Why trade goods need to be connected to your capitol

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BorderPatrol

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This is what Dan Magaha posted about this on another Civilization III forum:

Originally posted by Dan Magaha elsewhere:
The reason the goods need to be somehow connected to your capitol city is because it's a trade network. You can actually have many different subnetworks, for example, and each of them might be connected to the capitol in one way or another, but a crafty adversary could, for example, occupy your sole harbor city that links one subnet to another, effectively cutting off an entire continent's trade from the capitol city's continent. It gets somewhat confusing to explain, but it's great fun to actually destroy your opponents simply by manipulating their luxuries and resources.
My guess is that Firaxis did that to put more importance on building and maintaining your infrastructure. For that reason I am glad they implemented this rule. I will just have to make sure I have my networks defended well.

P.S. I certainly mean no disrespect toward TF's great site CivFanatics by posting information from another forum. I am not one to get hung up in putting on airs of loyalty but I know that I know that can be stepping on some people's kumquats.
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[This message has been edited by BorderPatrol (edited May 30, 2001).]

[This message has been edited by BorderPatrol (edited May 30, 2001).]
 
elsewhere=Apolyton? I wouldn't care if it is.

But I too like the idea of this importance of infrastucture. Also with these resources, you don't only have to defend your cities, but your entire empire. Damn, I just can't wait anymore...
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The weakness of collaspable networks can be avoided by redundant supply sources. So just don't rely on a single port to supply your empire. Any Caesar worth his laurels
would not count on Ostia for grain from Aegypt, he would use Brundisium.
 
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