dont know if its known but i conquered a city with a butchery and now that has +9 food
it seem i have gotten a new problem whit my game :
next turn does not end, tryed to load a couple times but same result each time.
i have the august 12 dll file.
This save file always crashes for me when I end the turn.
I use the 15.1 patch which solved a CTD earlier in the game, but this one persists.
I have made a few small changes in the XML: Decreased GP threshold slightly, set unlimited wonders/national wonders per city and greatly increased the cost of some of the powerful spy missions, like bribe city or create anarchy. I also increased national stability values for all government civics by +2 to make empires fall apart less often.
That is a sure sine of a bad (corrupted) install and a problem in the python associated with it.
If you have made your own changes to the mod try backing out of them one at a time to find the problem.
If this was a new install, try again but remove the Caveman 2 Cosmos folder to start with. If it still fails then it could be that the download was corrupted and you will need to do another down load.
If you are keeping up using the SVN method you should only need to remove the Caveman 2 Cosmos folder and re copy (with/out versioning) it from your SVN folder.
Just to clarify, when you say '15.1 patch' do you mean usingn the latest DLL (dated Aug 12th) from the patch thread with the 15.1 release, or do you just mean the 15.1 release?
it seem i have gotten a new problem whit my game :
next turn does not end, tryed to load a couple times but same result each time.
i have the august 12 dll file.
Found and fixed. Thankyou for the save game. Fixed DLL posted to patch thread.
BTW - this is a VERY developed game on VERY large map - out of curiosity how long are your typical turn times at the moment (when it doesn't hang ;-))?
August 13th: Fixed end-of turn hang caused by city defense getting confused over good nearby defensive land tile that was actually separated from it by a narrow strait
Well I wasn't getting this error at all until I put in the new DLL on the Patch sticky
Max Comp Save attached.
Edit: Removed my install, then downloaded and installed 15.1. I can run a new game fine, but the attachment won't load, despite
being Max Comp. Not worried about that save though, since the issue arose very early in that game.
installing this dll and starting a new game (gigantic map, eternal speed) ensures an eternal WOC on the turn 10->11 interturn for me - reverting to the original 15.1 dll solves that.
I installed the 15.1 patch (Caveman2Cosmos 15.1.zip) that was linked at the bottom of the first post in this thread on August 13, approx. 19:30 GMT.
dont know exact revision. revision was from something between sunday and wednesday
i only conquered 2 cities (the left one definetely has a 9 food butchery)
Thanks for the save game. Bug found and squashed. It's actually an old (base BTS I think) bug with city capture. Basically during city capture the building yield modifiers (the extra food from the butchery in this case) are copied over to the new version of the city. Doing this loses their association with what caused them (access to resources in this case), so when the new owner's resources are processed the bonuses are added in again.
I can't fix existing cities that have this problem (in existing games) because nothing tracks the source for yield modifiers (so can't tell the difference between say, a historical event that increased them, or false copy-over during a historical city capture), but I have fixed the capture code so it won't happen in future.
This fix will be uploaded to the patch thread later today, so check back there in a few hours.
Are you updating the whole game or just some files?
Can someone look at my savegame and tell me why the civs LOVE folklore and still refuse to have a religion?