- Joined
- May 5, 2005
- Messages
- 9,423
About the loading of units:
It´s a pity that the SOE civilopedia is far away from beeing very useful for understanding the game. Yes Gosnork, you missed something: The different unit sizes for infantry (regiments with 2 HPs and divisions with 6 HPs) and tanks (tank company with 2 HPs and tank bataillons with 6 HPs). Most transport ships at start can only transport infantry regiments = riflemen (so for the oldest steam transport this setting was forgotten and must be readjusted). It would be too easy for Germany to use the two preplaced troop transports, fill them up with many 6 HP-units and to steamroll the Scandinavian 2 HP-units in Denmark and Norway. Of course the same is true for tank units at the start of the game. Ships that can transport tanks (company size) come later in the game.
The same with tank bataillons. You can load a normal sized tank (a company) into a bataillon and by doing this, can upgrade a 2 HP tank unit with the additional 4 HPs of the army-unit to a 6 HP tank bataillon, but you can´t upgrade a preplaced 6 HP tank bataillon to a tank bataillon (what would be a nonsense in itself) with 8 HPs.
The Ju-52 has a conflict in its loading flags that must be fixed with the next biq. Thank you for reporting this error.
There is a special setting of flags for SOE planes, that prevent planes, that didn´t operate from carriers, to operate from carriers in SOE. So King Coltrane, can you please post, what planes had the problem that they can´t be loaded on carriers and if they did start from carriers what carriers were not be able to let them land (so the flags of these units can be controlled by me).
As you can see with the buttons, nearly all settings possible for C3C were tested, even the use of teleporters and low-capacity railroads. The normal buttons can easily be reactivated by renaming in the Art\Interface folder the file "NormButtonsold" back to "NormButtons".
The unit stats of the first testversions of SOE had some serious problems, so we got the permission by Rocoteh to use the unit stats of WW2 Global for the playtesting of SOE. Later the stats for land- and seaunits were set to the new stats and the plane stats remained on the old settings as they were the last to be changed. Suddenly I noticed -as you guessed- that the AI had a tendency to build huge airforces, what was a problem in many other mods. So I only modified the WW2 Global settings for the SOE planes in the sections, where they directly influence each other: That is mostly all having to do with bombing and the range. The rest did stay.
The North of Germany can be hold, if it is defended properly. To say you here exactly what to do, would kill some fun for you, so I don´t do it here. But it is not too dificult.
Playing as Germany, and I can't load my tanks into Tank Battalions. Also, I can't seem to load anything into my transport ships. Do the later units have the "load" box checked, or am I missing something?
yeah ive noticed the load issue as well. playing as britain for a few turns i noticed that sometimes my carrier based aircraft would get stuck in the middle of the sea because i couldnt reload them onto the carriers. similarly, playing as germany, i couldnt load up the Ju-52's with paratroopers, infantry regiments, or infantry divisions.
It´s a pity that the SOE civilopedia is far away from beeing very useful for understanding the game. Yes Gosnork, you missed something: The different unit sizes for infantry (regiments with 2 HPs and divisions with 6 HPs) and tanks (tank company with 2 HPs and tank bataillons with 6 HPs). Most transport ships at start can only transport infantry regiments = riflemen (so for the oldest steam transport this setting was forgotten and must be readjusted). It would be too easy for Germany to use the two preplaced troop transports, fill them up with many 6 HP-units and to steamroll the Scandinavian 2 HP-units in Denmark and Norway. Of course the same is true for tank units at the start of the game. Ships that can transport tanks (company size) come later in the game.
The same with tank bataillons. You can load a normal sized tank (a company) into a bataillon and by doing this, can upgrade a 2 HP tank unit with the additional 4 HPs of the army-unit to a 6 HP tank bataillon, but you can´t upgrade a preplaced 6 HP tank bataillon to a tank bataillon (what would be a nonsense in itself) with 8 HPs.
The Ju-52 has a conflict in its loading flags that must be fixed with the next biq. Thank you for reporting this error.
There is a special setting of flags for SOE planes, that prevent planes, that didn´t operate from carriers, to operate from carriers in SOE. So King Coltrane, can you please post, what planes had the problem that they can´t be loaded on carriers and if they did start from carriers what carriers were not be able to let them land (so the flags of these units can be controlled by me).
Also, some of the buttons may be off. specifically, airlift is currently the old railroad to button.
As you can see with the buttons, nearly all settings possible for C3C were tested, even the use of teleporters and low-capacity railroads. The normal buttons can easily be reactivated by renaming in the Art\Interface folder the file "NormButtonsold" back to "NormButtons".
Out of curiosity though, why do air units have such high stats when compared to ships, land units etc? i assume it's to help the AI build them, but im just curious.
The unit stats of the first testversions of SOE had some serious problems, so we got the permission by Rocoteh to use the unit stats of WW2 Global for the playtesting of SOE. Later the stats for land- and seaunits were set to the new stats and the plane stats remained on the old settings as they were the last to be changed. Suddenly I noticed -as you guessed- that the AI had a tendency to build huge airforces, what was a problem in many other mods. So I only modified the WW2 Global settings for the SOE planes in the sections, where they directly influence each other: That is mostly all having to do with bombing and the range. The rest did stay.
I think the NW is too lightly defended at start. granted, Germany shouldnt be steamrolling the netherlands and belgium right off the bat, but as it stands, germany doesnt have enough units in the region to effectively counter an attack by those 2 powers. the german/french border is well fortified, but its tough to hold on in the NW for a turn or 2 until reinforcements arrive, especially with 2 move artillery capable of beating the garrisons.
The North of Germany can be hold, if it is defended properly. To say you here exactly what to do, would kill some fun for you, so I don´t do it here. But it is not too dificult.