workers

Yeah, I hate that too. Or when they want to build a cottage in a spot where I already have a forest + sawmill.
 
You could remove
Code:
                <Build>
                    <BuildType>BUILD_FORT</BuildType>
                    <bBuild>1</bBuild>
                </Build>
from the unit's <Builds> in CIV4UnitInfos.xml


You could also remove all the </TerrainMakesValid> from the Fort's define in CIV4ImprovementDefines.xml

The easiest way would probably be to change <Type>BUILD_FORT</Type>'s <PrereqTech>TECH_CONSTRUCTION</PrereqTech> to <PrereqTech>TECH_NEVER</PrereqTech> in CIV4BuildInfos.xml



If you like, you could then add a spell to let a human player still create forts where he wants them without letting automated workers ever build them.
 
You could remove
Code:
                <Build>
                    <BuildType>BUILD_FORT</BuildType>
                    <bBuild>1</bBuild>
                </Build>
from the unit's <Builds> in CIV4UnitInfos.xml


You could also remove all the </TerrainMakesValid> from the Fort's define in CIV4ImprovementDefines.xml

The easiest way would probably be to change <Type>BUILD_FORT</Type>'s <PrereqTech>TECH_CONSTRUCTION</PrereqTech> to <PrereqTech>TECH_NEVER</PrereqTech> in CIV4BuildInfos.xml



If you like, you could then add a spell to let a human player still create forts where he wants them without letting automated workers ever build them.

Thank you for the help. Forts just never seem to make much difference, but having the human option in special circumstances is ideal.
 
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