BlueTemplar
King
- Joined
- May 14, 2006
- Messages
- 610
What is the mechanic behind it? What are the ways to reduce waste? Why was it implemented when unhealthiness seems to serve the same function?
What is the mechanic behind it? What are the ways to reduce waste? Why was it implemented when unhealthiness seems to serve the same function?
does wasted food scale with city size? (eg at size 1 you lose all above +6, at size 2 lose all above +10, etc.)
does building a granary help with wasted food?
Wouldn't this system prevent a whip-based production strategy?
I don't understand, if wasted food is function of extra food (after the citizens have "eaten"), then it doesn't prevent size 100 cities, it only slows down how fast they will grow...
which really was the point, since we had size 70 in ancient, 100 by Renaisance
Koshling, have you looked at how much food is stored after a city grows? I started a game yesterday and I'm pretty certain that with just the first 10% storage building, my city stored much more than 10% of maximum capacity. (Which is what I assume it is supposed to store, but maybe I'm wrong)
Koshling, have you looked at how much food is stored after a city grows? I started a game yesterday and I'm pretty certain that with just the first 10% storage building, my city stored much more than 10% of maximum capacity. (Which is what I assume it is supposed to store, but maybe I'm wrong)
If you had built any of the huts (grass hut, stone hut, etc.) each of those store 1%
Never mind, it looks like wasted food depends on total food, not just extra food...
Wait, so does this mean my strategy of building all the food buildings in an attempt to get my cities to grow faster is made of fail? Should I just be building research until the cities grow to a larger size?
It was implemented to curb outrageous city growth. Before the food was overhauled we had examples of cities beyond size 100 iirc