There are still some things that need to be fixed in the Gamefonts.tga. You mentioned about the second row of yields fonts in the tga and I forgot to reply to that. Those are for the buildings screen when you are in the Domestic Advisor. Thats why in the default one there is two extra fonts for the Docks and one for Stockades/Forts.
What needs done is the top row copied to the bottom row and then add the Docks and Forts fonts at the end just like in the below picture of the default Gamefonts.tga. I circled in red the other things that still need changed. The Cow and Grapes for the Bonus Resource. And the Rebel Sentiment font needs to be changed to our new Crown Loyalty font.
I have a question concerning this change. Please, see the attached image.
I guess you need variant 1 without the second Horse. Please, confirm.
I circled in red the other things that still need changed. The Cow and Grapes for the Bonus Resource. And the Rebel Sentiment font needs to be changed to our new Crown Loyalty font.
I do not think these changes are necessary to do. To my opinion the game don't use these icons at all. The program takes the icon of Bonus Resource (appears in circle) from Unit_Resource_Atlas.dds. The route to this icon is given in CIV4ArtDefines_Bonus.xml.
For instance, for Iron we have
Code:
<Button>,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,13</Button>
If you added your new Bonus Resource, you have to show your own route. For instance for "Placer_Gold" Bonus Resource I used such line:
Code:
<Button>Art/Interface/Buttons/Resources/Placer_Gold/Placer_Gold_Button_C.dds</Button>
Thus, if you want to see your new icons for Cow, Grapes and Crown Loyalty, you have to edit the CIV4ArtDefines_Bonus.xml file and show where you have corresponding icons files.
At least for Cows and Grapes, this technique should work. I guess for "Crown Loyalty", too.
Really, in the CIV4ArtDefines_Bonus.xml file there is a line with FontButtonIndex. For Iron this line:
Code:
<FontButtonIndex>4</FontButtonIndex>
However, please compare how looks this icon
and the icon on your screen
. They are different!
The program uses resource_icons_64ea.dds file to show all yields available on each tile. You already have corrected resource_icons_64ea.dds file.
I added many resources in my mods and never edit this part of GameFonts file. Last example, "1492: Gold Rush" where both "Gold" and "Placer Gold" were added as two different Bonus Resources. However, I used the same
Code:
<FontButtonIndex>23</FontButtonIndex>
for both usual Gold and for Placer Gold bonuses.
However, we could see on the map (screen) two different icons, usual Gold
and Placer Gold
They both appear as Bonuses (in circles). However, both of them looks as
on the map.
Thus, I suppose no changes here are required.
Please, try and report result. I could make all changes only will be back home after 7-8 hours.
P.S. Ops! I have to prepare a full set icons for new Grapes.