A few of these are older, but I figure answering them all together will sum up the info.
Please explain how the theming bonus system works. I have a +6 bonus in one of my wonders and it was through dumb luck. What do you look for in trying to maximize the tourism impact of a particular building?
Okay guys... I am a culture player. I need help.
How many levels of similarity do you target for your theming bonus? So I got two works of Art in my Museum. I need same era, same civ, but what about the type of artifact? For example, I had an ancient barbarian axe. Then I had ancient Ottoman beeds. The theme stated "Museum of Ancient Warfare". I don't get it. Beeds are not weapons no? Or am I missing something?
Sorry if this has been asked before, but can someone explain what the point of trading great works with other civilizations is? They all seem to have the same yield.
Question about theming bonus:
When I create a theme of art pieces according to tooltip descriptions, I get +1 tourism per work of art combined in the combo, ie max +2 for museum, +3 for Broadway or +4 for Louvre. If I'm unable to make a perfect match for a museum but some conditions are fulfilled, I get +1.
HOWEVER
I took a peek of my rivals and they can get +4 theming bonus for a museum with pretty much the same content. Are there any additional rules that allow me to increase the bonus? I have a museum of ancient warfare with +2 and Babylon has a museum of reneisance babylonian art with +4 bonus. Am I missing something?
What the museum is called doesn't matter. All that matters is you meet the theming bonus. To see what that is, hover your mouse over the +0 next to the Great Work slots. It'll tell you exactly what you need to slot to get the bonus.
Some are easy, like two works from the same civ from different eras. The Louvre is really tough: you need two Works of Art and two Artifacts,
but they must all be from different civs
and different eras. You'll have to do some trading to make that work. My personal suggestion for that one: use two Antiquity sites from your own territory, your own and someone you've conquered/battled with. (Other civs tend to get upset when you dig in their territory, even if you're Friends.) Then trade with other civs for the two art pieces you need.
To trade, go into your Culture screen and click on "Swap" at the top of the window. You'll see all the other civs you have access to, and what they have available to trade. There's a little drop-menu in each column to select the work you want to trade. Pick that, click on the item you want from the other civ and click the confirmation button.
Just be very sure you're getting the right type of item. Once you trade, that item you gave away is gone (unless you conquer the city it's in). This is one part of the game where you may need to take notes on what you have vs. what you need, before you go trading. (I screwed up last night, and can't complete the Louvre theme right now because I traded for the wrong thing.
)
I have a question about great works of music.
The only basic building that I can find to put them into is the opera house.
One would think that they could go into more buildings since more buildings can house other types of great works.
Music can go into the Broadway wonder. Are they any other buildings that can house music?
Thx .. neilkaz ..
Aside from some Wonders and the Broadcast Tower, that's about it. If you don't have any slots open, move your Great Musician into another civs territory & rock out.
1- Please explain the Swap Great Works scree? Am I swapping with other civilizations here? If so, why do this?
2- Antiquity sites v. Hidden sites?
3- After excavating a site, creating an artifact message says, "Artifact will be placed in nearest GWA slot." This could be another civilization's slot?
1. Yes, and you do this to get access to stuff you normally couldn't. As mentioned above, some theming bonuses require the items to be from different civs. You'll have to either conquer other civs or trade with them to get their Great Works.
2. Hidden sites are Antiquity sites that you
cannot see unless you complete the Exploration policy track. There's only a set number of Antiquity sites per map, and a percentage of those will be Hidden.
3. No, it'll always be in one of your cities. The tooltip isn't terribly clear on that.
Is there a way to see where sites of antiquity are, like other resources? Or is it just a case of being eagle-eyed?
Once you unlock Archaelogy on your tech tree, you'll be able to see Antiquity sites. They look like little stone ruins. You have to unlock all the Exploration social policies to see any Hidden sites. The Hidden sites will have their icon colored red, instead of just the normal Antiquity icon.
What happens when you capture the city where the congress/united nations is happening? Like, in my current game, I might capture Lisbon before the 10th congress of Lisbon...
World Congress question:
In the event of a tie, does the ruling default to the "ayes"? I ask because I had one tie that did, but I also was the WC host and voted for the resolution. So, I wonder if the ruling in a tie goes toward the opinion the host voted?
Those... are both very good questions. The city it's taking place in is just cosmetic, so it'll probably just move to another of the host civs cities. However, if you eliminate that civ... I have no idea what happens.
I've yet to see a tie, but I'd assume the host's vote breaks all ties.
Sorry if this has already been asked. Short of declaring war, is there any way to suspend or cancel one of my active trade routes? Am I just stuck with it until it runs its natural course?
You're stuck with it. Unless one of the cities becomes inaccessible (due to war or destruction) you'll have to sit on that caravan route until it expires. If the route gets plundered by barbs or another civ, you lose the unit entirely and have to build a new one.