troytheface
Deity
- Joined
- Mar 26, 2002
- Messages
- 3,262
SP is what they have worked with for what...15 years? MP was added on a few years ago. It is logical that they would work harder on MP and then tout their accomplishments. The SP AI was not to bad for me personally as i was able to play competitive civ3 games for many years-(til present if i would not have thrown out my disk) whereas the games CTP and RTW lasted a few months for me afor i could win everytime.
What I would have liked to see is tech advances making the game more fun - in other words what were formly "ages" became progessively less fun to play- which is interesting since u get new units and movement and arenas of combat- it was like new possiblities= less possibilities
I hope the AI is smarter at diplomacy and at stopping the "Giant Civ on another Continent that just gets Bigger and Wins". How hard is it to code
something to the effect that the "the largest has a few allies and everyone else hates them". ? Isn't that what eventually happens to large Civs? And if u are the large civ- how about a bit of real pressure in order to attain victory?
Maybe a tiny civ that has remained alive and aimed for subs and nukes on an isle with a militaristic leader should be able to win based on a few kills and the threat of more. Or a small neutral Civ has a killer airforce and paratroopers and expands crazily near the end.
The rewriting history aspect might be furthered by rewriting tactics- as well as over all strategy. (Battles throughout history - WW2 "what ifs" )
As a matter of fact - they should have at least one female working on the coding ect and also one person (not a beta person) that knows nothing about the game - that can see things clearly and may ask the obvious questions -that no one asks -to fill "plot holes".
What I would have liked to see is tech advances making the game more fun - in other words what were formly "ages" became progessively less fun to play- which is interesting since u get new units and movement and arenas of combat- it was like new possiblities= less possibilities
I hope the AI is smarter at diplomacy and at stopping the "Giant Civ on another Continent that just gets Bigger and Wins". How hard is it to code
something to the effect that the "the largest has a few allies and everyone else hates them". ? Isn't that what eventually happens to large Civs? And if u are the large civ- how about a bit of real pressure in order to attain victory?
Maybe a tiny civ that has remained alive and aimed for subs and nukes on an isle with a militaristic leader should be able to win based on a few kills and the threat of more. Or a small neutral Civ has a killer airforce and paratroopers and expands crazily near the end.

The rewriting history aspect might be furthered by rewriting tactics- as well as over all strategy. (Battles throughout history - WW2 "what ifs" )
As a matter of fact - they should have at least one female working on the coding ect and also one person (not a beta person) that knows nothing about the game - that can see things clearly and may ask the obvious questions -that no one asks -to fill "plot holes".