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Full Patch Notes for December Patch

1-Why? Having an old army is better than having no army!
2-GOOD! No more ancient-era riflemen
3-Doesn't this dull down the advantage of being Songhai?
4-That's stupid--Promotions should be able to be saved until you can see what you're up against!
5-Same as #4

Your post made me realize that you need to pick your promotions when you build your units with a barrack which is stupid for the very same reason you mentioned. I would rather see a small penalty for no applying it, for exampel that you wont gain any more exp until you pick the promotions, the same could go for policys. You would prob save a turn or two to wait for the next era but wouldnt be able to store alot of them.
 
Well, what thErat said was true, though. Before you had a choice between meritocracy and honor's great general, and tradition was worthless. Now tradition is still worthless, but liberty is as well. Now there's no choice.

Edit: Erm, wait. Earlier they said they were nerfing forbidden palaca and meritocracy, now I can't find it. Maybe it was taken out :D

ouch, one of the big obstacles to ics was a weakened meritocracy. of course, taking away the library specialists and reducing the impact of colosseums could be enough.

I think patching out things used, in single player, by people that fall in the top 1 or 2 % is sort of missing the point. Yes, Marvin can launch a spaceship in 200 turns on Immortal. I can't do that on Warlord, or even Chieftan (I tried!). nor I imagine can most people. So I'm sort of miffed that the stuff they focused on was that sort of thing, rather than on more broad based issues that impact most players (see: tile yields, building cost, building blahness). I don't see many changes I actively disagree with but it's not where I would have wanted them to focus. Those changes impact a small number of players, in very particular ways.

I also do think removing scientist slots entirely from the library is a bit much but we'll see I guess.

uh, it was on deity btw... ;)

I wonder why they haven't looked at other ways to make higher levels more challenging? like reduced effectiveness of sp's at higher levels? if every sp were -25% on immortal and -50% on deity that would make a HUGE difference, right? they could leave most other game mechanics alone but that one item would be HUGE. think about it, meritocracy loses 8 happiness in a 16 city empire, freedom only 1 happy face per 4 workers intsead of two, only 1 free tech from rationalism tree, etc etc. that hurts every single strategy in the game, and is consistent with previous civ games where you get higher penalties at higher levels.

It is not just a local vs. global issue ... it seems that they may be changing happiness from a commodity (you have a happy account, with assets and liabilities) to a count of happy citizens, at least some of the time (but not all of the time, so now it is a mixed concept).

And then, it seems that some of the happiness buildings are essentially now not happiness granters but unhappiness removers (if extra citizen =1 unhappy, and benefit capped at # of citizens then essentially it can only remove unhappiness).

My question on the limit is, with 3 citizens and a col plus a circus, do those two buildings grant 3 happy or 6 happy?

dV

valkarion confirmed that in this case you would only get the 3 happy.
 
Thanks for making me feel even worse as a player :lol:
The problem I've always had with higher difficulty levels on Civ is that it amounts to having the AI cheat massively. It's not more competent, better atutilizing scarce resources or figuring out how to fight a war. It it just gets craptons more resources. Pity the AI can't be adjusted on difficulty level but I suspect that's a pipe dream (coding AI=hard, let alone coding in scaling competency).
 
Looking over the patch notes again, Egypt just went to near tier 1 in my books. Their UB still remains as one of the best, and with the addition of 2 more National Wonders (both of them amazing), they got quite a big buff. I don't know if they can possibly beat France or China, but it's close!

Please elaborate. India (tighter Happiness cap, less restrictive food boxes) and Siam (Maritime bonus, Wat) look like the big winners to me. I don't see how a +2H/+2C building is all that great unless you plan to spam units from size 2 cities. Even so, you need to win the research war to get quality units.

Also, Babylon got knocked down quite a few notches. Poor Babylon. :)

Don't see it. They'll be a warmonger civ now. A 400:c5science: advantage in reaching Steel is massive now that Libraries are so bad.
 
@varanid: yeah, but that's the main issue with ciV on the highest levels: the ai still gets massive benefits, but the player doesn't get the massive penalties that he did in older civs. they could very easily reduce the original happiness bonus, heck they should drop it even on emperor to make that level actually somewhat challenging. maybe change happy resources to +4 instead of +5 on deity, etc etc.

btw, if they do any of these things, um, it wasn't my idea...
 
valkarion confirmed that in this case you would only get the 3 happy.

Sorry if I should know this, but who is valkarion and how did he test this? Is he a dev, or tester? Did the patch come out already? What am I missing?

Edit- skimming through it seems he is a modder, correct? So I'm assumig he modded that feature in to check it? Still I wouldn't call this confirmed or denied if that's the case. We would have to assume he and the devs did it the same way, which we can't. So until the patch is released it's still up in the air.
 
Please elaborate. India (tighter Happiness cap, less restrictive food boxes) and Siam (Maritime bonus, Wat) look like the big winners to me. I don't see how a +2H/+2C building is all that great unless you plan to spam units from size 2 cities. Even so, you need to win the research war to get quality units.
You're right in that India got stronger, but I disagree with your other points.

Egypt definitely got stronger. There's at least 5 National Wonders that every empire is going to want now which benefit from the +20% wonder production speed. Secondly they usually went for Tradition, which received a minor buff. (Slowpoke has shown why this isn't a major buff - 1 gold per 2 population is laughable and nobody in their right mind would grab this bonus. Should have been +1 gold per 1 population at least). Just think of how crazy large their capitol would be with the change to food requirements and the +50% food growth, and now imagine that with the National Library and a bunch of the other national wonders. Compare this to civs that normally went for Liberty and are now feeling a nerf (ie France, China, etc).

Secondly, their UB isn't meant for spamming size 2 cities. Instead they can go down the culture track for science and still grab a happiness bonus. Most civs need to grab colosseums to go beyond a certain size. I think this is especially true now that it will be easier to get to your happiness cap (less food requirements, less happiness bonuses).

Siam got *weaker*. They are still a good civ, but their 50% bonus won't yield as much food now. This nerf was probably needed for them though, as they were getting pretty obscene amounts of food already. I don't think their Wat is all that special given how much later it comes out. This could play out different though, since everyone's going to want universities for scientists.

Martin Altivo said:
Don't see it. They'll be a warmonger civ now. A 400:c5science: advantage in reaching Steel is massive now that Libraries are so bad.
Babylon was a warmonger pre-patch too. They were tier 1 due to easy easy Steel slingshots (or in some cases riflemen slingshots). The thing is they could get 3 Great Scientists very early, and are now limited to 1. If you go for war as Babylon, you're basically sacrificing half your UA for the majority of the game as you won't be able to produce a lot of scientists. I think Babylon's going to be forced to go for universities.

Imagine how much a scientist meant for a different civ. Now nearly double that bonus, and that's how much a scientist means to Babylon. The library nerf hurt everyone, but Babylon moreso, not less. I'd place Babylon at one tier above Germany / Ottomans now.
 
Judging from the Steam Achievements listing i'm guessing;

Fountain of Youth, El Dorado, Route to the Orient -- related, somehow, maybe?!

I doubt it, 2 of those are completely imaginary and the 3rd makes absolutely no sense on a random map.

Edit: I'd expect that those achievements refer to the scenario that will ship with the DLC.
 
All I can say is that I'm terribly happy that the 'delay promotions/SPs' is still available as a game option. Just last night, I popped a Social Policy with one turn left before I hit the renaissance. My first thought was how red, livid pissed I would have been had that happened post-patch.
 
Just an afterthought: Notre Dame needs to be buffed. With 500 hammers for 5 happiness, that's a bit steep isn't it, considering that theaters now give 5 happiness for 300 hammers, and theater is unlocked only one step ahead in the tech tree (printing press) than Notre Dame (education)?
 
However, Notre Dame has two benefits over the theatre: Its happiness is applied regardless of the city's population, and it has no upkeep.
 
1--Disband obsolete units even if not losing money.
1-Why? Having an old army is better than having no army!
I don't think they mean always delete old units and "even if not losing money" probably doesn't mean delete it even if it's no maintenance, it means don't just delete to go from -3:c5gold: to +1:c5gold:, do it to go from +1:c5gold: to +5:c5gold:. Better to save up money to buy or upgrade some units rather than hang on to every warrior you've ever had when you now have longswords.
 
Getting cities from peace treaties now can send your empire into turmoil.
If you puppet them, you don't have the chance to create happiness buildings where needed.
If you occupy them, the turmoil becomes even worth.

In your core cities (which are likely the more productive cities you have) you can't do anything to counter these effects.

If you leave the cities with your enemy, the whole war was invain, as he keeps all the means to recover and fight you again.

The logical conclusion is to take the cities and raze them. That is what I call a game of genocide. And even the razing will severely harm you.

I've never been harmed by razing straight away, so am not sure what you're talking about. More to the point, I often sell cities I receive in peace treaties to create a Balkanized situation that makes my own borders more secure for centuries. Sometimes I make a bundle doing so, but even if the reward is negligible, I still accomplished my main goal.
 
Sorry if I should know this, but who is valkarion and how did he test this? Is he a dev, or tester? Did the patch come out already? What am I missing?

Edit- skimming through it seems he is a modder, correct? So I'm assumig he modded that feature in to check it? Still I wouldn't call this confirmed or denied if that's the case. We would have to assume he and the devs did it the same way, which we can't. So until the patch is released it's still up in the air.

he is one of the beta testers for the patch. he went into a game and play-tested it to figure out because he was also unable to tell based upon the patch notes.
 
Just an afterthought: Notre Dame needs to be buffed. With 500 hammers for 5 happiness, that's a bit steep isn't it, considering that theaters now give 5 happiness for 300 hammers, and theater is unlocked only one step ahead in the tech tree (printing press) than Notre Dame (education)?

However, Notre Dame has two benefits over the theatre: Its happiness is applied regardless of the city's population, and it has no upkeep.

yes, and also theater is not available until after notre dame, not before. now that city happiness bonuses have been curtailed severely notre dame is much much better than it was before imho.
 
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