Wltkd

Tinky Winky

Chieftain
Joined
Nov 19, 2001
Messages
6
Does anyone know the definitive effects of WLTKD? The manual says that the effects are different by government type, but I can't find anywhere that definitively outlines what they are.
 
for those of us how are acrynom deficient, what is a WLTKD?
 
It lowers your corruption steadily, if it is in Effect for several turns.
Can even bring totally corrupt cities into productive Areas, as some of us have discovered.
There is an Entry in the Civilopedia about the effects AFAIK.
 
My memory says 'no unhappy people, more happy than content.'
I have 30 cities that fit that--in fact not even any just content.
But I get a message, "wltk ended" What gives?
Happiness hasnt changed, not at war, democracy. :confused:
 
Originally posted by Moulton
My memory says 'no unhappy people, more happy than content.'
I have 30 cities that fit that--in fact not even any just content.
But I get a message, "wltk ended" What gives?
Happiness hasnt changed, not at war, democracy. :confused:

I think this may be a bug. I have had it happen numerous times.
 
Did your population drop below 6? I've seen that happen...you have "Growth in 9999" in a population 6 town, you make a worker, and your population goes from 6 to 5 to 6 again. That'll end WLTKD briefly.
 
WLTKD ends when your city growth is in the red (negative growth). What you need to do is to make the population growing or at lease stable, then you'll have WLTKD back.
 
Thanks for all the suggestions, but None of the negative events was in play. Possibly one... theere might have been one unhappy person somewhere. But then there would be NO WLTKD.. and some cities are still celebrating. Checked the book -- "NO unhappy persons in the city." this is city by city. Hadnt seen the size restraint, but that is not the cause. It is spontaneaous, with nothing critical changing.:confused:
 
Has anyone confirmed that the effects are different for different government types? I haven't noticed any difference between them, and there isn't a parameter in the editor to modify the effect...
 
Originally posted by Moulton
Thanks for all the suggestions, but None of the negative events was in play. Possibly one... theere might have been one unhappy person somewhere. But then there would be NO WLTKD.. and some cities are still celebrating. Checked the book -- "NO unhappy persons in the city." this is city by city. Hadnt seen the size restraint, but that is not the cause. It is spontaneaous, with nothing critical changing.:confused:

It's calculated for each city, so if you have one unhappy citizen in one city, only that city will cease the WLTKD, the rest will continue.

Possibly what's happened to you is the city has temporarily outpopulated it's food supply (it's losing food each turn rather than gaining or breaking even...), this ends the celebration in that city.
 
We love the king day adds a point of population to the city each turn that it is in effect.
 
Point of population I did not look at. I compared stats for shields produced, currecy, sciece, and corruption, and saw no change when the city went into WLTK. DId not check te following years.
If it adds one point of Pop, then it could not stay in WLTK very long. before it runs out of food....
 
Originally posted by zero
We love the king day adds a point of population to the city each turn that it is in effect.

In Civ and CivII, yes, but not in CivIII. Someone has posted that it reduces corruption. If memory serves, the documentation says it reduces waste only, not corruption. Can anyone confirm?
 
In my experience, WLTKD reduces waste under republics and democracies. Since I've never had a city kick into WLTKD under despotism, and have never been communist, I can't say for sure what it does under those governments, but I have a pretty good idea. I know what it does under Monarchy (which I suspect is similar to the effects under despotism and identical to communism):

WLTKD under Monarchy appears to have Civ I/II style effects. I investigated a celebrating English city (London) through my embassy, while England was a Monarchy. I found that the English were getting republic/demo levels of trade out of London. After Liz decided she couldn't afford my spices, the city dropped out of WLTKD and the trade dropped to normal Monarchy levels. I strongly suspect that this will be the effect of WLTKD under communism. Under despotism, it is likely that WLTKD ups shield production so that you actually get full use of mines and such (3 instead of the normal despotic 2). Like I said, though, I'm only personally familiar with republic, democracy and monarchy.

-Arrian
 
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