With "type", do they mean one melee type, one ranged type, etc.?Terracotta Army:Creates a copy of each type of military land unit you control and places the unit near the city where the Terracotta Army is constructed.
Was seriously expecting Sun Tzu, as well. You have to admit they had a difficult task choosing.
There are enough Americans on the list.
Wow, terracotta seems interesting, although I'm not certain how it works
With "type", do they mean one melee type, one ranged type, etc.?
Or do they mean something like one warrior, one spearman, one archer, etc.
If its the first then i'll be disapointed because it would be worse that the original one. If its the second i think its a very cool idea.Wow, terracotta seems interesting, although I'm not certain how it works
With "type", do they mean one melee type, one ranged type, etc.?
Or do they mean something like one warrior, one spearman, one archer, etc.
Harbor:+1 Food from Coast and Ocean Tiles. +1 Production from Sea Resources worked by this City. Each source of Fish worked by this City produces +1 Food. City must be built on the coast.
Forms a City Connection with the Capital over water (if they're not already connected by land). Sea trade routes originating from this city have a 50% increase in range and produce an additional 2 Gold when connecting to another civilization. City must be built on the coast.
The Bank is a Renaissance-era building which increases the city's output of Gold. A city must possess a Market or Bazaar before a Bank may be constructed. Trade routes other players make to a city with a Bank will generate an extra 2 Gold for the city owner and the trade route owner gains an additional 1 Gold for the trade route.
Allows airlifts to or from this city. 50% of the Culture from World Wonders, Natural Wonders, and Improvements (Landmarks, Moai, Chateau) is added to the Tourism output of the city. Tourism output from Great Works +50%.
Provides 1 extra copy of each improved luxury resource near this City. Each source of Oil and each Oasis provides +2 Gold. Trade routes other players make to a city with a Bazaar will generate an extra 2 Gold for the city owner and the trade route owner gains an additional 1 Gold for the trade route.
Requires Freedom. +1 Production from Specialists in every city. 1 Free Social Policy.
99.9% reduction in effectiveness of enemy spies in the city in which it is built. All other cities in the civilization get a 25% reduction in enemy spy effectiveness. Negates the Tourism bonus from other players' Internet technology.
Allows you to build the Zoo, a building which increases Happiness in the empire and makes Golden Ages more likely. Also unlocks the ability to found the World Congress.
The Internet automatically doubles the Tourism output of all your cities, helping you advance toward a Cultural Victory.
Allows you to build the Galleass, the first ranged naval unit. Also allows you to build the Harbor, which creates city connections from cities to the capital over the water, producing Gold. Additionally, the Gold yield from Fishing Boats is increased.
What about the Market? Other than the bonuses it had from vanilla, is the Bazaar equal to it in terms of trade routes?
What about the Market? Other than the bonuses it had from vanilla, is the Bazaar equal to it in terms of trade routes?
What about the Market? Other than the bonuses it had from vanilla, is the Bazaar equal to it in terms of trade routes?
Must have built a Market in all Cities. The cost goes up the more cities there are in the empire. Trade routes other players make to a city with an East India Company will generate an extra 4 [ICON_GOLD] Gold for the city owner and the trade route owner gains an additional 2 [ICON_GOLD] Gold for the trade route.
Strange request, but could a generous soul give the civs city-list please ?
As you wish
Spoiler :Venice
Rabat
Fes
Casablanca
Tangier
Sale
Ouarzazate
Meknes
Agadir
Oujda
Kenitra
Tetouan
Essaouira
Safi
Taroudannt
Mohammedia
El Aaiun
Beni Mellal
El Jadia
Ksar El Kebir
Taza
Fquih Ben Salah
Khouribga
Nador
Settat
Berrechid
Larache
Khemisset
Guelmim
Dakhla
Chefchaouen
Ben Guerir
El Kelaa Des Sraghna
Erfoud
Jakarta
Surabaya
Medan
Makassar
Batam
Denpasar
Mataram
Ambon
Bandung
Kupang
Depok
Palembang
Trowulan
Semarang
Jayapura
Tangerang
Bogor
Pekanbaru
Bandar Lampung
Malang
Padang
Samarinda
Ternate
Banjarmasin
Pontianak
Cimahi
Balikpapan
Jambi
Komodo
Rio de Janeiro
Sao Paulo
Salvador
Brasilia
Fortaleza
Belo Horizonte
Manaus
Curitiba
Recife
Porto Alegre
Belem
Goiania
Guarulhos
Campinas
Sao Luis
Maceio
Duque de Caxias
Natal
Campo Grande
Teresina
Florianopolis
Nova Iguacu
Sao Bernardo do Campo
Joao Pessoa
Osasco
Jaboatao dos Guararapes
Sao Jose dos Campos
Contagem
Uberlandia
Aracaju
Cuiaba
Feira de Santana
Juiz de Fora
Joinville
Macapa
Lisbon
Porto
Braga
Coimbra
Funchal
Leiria
Goa
Vila Nova de Gaia
Aveiro
Luanda
Evora
Faro
Castelo Branco
Bissau
Guarda
Viseu
Praia
Braganza
Beja
Tomar
Maputo
Tavira
Figueira da Foz
Viana do Castelo
Sao Tome and Principe
Silves
Sintra
Dili
Lamego
Ponta Delgada
Warsaw
Krakow
Lodz
Wroclaw
Poznan
Gdansk
Szczecin
Bydgoszcz
Lublin
Kaunas
Katowice
Bialystok
Gdynia
Sweidnitz
Czestochowa
Radom
Torun
Kielc
Gliwice
Klaipeda
Bytom
Olsztyn
Rzeszow
Bielsko-Biala
Ruda Slaska
Rybnik
Plock
Elblag
Gorzow Wielkopolski
Opole
Siauliai
Walbrzych
Zielona Gora
Wloclawek
Ulundi
Umgungundlovu
Nobamba
Bulawayo
Kwadukuza
Nongoma
Ondini
Nodwengu
Ndondakusuka
Babanango
Khangela
Kwahlomendlini
Hlobane
Ethekwini
Mlambongwenya
Eziqwaqweni
Emangweni
Isiphezi
Masotsheni
Mtunzini
Nyakamubi
Dumazulu
Hlatikulu
Mthonjaneni
Empangeni
Pongola
Tungela
Kwamashu
Ingwavuma
Hluhluwe
Mtubatuba
Mhlahlandlela
Mthatha
Maseru
Lobamba
Qunu
Assur
Nineveh
Nimrud
Kar-Tukulti-Ninurta
Dur-Sharrukin
Halab
Carchemish
Kanesh
Harran
Imgur-Enlil
Shubat-Enlil
Qatna
Sareisa
Sam’al
Qarqar
Til Barsip
Sultantepe
Erbil
Hamath
Guzana
Turuspa
Nasibina
Arpad
Kelashin
Tadmor
Urartu
Sabata
Hit
Moson Kahni
Te-Moak
Agaidika
Goshute
Pohokwi
Washakie
Timbisha
Hukandeka
Duckwater
Tukudeka
Kuchundeka
Yomba
Kamudeka
Ely
Yambadeka
Nampa
Bannock
Yahandeka
Tetadeka
Deheyaeka
Pengwideka
Winnemucca
Skull Valley
Big Pine
Duck Valley
What is the entry for the Banking tech?..
it, Engineering, Combustion, and Railroad still have unknown bonuses.
Here's the entry for Motherland Calls:
Code:<!--<Row> <Type>BUILDING_MOTHERLAND_STATUE</Type> <BuildingClass>BUILDINGCLASS_MOTHERLAND_STATUE</BuildingClass> <Cost>1060</Cost> <PrereqTech>TECH_RAILROAD</PrereqTech> <PolicyBranchType>POLICY_BRANCH_ORDER</PolicyBranchType> <Description>TXT_KEY_BUILDING_MOTHERLAND_STATUE</Description> <Quote>TXT_KEY_BUILDING_MOTHERLAND_STATUE_QUOTE</Quote> <Civilopedia>TXT_KEY_CIV5_BUILDINGS_MOTHERLAND_STATUE_TEXT</Civilopedia> <Help>TXT_KEY_WONDER_MOTHERLAND_STATUE_HELP</Help> <ArtDefineTag>ART_DEF_BUILDING_MOTHERLAND_STATUE</ArtDefineTag> <NukeImmune>true</NukeImmune> <HurryCostModifier>-1</HurryCostModifier> <MinAreaSize>-1</MinAreaSize> <DisplayPosition>2</DisplayPosition> <FreePolicies>1</FreePolicies> <IconAtlas>EXPANSION2_WONDER_ATLAS</IconAtlas> <PortraitIndex>9</PortraitIndex> <WonderSplashImage>WonderConceptMotherlandStatue.dds</WonderSplashImage> <WonderSplashAudio>AS2D_WONDER_SPEECH_MOTHERLAND_STATUE</WonderSplashAudio> </Row>-->