Remember the German/English/whatever Cultural Borders? It's likely that Hatty and Toku met another AI (or more than one other AI), but since all of the AIs (that we have met) have Open Borders with each other, it would be reasonable to assume that this other AI or these other AIs have Open Borders with Hatty and Toku...
which means that we should have seen an AI Scout if said AI can reach us by land. I wouldn't be surprised to see that we have to settle a City next to the Lake in the middle that is surrounded by Peaks and then sail Galleys for like 10 turns before we can land on the shores of the next AI.
Then again, with No City Razing, such a situation could be unfair if an AI settled in a bad spot, so either Neilmeister had to pre-settle such a City or else had to set up Resources there such that an AI would only settle it in one spot. Then again, that idea could be totally wrong and it could be a solid wall of Peaks, with us required to build a Coastal City (like Satsuma) and Galleys/Galleons in order to sail around the eastern side of the landmass... or else that body of water to the east could be just another big Lake that may be blocked by Peaks in the north... it's all too hard to say.
All that we know is that Toku can MEET another AI and since I am pretty certain that Toku didn't sneak units past us toward Hammy, that just means that an AI's Cultural Borders are visible... but getting to said AI may not be possible across Peaks... unless we pull off some really tricky move with teleporting units by gifting a City to Hatty and having our units teleported over a set of Peaks, but I'm not sure that teleporting works that way, as I often find that you are "returned" to the area from whence you came when teleporting is involved.
I don't have an explanation for the revealed squares when a City was captured as I haven't really paid attention to that detail in my games. Plus, normally, I have Open Borders and scout out my enemies before attacking, so it's not a situation that I usually run into where I'm defogging land when capturing a City.
Yeah, I was thinking about the whole "protect the Super Medic with a 5% Fortification bonus" idea but then was disappointed to see that I'd left an unpromotable Axeman in Tokyo. I hasn't previously considered the idea since we weren't really in a position where one unit could have more of a Fortification bonus than another unit. Ah well, such is life.
Ah, yeah, Hatty's War Chariot could feasibly move 1S GRiv For Road, 1SW GHRiv Road, 1W PHRiv Copper Mine Road, 1NW GRiv Road (1SW of Tokyo) to attack our Super Medic. So, yeah, 2SW of Tokyo is where we'll have to put our Super Medic. Good catch!
Yeah, AIs like to send out 1 Sword + 1 Settler Settling Parties... but is there going to be any space for Toku to settle it somewhere? Could he also perhaps have a Galley or a Work Boat or two out exploring to make up for the missing Power?
Satsuma will be useful for a few Forest Chops and then as a gift to someone, say, Cyrus... if he'll be stupid enough to accept it after taking Tokyo.
Later, we could recapture it, put Hinduism in it, gift it to Hatty, and hope that she'll exert her own Cultural Influence in the City sufficiently for the City to become a Liberatable-to-Hatty City in the future.
LowetherCastle said:
We want to attack flatland Memphis from the south.
I.e. Specifically, 1S of Memphis or any of 1SW, 1S, or 1SE of Memphis?
LowetherCastle said:
Okay, my calcs show that it does NOT pay off to chop into the forge this turn, but rather take the forge to 30h naturally over the next two turns. Furthermore, I see us having two alternatives for completing the GLib: 1) T120 and 2) T121.
Do your calculations take into consideration the possibility of using Tokyo's Forest (after having gifted-away or lost-to-Hatty the City of Tokyo) into The Great Library at some point?
Like, can we benefit by Chopping and whipping the Forge now while still having a later Chop for The Great Library?
What if Toku has 6 units in Satsuma by the time that we attack? What if he has Walls? What if, as LC fears, he settles another City? We can't necessarily rely on eliminating him. Thus, we can't rely on getting a bunch of Happy people in Kyoto. I still want to push for Chopping the Forest and whipping the Forge in Kyoto to deal with the Unhappiness problem now.
Let's say that Toku has 6 units or a Wall and we end up using 7 of our 8 attackers to capture the City. Which unit do we want to still have movement points remaining? An Axeman probably, right? (Ideally, probably the Crossbowman, but I'll probably need to use the Crossbowman in an attack on Satsuma, just to hope that we won't need to use all 8 units to attack and hopefully capture the City). Err... nevermind, it looks like LC has already answered this question:
LowtherCastle said:
Then if we will be able to move any units back to Tokyo, I would consider saving the xbow for that, if the axes can mop up Satsuma, because that xbow will be an excellent defender for Tokyo. I'd also try to get a cheap 2XP for the pikeman if possible and if an archer is heavily damaged use the spear on him, so we can send as many axes back to Tokyo.
So, the priority for units to send back to Tokyo, if any can be sent back at all, would be Crossbowman 1st, followed by Axemen, right? I.e. We're happy with Hatty having 2 War Chariots and only 1 Spearman? Or should the priority be more like Crossbowman then 1 Pike/Spear then Axes?
Does Bombarding for 8% Cultural Defences, 8% Cultural Defences, then 4% Cultural Defences really help more than Bombarding for 8% Cultural Defences, 8% Cultural Defences, and then causing more Collateral Damage with a Cat, perhaps even before our Treb attacks?
To get Opis (the Fishing Village) from Hammy, we'd have to Demand it. He'd probably refuse. Actually, he'd be forced to refuse, since we're still in an enforced Peace Treaty, right?
I think that he's only offering it up because it's a City that's closer to us than to him and has 0 Culture in it so far.
Obviously, if a trading window appears where he's willing to gift it to us, I'll accept it... even if we can't get credit for Liberating it to him, as you say, we'd mess up his current production and Food collection, and since he has owned the City in the past, he'd still accept it from us (but could him being in Financial Troubles get in the way of him accepting it back?).
If we do get the City from him, I'll rename it to Fishing Village before gifting it back to him, so that we can use the name that we seem to use more often.
We guessed that the Kakus Sword-rushed Toku, right? They may have spammed a ton of Swords to take down Kyoto and then stopped their war there. Or, they might have just captured a City or two to the east of Kyoto. It does look they have stopped their warring, though, and the only feasibly close enough target for them to have attacked would have been Toku.
The only clear thing that I can get out of the Plastic Ducks' graphs is that they are continuing to warmonger.