snipperrabbit!!
Deity
- Joined
- Nov 23, 2006
- Messages
- 3,396
8 new tech & 2 removed !
It's possible to get to the Modern Age without researching Steam Power - this really should be fixed.
And the scout?
What I meant was does the scout upgrade to another unit in a later era? But I guess not.
It's possible to get to the Modern Age without researching Steam Power - this really should be fixed.
You could always upgrade Modern Armors into GDR, as far as I remember in Vanilla that was/is possible. Probably because GDR is in fact a Mounted/Tank unit.
Now I'm assuming those technologies in the Modern Age aren't dependent on steam power.
Nope, notpossible.
GDRs in Vanilla were an entirely separate "joke" unit tacked very late into the game.
Basically with GnK, apparently the future of Armored Warfare is GIANT DEATH ROBOTS. If you want to squibble semantics on steam power being relevant or not to modernization, ya'll should squibble the heck out of that first I feel.
Unless Uraninum deposits were greatly increased in G&K, only a limited number of Modern Armor will be upgraded to GDR anyway.
Also, I don't have G&K yet, but in vanilla it was very rare for me to even get the tech allowing GDR as its well off the spaceship victory path.
In G&K you need almost the entire tech tree to build a spaceship, so they're not very far off.
In that case, it appears that Cultural victories might be much faster in G&K than science, particularly if Religion is used to increase culture.
(In a typical cultural victory for me under vanilla I didn't even enter the modern era before completing the five trees.)
From an aesthetic point of view, I would like to see 10 techs in each era.
The atomic age currently has only 8. The addition of, for instance, Probability Theory and Meteorology would enrich that period.
The information age has 11. I don't much like 'advanced anything'. Advanced Ballistics and Mobile Tactics could be replaced with Risk Analysis, which fits nicely into the information theme.
The only other age with 11 techs is the Ancient Age, while the Classical Era has 9. I think that Trapping can be moved to where Archery is now, and allow both camps and Archers. The Classical Era could have the addition of, say, Ploughshares or another agricultural advance.