As I have indicated, I plan to rework fixed borders before V19 is released, to make it less of a complete defense against culture (i.e. - it's too powerful currently).
Broadly speaking I can see two ways I could go to address this, and I'd like feedback on both which overall direction is preferred, and any details. The two directions are:
Specifically the lines I am thinking along in each case are as follows.
Option 1 - Reduced Effectiveness
Possible mechanisms:
This approach of weakening, but not introducing anything radically new is the easiest to implement.
Option 2 - Introduce a penalty
The idea here is that for each tile held without cultural dominance a penalty is paid. This might be any of:
The main problem with this approach (and the thing that complicates it) is that you have to then provide a way to cede tiles to their 'rightful' owner to relieve the penalties, or else FB becomes an outright liability. That requires a new UI mechanism of some sort (shift-right-click a tile or smething and get an action menu for that tile, which for now only really has that one poossibility) and teaching the AI when to cede.
For the complexity reason I lean towards the simpler first approach, but I'm open to discussion...
Broadly speaking I can see two ways I could go to address this, and I'd like feedback on both which overall direction is preferred, and any details. The two directions are:
- Reduce it in power slightly, but leave it doing basically what it does now, but less effectively; and
- Adding downsides to holding territory via fixed borders that you otherwise would not hold, so that there is a counter-balancing penalty.
Specifically the lines I am thinking along in each case are as follows.
Option 1 - Reduced Effectiveness
Possible mechanisms:
- Tiles can still be won by culture EVEN over fixed borders, but the fixed border owner of a tile will continue to own it so long as no other player has twice the culture value they do in that tile (instead of regardles of cultrure with FB today, and any amount more than others without FB)
- Fixed border owner only holds tiles where they do not have the dominant culture for so long as they keep a unit stationed there
- Other suggestions welcome...
This approach of weakening, but not introducing anything radically new is the easiest to implement.
Option 2 - Introduce a penalty
The idea here is that for each tile held without cultural dominance a penalty is paid. This might be any of:
- Financial cost
- Instability in local cities (but that only works with REV on)
- Unhappiness in local cities
- Other suggestions welcome...
The main problem with this approach (and the thing that complicates it) is that you have to then provide a way to cede tiles to their 'rightful' owner to relieve the penalties, or else FB becomes an outright liability. That requires a new UI mechanism of some sort (shift-right-click a tile or smething and get an action menu for that tile, which for now only really has that one poossibility) and teaching the AI when to cede.
For the complexity reason I lean towards the simpler first approach, but I'm open to discussion...