Originally Posted by da_Vinci
It is not just a local vs. global issue ... it seems that they may be changing happiness from a commodity (you have a happy account, with assets and liabilities) to a count of happy citizens, at least some of the time (but not all of the time, so now it is a mixed concept).
And then, it seems that some of the happiness buildings are essentially now not happiness granters but unhappiness removers (if extra citizen =1 unhappy, and benefit capped at # of citizens then essentially it can only remove unhappiness).
My question on the limit is, with 3 citizens and a col plus a circus, do those two buildings grant 3 happy or 6 happy?
valkarion confirmed that in this case you would only get the 3 happy.
So number of cities is now limited by Wonders, Luxuries and Social Policies.
Did they buff any Ancient era buildings? Coliseums come out with Construction which is three techs deep, standard settings 190 beakers of research on beeline. Until that point, you have your game level starting happiness and any resources. Luckily mining is on the way, so if you have Gold, silver, gems, you can exploit them.
Just getting mining is 35 beakers, plus a worker build, plus a mine build and likely a turn or movement to the hill tile.
Otherwise, if you have Ivory or Furs, you're going 90 beakers in to Trapping, via Animal Husbandry. Plus a worker, plus the turns to build the camp.
Pottery becomes more key, being on pathway to both Calendar and Sailing which can be used for Plantation and Fishing Boats.
Whales or Pearls and you need to go Fishing boat leads you 90 beakers in, plus build time for the work boat.
Calendar is a 105 beakers in but unlocks a flotilla or resources: Cotton, Dyes, Incense, silk, Spices, Sugar and Wine. Plus, I think 6 turns for a Plantation build. Plus an existing worker.
What are the default happiness settings for game level? What is the penalty for unhappiness again, nearly stalled growth and combat penalties?
The library comes out at writing, which is off of Pottery. But it costs 55 beakers. So until you get a library built you just have the default science from population.
Looks like number crunching time of population growth, beaker count and basic happiness per city, because it seems like early expansion and bum rushing your neighbor with warriors may have received a veiled nerf.
Also curious if we'll see a 'unhappiness' stall in the very early game particularly at Prince and above? (Checked when I got home, not a issue. Looks like we peg at a starting 6 (base 9).)