Also, I minor glitch: Kosice (Kassa) was given to Hungary in the First Vienna Award in 1938. You gave it to Slovakia which is incorrect. It is not a too big problem, but a problem, and i think this mod is too good to have this small but significant historical inaccuracy.
But again, congratulations and thank you for this.
Thanks for the information
Now, how should I handle the change ?
1/ simply remove Kosice and leave Slovakia with just one city ?
2/ simply switch Kosice to Hungary ?
3/ remove Kosice and switch the tile ownership to Hungary, then add another Slovakia city on the north-east tile (Presov ?)
third has my preference, but at least one more city should be added to Hungary, do you have proposal ? (take in account that I prefer to keep some space between cities on the map)
Some quick answers about questions from previous pages (if I've missed some, don't hesitate to repost):
T-34 and T-34/76 : first version in the mod represent the earlier T-34 with the L-11 gun, the second is the the one equipped with the better F-34 gun until the T-34/85. I know both "T-34" and "T-34/76" use 76mn guns, but I want to keep this upgrade path, so If you have renaming suggestions to clarify that point...
Projects: the date of availability have some randomness, project that are defined by date have a certain percentage of probability to be made available each turn from the earliest date. I'll add a maximum date and a raising probability to prevent projects not being available soon enough from bad luck in a future release... Some projects are not based on date but on experience gained in combat by another unit type. those only need barracks to be researched in a city. I may change this requirement to something else (barrack+ unit factory type or just unit factory type...).
Navy: I'm still planning to continue the AI override here, following what have been made with interceptors and subhunting.
Suicide units: I've not found a way yet to prevent the freeze between turns when using the function to prevent AI suicide (I'm not referring to the random or non-random crash or the "vanilla" freeze, the one from the function can be removed by saving/reloading when the game is frozen), but maybe I'll found another way...
Victory conditions : capital + 3 cities has reposted by Scoles
Kv-2 : were ready to add on a coding point of vue, but I first need to redo the unit balance around them, they'll be heavy assault gun and that unit class is not well defined yet.
1st turn city strength : I'll enforce no declaration of war in first turn to prevent easy 1st turn conquest on CS
Upgrading : As you've seen it's one unit per turn when an upgrade is available. On a side note, the mod try to upgrade the most experimented units firs, but there are other conditions. The unit must have more than half hit points left, must have a supply line and the nation must have enough materiel left for the upgrade after the reinforcement pass (upgrade will cost around 200-300 material, depending of the units building cost difference).
Paratroopers fix ETA : *soon*, but not as soon as *today* or *tomorrow*. but *soon*, yes.
Loading problem: can't reproduce it, so very hard to track. I don't believe it will load at all if not loaded from the mod menu, but PAVLOS_GR300, can you confirm that you're going to "Main Menu -> Mod -> single player -> load game" and not just "Main Menu -> single player -> load game" ?