Dwarf Fortress and
Faster Than Light
The respected wikis:
DF and
FTL.
I also recommended two Something Awful Lets Plays for those unfamiliar:
Boatmurdered for DF and for FTL a
video.
Now... on with the...
The Rouge Federation
The once mighty Galactic Federation shrank and lessened by method of a bloody civil war with a power rebellious force, whose usage of drone warfare and diplomatic ploys with the races of the Federation allowed for a great weakening of the federal government. Indeed the Galactic Federation has retreated most of its forces to a single sector. Yet the rebels were not unbeatable...
Although the rebellion was eventually crushed the Galatic Federation suffered too much to handle. The weakened power had indeed faced with a greater threat than the rebels; a lose of sovereign dominion. The once powerful force had faced itself a fallen power, that would struggle to rebuild. Death was not to be ultimate however for the dissolving the federation came with a voluntary arrangement that saw a successor. Yet the Second Galatic Federation itself would fall into nothingness as a second great civil conflict was possible to emerge... yet things were not be...
During this time a vessel discovered a world larger and more lively than other worlds in the Federation. A quick scan (thanks to the slug's psyche senses) showed the planet had intelligent live. Yet the investigation team of 4 veterans, a mantis, a rockman, a slug and a human, were not to return to the ship. It came clear the world was dangerous, filled of aggressive beasts, larger than could be though monsters, bronze collosues and... civilizations most unusual.
Humans had somehow settled on this world but they in a Medeival status...
Then there were the elves, who on first signting were keen looked at for their guardianship of the woods... till it was discovered the cruelities they would act on those who hurt woods, including cannibalism.
There was also goblins, whom were more vicius than even the mantis.
But then... there were the dwarfs, who would make up the venture's lost.
The Dwarfs had developed civilizations of booze and industry. They were quite adventures, creating fortresses to use as foundational holds for mining and other harvesting operations. This often came with danger. From the surface they faced goblins desiring to seize their fortress (plus children), elves angry about being offered wood, humans supicius about their missing merchant, other dwarfs often through a berserk state, wonderinb monsters such as the minotaur, titans, the undead and
"the kings of the beasts" such as unicorns, giant dingoes and giant sponges. They also faced dangers from digging to the underground, such as giant spiders, forgotten beasts and fire imps. Some even were said to have... "reached the bottom." The truth?
Anyway the Federation made attempts to bring the world under their dominion, managing to get the humans on the planet to join voluntary and convinced the dwarfs through promises of more worlds to dig in. They also manage to "pursued" the elves to accept federal dominion and managed (through the martial strengths of both the mantis and rockmen) to convince even the evil bend goblins to agree. Even the kobolds, a endangered species, were placed into federal care.
Of course the world itself would have a special status in the federation; it was litarally caterogorised as "untameable" with fears of the dreaded necromancers and beats of the night that lurked on the world.
Eventually the federation in its decline took a new face inspired by the dwarfs; of a renewed and industry. Hence the now "Rouge Federation" was forged.
Humanity's dominion in the federation declined even with the humans from the dwarf's home world as the other species began a grow. The dwarfs found themselves a perticully powerful pace for their industry and commitment to adventure, becoming friends with the mechanical engi and the warrior rockmen, while the slugs found another species to
greedily exploit trade with. The zolten found the elves unusual and a raiser of ethical debate. The goblins found comradeship with the violent mantises, while the crystal isolation were interrupted only by complaint of kobold thievery.
In the end the universe was to face a new series of dangers: the Rouge Federation.
Make Up
The Rouge Federation is made up of the following species: crystals, dwarfs, elves, engi, goblins, humans, kobold, mantis, slugs, rockmen and zoltan.
Crystalmen: the second most rarest species, they are a subset of the rockmen whom who rejected their species' violent ways long ago. Isolative they are known for their power to "lockdown" (cover a room in crystals, to keep the doors shut...) as well the similar physical skills to the rockmen and a reduced suffocation damage, although they are slow and lack the rockmen's fire resistance.
Dwarf: "intelligent" alcohol-dependent, industry focused humanoids. They tend to live in mountain fortress, evident in their skills in mining, metal working, masonry and other applications of craftsmanship. Renewed traders, with friendly relations with the humans, a so-so relation with the
hippies elves and a hostility towards the baby
saving snatching goblins. Are able to enter a martial trance when facing multiple enemies to the determent of said enemies. Are also prone to berserk against their own comrades, especially if denied alcohol.
Elves: medium sized creatures with a bizarre commitment to trees. Known to get aggressive to any who try to trade them wood. Known to consume the flesh of other species and their own kin. Often hated, with the notable expectation of the elven king of dwarfs;
Cacame Awemedinade. (warning: language)
Engi: a mysterious mechanical whose bodies are made from trillions of nanomachines and who process excellent engineering skills. Not as rugged for combat as other species. Despite being mostly made up of nanobots, Engis can still suffocate and die from lack of oxygen. The many scientific anomalies of the Engi have confused and sparked debate between human scientists for years, as they argue incessantly over whether the Engi are actual organisms, or sentient machines.
Goblins: intelligent, evil aggressors that live in mountains and are the main opponent of the dwarfs. Infamous for kidnapping the children of other races, whom they bring us as goblins. Known to recruit trolls, cave crocodiles, cave dragons and other beasts for sieges. That said they can often claim to have merciful aspect, such as saving dwarfen children from the fates of the dwarf fortresses and the sieges could be argued to be a method of mass killing to avoid the more horrific fates the dwarfs may suffer, especially from the underground.
Humans: was the most common species in the federation. Process no special abilities nor weaknesses, while
their medieval counterparts are known for their siege tactics.
Kobolds: a endangered thievish species.
Mantis: a vicious, destructive, opportunistic warrior race. While humans and most other species have manufactured handheld weaponry to utilize in combat, the Mantis usually default to their agility, and sharpened exoskeleton appendages to tear through their enemies, and their skill as warriors goes almost unchallenged in 1v1 combat. The Mantis also possess extremely acidic saliva which can burn through flesh and melt most metal alloys.
Slugs: the third rarest species. Native to a nebula system their eyes are underdeveloped, instead "seeing" through method of evolving unique psychic abilities. While not as aggressive as the Rockmen or the Mantis, Slugs are very, very greedy, and are known to prey upon ships that wander into their home systems, as well as resort to piracy in other systems.
Rockman: as hard and rugged as solid rock the warrior rockmen. Tend not to be adventurers, desiring to stay in their own borders but there are plenty of expectations. They are fire immune and strong but slow.
Zoltan: an enlightened species who are close allies of the engi. Their bodies composed of pure, harnessable energy that they often use to help power ship systems. This has influence their engineering, allowing for the development of special shields that can absorb damage, abet till it receives enough pummelling to vanish. They are a peaceful species, not physical suited for combat.
Note: the game FTL did not give much info on the political system of the Federation but it is quite quasi federal (more or less), while the feudalism of the dwarfs and their fellow Medieval species have to be considered.