I already posted this one here:
http://forums.civfanatics.com/showthread.php?t=159109
..but I thought this way somebody might even read it... So tell me what do you think of these prepositions?
I really think they should change the workers behaviour a bit. It would make the game alot more fun it they'd all do their work at the beginning of the turn, instantaneously. Of course those in go(to) -command could just move as they have done so far...
This way we would not have this conversation about the chop-trick. ALSO THOSE DAMN ROADS WOULD BE READY AT THE BEGINNING OF YOUR TURN! Sometimes I find it frustrating to have just moved all my warriors on the map and... pling! Worker finishes road in the middle of the jungle, where my warrior just crowled in. (And that sucks, since not all of us are in for a hc micromanagement, right?)
Another issue is that it would be nice to have some kind of "improvement" in tiles that have these pre-worked improvements. I mean in graphics. How the hell are you supposed to remember whenever a worker has already started to work on a tile if they all look alike?! If a worker has interrupted his work after he spotted an enemy in a adjacent square, for example... There should be SOMETHING in the middle of that jungle he has chopped for decades like there is no tomorrow, right? (Put a blue box in it, I dont care. Just make it look like there is some kind of progress so I'd know about it too. Thank You!)
Aand now that I mentioned it, these PRE-WORKED SQUARES SHOULD BE AVAILABLE FOR PILLAGE AS WELL. Except for pre-chops, of course. For pre-chops I'd suggest the following: Forests do grow in the wild, dont they? Make "pre-chops" grow back in 5 turns if they're not used.
Less micro-management, more fun. Thanks.
http://forums.civfanatics.com/showthread.php?t=159109
..but I thought this way somebody might even read it... So tell me what do you think of these prepositions?
I really think they should change the workers behaviour a bit. It would make the game alot more fun it they'd all do their work at the beginning of the turn, instantaneously. Of course those in go(to) -command could just move as they have done so far...
This way we would not have this conversation about the chop-trick. ALSO THOSE DAMN ROADS WOULD BE READY AT THE BEGINNING OF YOUR TURN! Sometimes I find it frustrating to have just moved all my warriors on the map and... pling! Worker finishes road in the middle of the jungle, where my warrior just crowled in. (And that sucks, since not all of us are in for a hc micromanagement, right?)
Another issue is that it would be nice to have some kind of "improvement" in tiles that have these pre-worked improvements. I mean in graphics. How the hell are you supposed to remember whenever a worker has already started to work on a tile if they all look alike?! If a worker has interrupted his work after he spotted an enemy in a adjacent square, for example... There should be SOMETHING in the middle of that jungle he has chopped for decades like there is no tomorrow, right? (Put a blue box in it, I dont care. Just make it look like there is some kind of progress so I'd know about it too. Thank You!)
Aand now that I mentioned it, these PRE-WORKED SQUARES SHOULD BE AVAILABLE FOR PILLAGE AS WELL. Except for pre-chops, of course. For pre-chops I'd suggest the following: Forests do grow in the wild, dont they? Make "pre-chops" grow back in 5 turns if they're not used.
Less micro-management, more fun. Thanks.