tootall_2012
King
- Joined
- Feb 11, 2012
- Messages
- 923
Hi Cyrion,
Thank you for your advice. Here is my feedback:
That's a very interesting idea, though as you indicated, I would have to adjust the unit's stats to offset the 'Ships caught in port' penalty that naval units receive when attacked in port. I hope the penalty isn't so severe that no amount of unit tweaking will offset it. I will have to test it.
The other problem I might have is that not all my bunker units are placed in cities. There are some that are placed on land tiles to block Allied movement and I don't think you can place naval units on land. I might have to create 2 types of bunker units in that case, which means I would have to review my unit list.
I noticed during my testing that the bunker units weren't always the first unit the AI choose to use to defend when I attacked a city that had a combination of bunker/ground units. This surprised me because I thought the game was always supposed to select the strongest unit to defend first.
That's how I originally set up the bunker units, i.e. homed to the outer islands. But when I found out the AI kept moving them from the original cities they were set up in, I gave up on that idea as it became pointless.
Thank you for your advice. Here is my feedback:
unmovable bunkers: why not make them naval units with 0 move
That's a very interesting idea, though as you indicated, I would have to adjust the unit's stats to offset the 'Ships caught in port' penalty that naval units receive when attacked in port. I hope the penalty isn't so severe that no amount of unit tweaking will offset it. I will have to test it.
The other problem I might have is that not all my bunker units are placed in cities. There are some that are placed on land tiles to block Allied movement and I don't think you can place naval units on land. I might have to create 2 types of bunker units in that case, which means I would have to review my unit list.
Only problem I can see is: do the naval units defend only after all ground units have been killed, no matter what their stats are?
I noticed during my testing that the bunker units weren't always the first unit the AI choose to use to defend when I attacked a city that had a combination of bunker/ground units. This surprised me because I thought the game was always supposed to select the strongest unit to defend first.
bypassing the outer islands: if those unmovable bunkers in Japan proper are homed to outer islands cities, then bypassing those islands might be less interesting...
That's how I originally set up the bunker units, i.e. homed to the outer islands. But when I found out the AI kept moving them from the original cities they were set up in, I gave up on that idea as it became pointless.