PlotCultureCostModifier>
<CultureFromKills>0</CultureFromKills>
<CityCultureBonus>0</CityCultureBonus>
<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier>
<PolicyCostModifier>0</PolicyCostModifier>
<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange>
<WonderProductionModifier>0</WonderProductionModifier>
<PlunderModifier>0</PlunderModifier>
<ImprovementMaintenanceModifier>0</ImprovementMaintenanceModifier>
<GoldenAgeDurationModifier>0</GoldenAgeDurationModifier>
<GoldenAgeMoveChange>0</GoldenAgeMoveChange>
<GoldenAgeCombatModifier>0</GoldenAgeCombatModifier>
<GoldenAgeTourismModifier>0</GoldenAgeTourismModifier>
<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier>
<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier>
<GoldenAgeGreatWriterRateModifier>0</GoldenAgeGreatWriterRateModifier>
<ExtraEmbarkMoves>0</ExtraEmbarkMoves>
<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold>
<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold>
<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier>
<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier>
<NearbyImprovementCombatBonus>0</NearbyImprovementCombatBonus>
<NearbyImprovementBonusRange>0</NearbyImprovementBonusRange>
<CultureBuildingYieldChange>0</CultureBuildingYieldChange>
<CombatBonusVsHigherTech>0</CombatBonusVsHigherTech>
<CombatBonusVsLargerCiv>0</CombatBonusVsLargerCiv>
<RazeSpeedModifier>0</RazeSpeedModifier>
<DOFGreatPersonModifier>0</DOFGreatPersonModifier>
<LuxuryHappinessRetention>0</LuxuryHappinessRetention>
<ExtraSpies>0</ExtraSpies>
<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills>
<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange>
<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra>
<NumTradeRoutesModifier>0</NumTradeRoutesModifier>
<TradeRouteResourceModifier>0</TradeRouteResourceModifier>
<UniqueLuxuryCities>0</UniqueLuxuryCities>
<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity>
<WorkerSpeedModifier>0</WorkerSpeedModifier>
<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence>
<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus>
<TradeReligionModifier>0</TradeReligionModifier>
<TradeBuildingModifier>0</TradeBuildingModifier>
<FightWellDamaged>0</FightWellDamaged>
<MoveFriendlyWoodsAsRoad>0</MoveFriendlyWoodsAsRoad>
<FasterAlongRiver>0</FasterAlongRiver>
<FasterInHills>0</FasterInHills>
<EmbarkedAllWater>0</EmbarkedAllWater>
<EmbarkedToLandFlatCost>0</EmbarkedToLandFlatCost>
<NoHillsImprovementMaintenance>0</NoHillsImprovementMaintenance>
<TechBoostFromCapitalScienceBuildings>0</TechBoostFromCapitalScienceBuildings>
<StaysAliveZeroCities>0</StaysAliveZeroCities>
<FaithFromUnimprovedForest>0</FaithFromUnimprovedForest>
<BonusReligiousBelief>0</BonusReligiousBelief>
<AbleToAnnexCityStates>0</AbleToAnnexCityStates>
<CrossesMountainsAfterGreatGeneral>0</CrossesMountainsAfterGreatGeneral>
<MayaCalendarBonuses>0</MayaCalendarBonuses>
<NoAnnexing>0</NoAnnexing>
<TechFromCityConquer>0</TechFromCityConquer>
<UniqueLuxuryRequiresNewArea>0</UniqueLuxuryRequiresNewArea>
<RiverTradeRoad>0</RiverTradeRoad>
<AngerFreeIntrusionOfCityStates>0</AngerFreeIntrusionOfCityStates>
<FreeUnit></FreeUnit>
<FreeUnitPrereqTech></FreeUnitPrereqTech>
<CombatBonusImprovement></CombatBonusImprovement>
<FreeBuilding></FreeBuilding>
<FreeBuildingOnConquest>BUILDING_SLAVE_PENS</FreeBuildingOnConquest>
<ObsoleteTech></ObsoleteTech>
<PrereqTech></PrereqTech>
</Row>
</Traits>
<Trait_FreePromotionUnitCombats>
<Row>
<TraitType>TRAIT_BLACK_ARKS</TraitType>
<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
<PromotionType>PROMOTION_STRONGER_VS_DAMAGED</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_BLACK_ARKS</TraitType>
<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
<PromotionType>PROMOTION_STRONGER_VS_DAMAGED</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_BLACK_ARKS</TraitType>
<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
<PromotionType>PROMOTION_STRONGER_VS_DAMAGED</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_BLACK_ARKS</TraitType>
<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
<PromotionType>PROMOTION_STRONGER_VS_DAMAGED</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_BLACK_ARKS</TraitType>
<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
<PromotionType>PROMOTION_STRONGER_VS_DAMAGED</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_BLACK_ARKS</TraitType>
<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
<PromotionType>PROMOTION_STRONGER_VS_DAMAGED</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_BLACK_ARKS</TraitType>
<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
<PromotionType>PROMOTION_STRONGER_VS_DAMAGED</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_BLACK_ARKS</TraitType>
<UnitCombatType>UNITCOMBAT_NAVALRANGED</UnitCombatType>
<PromotionType>PROMOTION_STRONGER_VS_DAMAGED</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_BLACK_ARKS</TraitType>
<UnitCombatType>UNITCOMBAT_NAVALMELEE</UnitCombatType>
<PromotionType>PROMOTION_STRONGER_VS_DAMAGED</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_BLACK_ARKS</TraitType>
<UnitCombatType>UNITCOMBAT_FIGHTER</UnitCombatType>
<PromotionType>PROMOTION_STRONGER_VS_DAMAGED</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_BLACK_ARKS</TraitType>
<UnitCombatType>UNITCOMBAT_BOMBER</UnitCombatType>
<PromotionType>PROMOTION_STRONGER_VS_DAMAGED</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_BLACK_ARKS</TraitType>
<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
<PromotionType>PROMOTION_STRONGER_VS_DAMAGED</PromotionType>
</Row>
</Trait_FreePromotionUnitCombats>
<Language_en_US>
<Row Tag="TXT_KEY_TRAIT_BLACK_ARKS">
<Text>+2 [ICON_HAPPINESS_1] Happiness in cities on or next to tundra. +1 [ICON_PRODUCTION] Production from tundra and snow tiles. +33% [ICON_STRENGTH] Combat Strength to units fighting damaged enemies.</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_BLACK_ARKS_SHORT">
<Text>Land of Chill</Text>
</Row>
</Language_en_US>
</GameData>
Spoiler Units :
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Units>
<Row>
<Type>UNIT_SLAVE</Type>
<Description>TXT_KEY_UNIT_CELT_SLAVE</Description>
<Civilopedia>TXT_KEY_CIV5_CELT_SLAVE_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_CELT_SLAVE_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_CELT_SLAVE</Help>
<Requirements></Requirements>
<Combat>0</Combat>
<RangedCombat>0</RangedCombat>
<Cost>70</Cost>
<FaithCost>0</FaithCost>
<RequiresFaithPurchaseEnabled>0</RequiresFaithPurchaseEnabled>
<PurchaseOnly>0</PurchaseOnly>
<MoveAfterPurchase>0</MoveAfterPurchase>
<Moves>2</Moves>
<Immobile>0</Immobile>
<Range>0</Range>
<BaseSightRange>2</BaseSightRange>
<Class>UNITCLASS_WORKER</Class>
<Special></Special>
<Capture>UNITCLASS_WORKER</Capture>
<CombatClass></CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_LOW</CivilianAttackPriority>
<DefaultUnitAI>UNITAI_WORKER</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>0</MilitarySupport>
<MilitaryProduction>0</MilitaryProduction>
<Pillage>0</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>0</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>0</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech></PrereqTech>
<ObsoleteTech></ObsoleteTech>
<GoodyHutUpgradeUnitClass></GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>20</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>100</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>0</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<PolicyType></PolicyType>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>0</XPValueAttack>
<XPValueDefense>0</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>0</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>1</NoMaintenance>
<Unhappiness>1</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT__WORKER</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>1</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>BIPED</MoveRate>
<UnitFlagIconOffset>1</UnitFlagIconOffset>
<PortraitIndex>1</PortraitIndex>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<UnitAIType>UNITAI_WORKER</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_Builds>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_ROAD</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_RAILROAD</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_FARM</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_MINE</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_TRADING_POST</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_LUMBERMILL</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_PASTURE</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_CAMP</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_PLANTATION</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_QUARRY</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_WELL</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_FORT</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_REMOVE_JUNGLE</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_REMOVE_MARSH</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_REMOVE_FOREST</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_SCRUB_FALLOUT</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_REPAIR</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_REMOVE_ROUTE</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_TERRACE_FARM</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_MOAI</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_POLDER</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_BRAZILWOOD_CAMP</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_KASBAH</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_FEITORIA</BuildType>
</Row>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<BuildType>BUILD_CHATEAU</BuildType>
</Row>
</Unit_Builds>
<Unit_Flavors>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>30</Flavor>
</Row>
</Unit_Flavors>
<UnitGameplay2DScripts>
<Row>
<UnitType>UNIT_SLAVE</UnitType>
<SelectionSound>AS2D_SELECT_WORKER</SelectionSound>
<FirstSelectionSound>AS2D_SELECT_WORKER</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_CELT_SLAVE">
<Text>Slave</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_CELT_SLAVE_TEXT">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_CELT_SLAVE_STRATEGY">
<Text>Replaces Workers, has no maintenance, but reduces happiness.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_CELT_SLAVE">
<Text>Replaces Workers, has no maintenance, but reduces happiness</Text>
</Row>
</Language_en_US>
</GameData>
Spoiler Buildings :
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Buildings>
<Row>
<Type>BUILDING_SLAVE_PENS</Type>
<Description>TXT_KEY_BUILDING_SLAVE_PENS</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_SLAVE_PENS_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_SLAVE_PENS_STRATEGY</Strategy>
<Help></Help>
<ThemingBonusHelp></ThemingBonusHelp>
<Quote></Quote>
<GoldMaintenance>0</GoldMaintenance>
<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup>
<TeamShare>0</TeamShare>
<Water>0</Water>
<River>0</River>
<FreshWater>0</FreshWater>
<Mountain>0</Mountain>
<NearbyMountainRequired>0</NearbyMountainRequired>
<Hill>0</Hill>
<Flat>0</Flat>
<FoundsReligion>0</FoundsReligion>
<IsReligious>0</IsReligious>
<BorderObstacle>0</BorderObstacle>
<PlayerBorderObstacle>0</PlayerBorderObstacle>
<Capital>0</Capital>
<GoldenAge>0</GoldenAge>
<MapCentering>0</MapCentering>
<NeverCapture>1</NeverCapture>
<NukeImmune>0</NukeImmune>
<AllowsWaterRoutes>0</AllowsWaterRoutes>
<ExtraLuxuries>0</ExtraLuxuries>
<DiplomaticVoting>0</DiplomaticVoting>
<AffectSpiesNow>0</AffectSpiesNow>
<NullifyInfluenceModifier>0</NullifyInfluenceModifier>
<Cost>100</Cost>
<FaithCost>0</FaithCost>
<LeagueCost>0</LeagueCost>
<UnlockedByBelief>0</UnlockedByBelief>
<UnlockedByLeague>0</UnlockedByLeague>
<HolyCity>0</HolyCity>
<NumCityCostMod>0</NumCityCostMod>
<HurryCostModifier>50</HurryCostModifier>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>0</ConquestProb>
<CitiesPrereq>0</CitiesPrereq>
<LevelPrereq>0</LevelPrereq>
<CultureRateModifier>0</CultureRateModifier>
<GlobalCultureRateModifier>0</GlobalCultureRateModifier>
<GreatPeopleRateModifier>0</GreatPeopleRateModifier>
<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier>
<GreatGeneralRateModifier>0</GreatGeneralRateModifier>
<GreatPersonExpendGold>0</GreatPersonExpendGold>
<GoldenAgeModifier>0</GoldenAgeModifier>
<UnitUpgradeCostMod>0</UnitUpgradeCostMod>
<Experience>0</Experience>
<GlobalExperience>0</GlobalExperience>
<FoodKept>0</FoodKept>
<Airlift>0</Airlift>
<AirModifier>0</AirModifier>
<NukeModifier>0</NukeModifier>
<NukeExplosionRand>0</NukeExplosionRand>
<HealRateChange>0</HealRateChange>
<Happiness>0</Happiness>
<UnmoddedHappiness>0</UnmoddedHappiness>
<UnhappinessModifier>0</UnhappinessModifier>
<HappinessPerCity>0</HappinessPerCity>
<HappinessPerXPolicies>0</HappinessPerXPolicies>
<CityCountUnhappinessMod>0</CityCountUnhappinessMod>
<NoOccupiedUnhappiness>1</NoOccupiedUnhappiness>
<WorkerSpeedModifier>0</WorkerSpeedModifier>
<MilitaryProductionModifier>0</MilitaryProductionModifier>
<SpaceProductionModifier>0</SpaceProductionModifier>
<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier>
<BuildingProductionModifier>0</BuildingProductionModifier>
<WonderProductionModifier>0</WonderProductionModifier>
<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier>
<CapturePlunderModifier>0</CapturePlunderModifier>
<PolicyCostModifier>0</PolicyCostModifier>
<PlotCultureCostModifier>0</PlotCultureCostModifier>
<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier>
<PlotBuyCostModifier>0</PlotBuyCostModifier>
<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier>
<GlobalPopulationChange>0</GlobalPopulationChange>
<TechShare>0</TechShare>
<FreeTechs>0</FreeTechs>
<FreePolicies>0</FreePolicies>
<FreeGreatPeople>0</FreeGreatPeople>
<MedianTechPercentChange>0</MedianTechPercentChange>
<Gold>0</Gold>
<AllowsRangeStrike>0</AllowsRangeStrike>
<Espionage>0</Espionage>
<AllowsFoodTradeRoutes>0</AllowsFoodTradeRoutes>
<AllowsProductionTradeRoutes>0</AllowsProductionTradeRoutes>
<Defense>0</Defense>
<ExtraCityHitPoints>0</ExtraCityHitPoints>
<GlobalDefenseMod>0</GlobalDefenseMod>
<MinorFriendshipChange>0</MinorFriendshipChange>
<VictoryPoints>0</VictoryPoints>
<ExtraMissionarySpreads>0</ExtraMissionarySpreads>
<ReligiousPressureModifier>0</ReligiousPressureModifier>
<EspionageModifier>0</EspionageModifier>
<GlobalEspionageModifier>0</GlobalEspionageModifier>
<ExtraSpies>0</ExtraSpies>
<SpyRankChange>0</SpyRankChange>
<InstantSpyRankChange>0</InstantSpyRankChange>
<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus>
<TradeRouteTargetBonus>0</TradeRouteTargetBonus>
<NumTradeRouteBonus>0</NumTradeRouteBonus>
<LandmarksTourismPercent>0</LandmarksTourismPercent>
<InstantMilitaryIncrease>0</InstantMilitaryIncrease>
<GreatWorksTourismModifier>0</GreatWorksTourismModifier>
<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice>
<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier>
<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus>
<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier>
<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus>
<CityStateTradeRouteProductionModifier>0</CityStateTradeRouteProductionModifier>
<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier>
<BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass>
<ArtDefineTag>COURTHOUSE</ArtDefineTag>
<NearbyTerrainRequired></NearbyTerrainRequired>
<ProhibitedCityTerrain></ProhibitedCityTerrain>
<VictoryPrereq></VictoryPrereq>
<FreeStartEra></FreeStartEra>
<MaxStartEra></MaxStartEra>
<ObsoleteTech></ObsoleteTech>
<EnhancedYieldTech></EnhancedYieldTech>
<TechEnhancedTourism>0</TechEnhancedTourism>
<FreeBuilding></FreeBuilding>
<FreeBuildingThisCity></FreeBuildingThisCity>
<FreePromotion></FreePromotion>
<TrainedFreePromotion></TrainedFreePromotion>
<FreePromotionRemoved></FreePromotionRemoved>
<ReplacementBuildingClass></ReplacementBuildingClass>
<PrereqTech>TECH_MATHEMATICS</PrereqTech>
<PolicyBranchType></PolicyBranchType>
<SpecialistType></SpecialistType>
<SpecialistCount>0</SpecialistCount>
<GreatWorkSlotType></GreatWorkSlotType>
<FreeGreatWork></FreeGreatWork>
<GreatWorkCount>0</GreatWorkCount>
<SpecialistExtraCulture>0</SpecialistExtraCulture>
<GreatPeopleRateChange>0</GreatPeopleRateChange>
<ExtraLeagueVotes>0</ExtraLeagueVotes>
<CityWall>0</CityWall>
<DisplayPosition>0</DisplayPosition>
<PortraitIndex>63</PortraitIndex>
<WonderSplashImage></WonderSplashImage>
<WonderSplashAnchor>R,T</WonderSplashAnchor>
<WonderSplashAudio></WonderSplashAudio>
<IconAtlas>BW_ATLAS_1</IconAtlas>
<ArtInfoCulturalVariation>0</ArtInfoCulturalVariation>
<ArtInfoEraVariation>0</ArtInfoEraVariation>
<ArtInfoRandomVariation>0</ArtInfoRandomVariation>
</Row>
</Buildings>
<Building_FreeUnits>
<Row>
<BuildingType>BUILDING_SLAVE_PENS</BuildingType>
<UnitType>UNIT_SLAVE</UnitType>
<NumUnits>1</NumUnits>
</Row>
</Building_FreeUnits>
<Building_Flavors>
<Row>
<BuildingType>BUILDING_SLAVE_PENS</BuildingType>
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>150</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_SLAVE_PENS</BuildingType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>50</Flavor>
</Row>
</Building_Flavors>
<Building_GlobalYieldModifiers>
<BuildingType>BUILDING_SLAVE_PENS</BuildingType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>5</Yield>
</Building_GlobalYieldModifiers>
<Language_en_US>
<Row Tag="TXT_KEY_BUILDING_SLAVE_PENS">
<Text>Slave Pens</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_BUILDINGS_SLAVE_PENS_TEXT">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_SLAVE_PENS_STRATEGY">
<Text>Replaces Courthouse. Spawns 1 free Slave unit, and increases global [ICON_GOLD] Gold yield by 5%. Free in captured cities.</Text>
</Row>
</Language_en_US>
<BuildingClasses>
<Row>
<Type>BUILDINGCLASS_BLACK_TOWER</Type>
<Description></Description>
<DefaultBuilding>BUILDING_BLACK_TOWER</DefaultBuilding>
</Row>
<Row>
<Type>BUILDINGCLASS_BLACK_TOWER1</Type>
<Description></Description>
<DefaultBuilding>BUILDING_BLACK_TOWER1</DefaultBuilding>
</Row>
</BuildingClasses>
<Buildings>
<Row>
<Type>BUILDING_BLACK_TOWER</Type>
<Description>TXT_KEY_BUILDING_BLACK_TOWER</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_BLACK_TOWER_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_BLACK_TOWER_STRATEGY</Strategy>
<Help></Help>
<ThemingBonusHelp></ThemingBonusHelp>
<Quote></Quote>
<GoldMaintenance>0</GoldMaintenance>
<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup>
<TeamShare>0</TeamShare>
<Water>0</Water>
<River>0</River>
<FreshWater>0</FreshWater>
<Mountain>0</Mountain>
<NearbyMountainRequired>0</NearbyMountainRequired>
<Hill>0</Hill>
<Flat>0</Flat>
<FoundsReligion>0</FoundsReligion>
<IsReligious>0</IsReligious>
<BorderObstacle>0</BorderObstacle>
<PlayerBorderObstacle>0</PlayerBorderObstacle>
<Capital>0</Capital>
<GoldenAge>0</GoldenAge>
<MapCentering>0</MapCentering>
<NeverCapture>1</NeverCapture>
<NukeImmune>1</NukeImmune>
<AllowsWaterRoutes>0</AllowsWaterRoutes>
<ExtraLuxuries>0</ExtraLuxuries>
<DiplomaticVoting>0</DiplomaticVoting>
<AffectSpiesNow>0</AffectSpiesNow>
<NullifyInfluenceModifier>0</NullifyInfluenceModifier>
<Cost>-1</Cost>
<FaithCost>0</FaithCost>
<LeagueCost>0</LeagueCost>
<UnlockedByBelief>0</UnlockedByBelief>
<UnlockedByLeague>0</UnlockedByLeague>
<HolyCity>0</HolyCity>
<NumCityCostMod>0</NumCityCostMod>
<HurryCostModifier>10</HurryCostModifier>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>100</ConquestProb>
<CitiesPrereq>0</CitiesPrereq>
<LevelPrereq>0</LevelPrereq>
<CultureRateModifier>0</CultureRateModifier>
<GlobalCultureRateModifier>0</GlobalCultureRateModifier>
<GreatPeopleRateModifier>0</GreatPeopleRateModifier>
<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier>
<GreatGeneralRateModifier>0</GreatGeneralRateModifier>
<GreatPersonExpendGold>0</GreatPersonExpendGold>
<GoldenAgeModifier>0</GoldenAgeModifier>
<UnitUpgradeCostMod>0</UnitUpgradeCostMod>
<Experience>0</Experience>
<GlobalExperience>0</GlobalExperience>
<FoodKept>0</FoodKept>
<Airlift>0</Airlift>
<AirModifier>0</AirModifier>
<NukeModifier>0</NukeModifier>
<NukeExplosionRand>0</NukeExplosionRand>
<HealRateChange>0</HealRateChange>
<Happiness>0</Happiness>
<UnmoddedHappiness>0</UnmoddedHappiness>
<UnhappinessModifier>0</UnhappinessModifier>
<HappinessPerCity>0</HappinessPerCity>
<HappinessPerXPolicies>0</HappinessPerXPolicies>
<CityCountUnhappinessMod>0</CityCountUnhappinessMod>
<NoOccupiedUnhappiness>0</NoOccupiedUnhappiness>
<WorkerSpeedModifier>0</WorkerSpeedModifier>
<MilitaryProductionModifier>0</MilitaryProductionModifier>
<SpaceProductionModifier>0</SpaceProductionModifier>
<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier>
<BuildingProductionModifier>0</BuildingProductionModifier>
<WonderProductionModifier>0</WonderProductionModifier>
<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier>
<CapturePlunderModifier>0</CapturePlunderModifier>
<PolicyCostModifier>0</PolicyCostModifier>
<PlotCultureCostModifier>0</PlotCultureCostModifier>
<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier>
<PlotBuyCostModifier>0</PlotBuyCostModifier>
<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier>
<GlobalPopulationChange>0</GlobalPopulationChange>
<TechShare>0</TechShare>
<FreeTechs>0</FreeTechs>
<FreePolicies>0</FreePolicies>
<FreeGreatPeople>0</FreeGreatPeople>
<MedianTechPercentChange>0</MedianTechPercentChange>
<Gold>0</Gold>
<AllowsRangeStrike>0</AllowsRangeStrike>
<Espionage>0</Espionage>
<AllowsFoodTradeRoutes>0</AllowsFoodTradeRoutes>
<AllowsProductionTradeRoutes>0</AllowsProductionTradeRoutes>
<Defense>0</Defense>
<ExtraCityHitPoints>0</ExtraCityHitPoints>
<GlobalDefenseMod>0</GlobalDefenseMod>
<MinorFriendshipChange>0</MinorFriendshipChange>
<VictoryPoints>0</VictoryPoints>
<ExtraMissionarySpreads>0</ExtraMissionarySpreads>
<ReligiousPressureModifier>0</ReligiousPressureModifier>
<EspionageModifier>0</EspionageModifier>
<GlobalEspionageModifier>0</GlobalEspionageModifier>
<ExtraSpies>0</ExtraSpies>
<SpyRankChange>0</SpyRankChange>
<InstantSpyRankChange>0</InstantSpyRankChange>
<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus>
<TradeRouteTargetBonus>0</TradeRouteTargetBonus>
<NumTradeRouteBonus>0</NumTradeRouteBonus>
<LandmarksTourismPercent>0</LandmarksTourismPercent>
<InstantMilitaryIncrease>0</InstantMilitaryIncrease>
<GreatWorksTourismModifier>0</GreatWorksTourismModifier>
<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice>
<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier>
<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus>
<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier>
<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus>
<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier>
<BuildingClass>BUILDINGCLASS_BLACK_TOWER</BuildingClass>
<ArtDefineTag></ArtDefineTag>
<NearbyTerrainRequired></NearbyTerrainRequired>
<ProhibitedCityTerrain></ProhibitedCityTerrain>
<VictoryPrereq></VictoryPrereq>
<FreeStartEra></FreeStartEra>
<MaxStartEra></MaxStartEra>
<ObsoleteTech></ObsoleteTech>
<EnhancedYieldTech></EnhancedYieldTech>
<TechEnhancedTourism>0</TechEnhancedTourism>
<FreeBuilding></FreeBuilding>
<FreeBuildingThisCity>BUILDINGCLASS_BLACK_TOWER1</FreeBuildingThisCity>
<FreePromotion></FreePromotion>
<TrainedFreePromotion></TrainedFreePromotion>
<FreePromotionRemoved></FreePromotionRemoved>
<ReplacementBuildingClass></ReplacementBuildingClass>
<PrereqTech></PrereqTech>
<PolicyBranchType></PolicyBranchType>
<SpecialistType></SpecialistType>
<SpecialistCount>0</SpecialistCount>
<GreatWorkSlotType></GreatWorkSlotType>
<FreeGreatWork></FreeGreatWork>
<GreatWorkCount>0</GreatWorkCount>
<SpecialistExtraCulture>0</SpecialistExtraCulture>
<GreatPeopleRateChange>0</GreatPeopleRateChange>
<ExtraLeagueVotes>0</ExtraLeagueVotes>
<CityWall>0</CityWall>
<DisplayPosition>0</DisplayPosition>
<PortraitIndex>3</PortraitIndex>
<WonderSplashImage></WonderSplashImage>
<WonderSplashAnchor>R,T</WonderSplashAnchor>
<WonderSplashAudio></WonderSplashAudio>
<IconAtlas>PIRATECIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<ArtInfoCulturalVariation>0</ArtInfoCulturalVariation>
<ArtInfoEraVariation>0</ArtInfoEraVariation>
<ArtInfoRandomVariation>0</ArtInfoRandomVariation>
</Row>
</Buildings>
<Building_TerrainYieldChanges>
<Row>
<BuildingType>BUILDING_BLACK_TOWER</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_BLACK_TOWER</BuildingType>
<TerrainType>TERRAIN_SNOW</TerrainType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
</Building_TerrainYieldChanges>
<Language_en_US>
<Row Tag="TXT_KEY_BUILDING_BLACK_TOWER">
<Text>Black Tower</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_BUILDINGS_BLACK_TOWER_TEXT">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_BLACK_TOWER_STRATEGY">
<Text></Text>
</Row>
</Language_en_US>
<Buildings>
<Row>
<Type>BUILDING_BLACK_TOWER1</Type>
<Description>TXT_KEY_BUILDING_BLACK_TOWER1</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_BLACK_TOWER1_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_BLACK_TOWER1_STRATEGY</Strategy>
<Help></Help>
<ThemingBonusHelp></ThemingBonusHelp>
<Quote></Quote>
<GoldMaintenance>0</GoldMaintenance>
<MutuallyExclusiveGroup>-1</MutuallyExclusiveGroup>
<TeamShare>0</TeamShare>
<Water>0</Water>
<River>0</River>
<FreshWater>0</FreshWater>
<Mountain>0</Mountain>
<NearbyMountainRequired>0</NearbyMountainRequired>
<Hill>0</Hill>
<Flat>0</Flat>
<FoundsReligion>0</FoundsReligion>
<IsReligious>0</IsReligious>
<BorderObstacle>0</BorderObstacle>
<PlayerBorderObstacle>0</PlayerBorderObstacle>
<Capital>0</Capital>
<GoldenAge>0</GoldenAge>
<MapCentering>0</MapCentering>
<NeverCapture>1</NeverCapture>
<NukeImmune>1</NukeImmune>
<AllowsWaterRoutes>0</AllowsWaterRoutes>
<ExtraLuxuries>0</ExtraLuxuries>
<DiplomaticVoting>0</DiplomaticVoting>
<AffectSpiesNow>0</AffectSpiesNow>
<NullifyInfluenceModifier>0</NullifyInfluenceModifier>
<Cost>-1</Cost>
<FaithCost>0</FaithCost>
<LeagueCost>0</LeagueCost>
<UnlockedByBelief>0</UnlockedByBelief>
<UnlockedByLeague>0</UnlockedByLeague>
<HolyCity>0</HolyCity>
<NumCityCostMod>0</NumCityCostMod>
<HurryCostModifier>10</HurryCostModifier>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>100</ConquestProb>
<CitiesPrereq>0</CitiesPrereq>
<LevelPrereq>0</LevelPrereq>
<CultureRateModifier>0</CultureRateModifier>
<GlobalCultureRateModifier>0</GlobalCultureRateModifier>
<GreatPeopleRateModifier>0</GreatPeopleRateModifier>
<GlobalGreatPeopleRateModifier>0</GlobalGreatPeopleRateModifier>
<GreatGeneralRateModifier>0</GreatGeneralRateModifier>
<GreatPersonExpendGold>0</GreatPersonExpendGold>
<GoldenAgeModifier>0</GoldenAgeModifier>
<UnitUpgradeCostMod>0</UnitUpgradeCostMod>
<Experience>0</Experience>
<GlobalExperience>0</GlobalExperience>
<FoodKept>0</FoodKept>
<Airlift>0</Airlift>
<AirModifier>0</AirModifier>
<NukeModifier>0</NukeModifier>
<NukeExplosionRand>0</NukeExplosionRand>
<HealRateChange>0</HealRateChange>
<Happiness>2</Happiness>
<UnmoddedHappiness>0</UnmoddedHappiness>
<UnhappinessModifier>0</UnhappinessModifier>
<HappinessPerCity>0</HappinessPerCity>
<HappinessPerXPolicies>0</HappinessPerXPolicies>
<CityCountUnhappinessMod>0</CityCountUnhappinessMod>
<NoOccupiedUnhappiness>0</NoOccupiedUnhappiness>
<WorkerSpeedModifier>0</WorkerSpeedModifier>
<MilitaryProductionModifier>0</MilitaryProductionModifier>
<SpaceProductionModifier>0</SpaceProductionModifier>
<GlobalSpaceProductionModifier>0</GlobalSpaceProductionModifier>
<BuildingProductionModifier>0</BuildingProductionModifier>
<WonderProductionModifier>0</WonderProductionModifier>
<CityConnectionTradeRouteModifier>0</CityConnectionTradeRouteModifier>
<CapturePlunderModifier>0</CapturePlunderModifier>
<PolicyCostModifier>0</PolicyCostModifier>
<PlotCultureCostModifier>0</PlotCultureCostModifier>
<GlobalPlotCultureCostModifier>0</GlobalPlotCultureCostModifier>
<PlotBuyCostModifier>0</PlotBuyCostModifier>
<GlobalPlotBuyCostModifier>0</GlobalPlotBuyCostModifier>
<GlobalPopulationChange>0</GlobalPopulationChange>
<TechShare>0</TechShare>
<FreeTechs>0</FreeTechs>
<FreePolicies>0</FreePolicies>
<FreeGreatPeople>0</FreeGreatPeople>
<MedianTechPercentChange>0</MedianTechPercentChange>
<Gold>0</Gold>
<AllowsRangeStrike>0</AllowsRangeStrike>
<Espionage>0</Espionage>
<AllowsFoodTradeRoutes>0</AllowsFoodTradeRoutes>
<AllowsProductionTradeRoutes>0</AllowsProductionTradeRoutes>
<Defense>0</Defense>
<ExtraCityHitPoints>0</ExtraCityHitPoints>
<GlobalDefenseMod>0</GlobalDefenseMod>
<MinorFriendshipChange>0</MinorFriendshipChange>
<VictoryPoints>0</VictoryPoints>
<ExtraMissionarySpreads>0</ExtraMissionarySpreads>
<ReligiousPressureModifier>0</ReligiousPressureModifier>
<EspionageModifier>0</EspionageModifier>
<GlobalEspionageModifier>0</GlobalEspionageModifier>
<ExtraSpies>0</ExtraSpies>
<SpyRankChange>0</SpyRankChange>
<InstantSpyRankChange>0</InstantSpyRankChange>
<TradeRouteRecipientBonus>0</TradeRouteRecipientBonus>
<TradeRouteTargetBonus>0</TradeRouteTargetBonus>
<NumTradeRouteBonus>0</NumTradeRouteBonus>
<LandmarksTourismPercent>0</LandmarksTourismPercent>
<InstantMilitaryIncrease>0</InstantMilitaryIncrease>
<GreatWorksTourismModifier>0</GreatWorksTourismModifier>
<XBuiltTriggersIdeologyChoice>0</XBuiltTriggersIdeologyChoice>
<TradeRouteSeaDistanceModifier>0</TradeRouteSeaDistanceModifier>
<TradeRouteSeaGoldBonus>0</TradeRouteSeaGoldBonus>
<TradeRouteLandDistanceModifier>0</TradeRouteLandDistanceModifier>
<TradeRouteLandGoldBonus>0</TradeRouteLandGoldBonus>
<GreatScientistBeakerModifier>0</GreatScientistBeakerModifier>
<BuildingClass>BUILDINGCLASS_BLACK_TOWER1</BuildingClass>
<ArtDefineTag></ArtDefineTag>
<NearbyTerrainRequired>TERRAIN_TUNDRA</NearbyTerrainRequired>
<ProhibitedCityTerrain></ProhibitedCityTerrain>
<VictoryPrereq></VictoryPrereq>
<FreeStartEra></FreeStartEra>
<MaxStartEra></MaxStartEra>
<ObsoleteTech></ObsoleteTech>
<EnhancedYieldTech></EnhancedYieldTech>
<TechEnhancedTourism>0</TechEnhancedTourism>
<FreeBuilding></FreeBuilding>
<FreeBuildingThisCity></FreeBuildingThisCity>
<FreePromotion></FreePromotion>
<TrainedFreePromotion></TrainedFreePromotion>
<FreePromotionRemoved></FreePromotionRemoved>
<ReplacementBuildingClass></ReplacementBuildingClass>
<PrereqTech></PrereqTech>
<PolicyBranchType></PolicyBranchType>
<SpecialistType></SpecialistType>
<SpecialistCount>0</SpecialistCount>
<GreatWorkSlotType></GreatWorkSlotType>
<FreeGreatWork></FreeGreatWork>
<GreatWorkCount>0</GreatWorkCount>
<SpecialistExtraCulture>0</SpecialistExtraCulture>
<GreatPeopleRateChange>0</GreatPeopleRateChange>
<ExtraLeagueVotes>0</ExtraLeagueVotes>
<CityWall>0</CityWall>
<DisplayPosition>0</DisplayPosition>
<PortraitIndex>3</PortraitIndex>
<WonderSplashImage></WonderSplashImage>
<WonderSplashAnchor>R,T</WonderSplashAnchor>
<WonderSplashAudio></WonderSplashAudio>
<IconAtlas>PIRATECIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<ArtInfoCulturalVariation>0</ArtInfoCulturalVariation>
<ArtInfoEraVariation>0</ArtInfoEraVariation>
<ArtInfoRandomVariation>0</ArtInfoRandomVariation>
</Row>
</Buildings>
<Language_en_US>
<Row Tag="TXT_KEY_BUILDING_BLACK_TOWER1">
<Text>Black Tower</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_BUILDINGS_BLACK_TOWER1_TEXT">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_BLACK_TOWER1_STRATEGY">
<Text></Text>
</Row>
</Language_en_US>
</GameData>
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