Dawn of a New Era v4.00
Changelog of 2014-04-01
DoaNE v4.00
CIVILIZATION
# Caravels and Carracks are available to everyone,
# Every nations begin with Caravels and Carracks,
# Changes on starting units of nations :
- - - English: the colonist soldier is replaced by a veteran soldier,
- - - Italians: the hardy pioneer is replaced by a carpenter,
- - - Portuguese : the colonist is replaced by a expert fisherman,
# Production bonus of crosses for English,
# Negotiation bonus for contracts for Italians and Dutch,
AGRICULTURE
# European plants (coffee, sugar, indigo & wheat) are available from the beginning of the game,
# The King gives only an agronomist for the discovery of local plants(rather than European) at the founding of the first colony,
EUROPE
Tab "Captaincy"
# Ability to remove several ships at the same time in a convoy and to create a new group,
# Ability to merge two convoys
# Ability to assign a ship or convoy to a trade route,
Tab "Ships"
# Display the level of free navigation crew when boarding a ship,
# Advanced war ships are no longer manufactured in one turn (frigate (2 turns), war galleon (3 turns), man-o-wars (5 turns))
Tab "Immigration"
# Ability to schedule the boarding of settlers to the colonies through automatic convoys
MILITARY
# All the units, that launched an attack with more than 50% of success rate, will withdraw in case of defeat,
SHIPS
# When boarding manual resources in the colonies, the popup of loading is no longer count warships cargos.
# The merchant ship is no longer available in the era 1,
# Speed increased of ships by 2 points,
WAGON TRAINS
# Speed increased of wagon trains by 2 points,
# Military wagon trains can no longer transport military units
COMMERCE & AUTOMATIC TRADE
# Adding 4 new screens to manage automatic routes between the colonies and / or Europe:
--- List of trade routes,
--- Creating trade route,
--- Management of a trade route,
--- Assignment convoys (adding transports)
Common points for land and sea transports:
# Ability to define resources to export to the colonies (or Europe for ships)
# Ability to define resources to import from the colonies (or Europe for ships)
# Ability to assign, as necessary, wagons or ships to a road,
# A wagon and / or ship can perform exchanges for the same route, both in import and export,
# Ability to schedule stopping of an automatic convoy to its next destination,
# Automatic convoys can be merged even if they are not on the same box (one of the two wait another convoy in a port or colony)
# Unit button of wagons, ships or convoys automatic in movement are no longer visible in the background,
# Can not disable an automated group by accident (required to click on a symbol in the background)
# Ability to force automatic transport in war time,
# Statistics provided for each trade route (amount of gold earned, capacity convoys, fill rate, imported & exported resources ...)
Management options for the resources transfer.
Peculiarities for land units Colony / Colony:
* * Specific options for each trade route
# Ability to define resources to import from another colony (total and per turn)
# Ability to define the precise amount to be sent to another colony (in "one shot" or by turn)
# Ability to ensure the needs of the client colony
# Ability to set maximum stock in the client colony
# Ability to set the minimum to keep in stock the sending colony,
# Ability to define resources in the sending colony
# The above points are applicable for the import,
Peculiarities for sea units Colony / Europe:
* * Specific options for each trade route
# Ability to export the entire stock to Europe,
# Ability to define the exact amount to send in a colony (in "one shot")
# Ability to set the minimum amount to keep in the sending colony
# Ability to conserve resources at the forwarding colony
# Ability to define the exact amount of resources to buy in Europe (overall and per turn)
# Ability to automatically embark European immigrants to the colonies,
* * Specific options for each fleet
# Ability to choose the seaway you want for automatic convoys
# Ability to set automatic repair of a convoy
# Automatic resupply in ammunition of warships in passing in Europe or in the colonies (default)
NEW ERA
# Added the era 4, which unlocks the ability to declare independence,
# Added new conditions for the transition to the era:
--- Religious Influence
--- Land discoveries
--- Minimum number of soldiers in each colony,
--- Minimum number of citizens in each colony,
# Fixed: The explorers no longer count as defenders of a colony,
NEW WAYS TO WIN
# 3 new ways to win added (ideal for multiplayer games)
--- First nation to reach the era 2 (Game playable in 1h30/2h00),
--- First nation to reach the era 3,
--- First nation to reach the era 4,
# The number of colonies required in the criteria for victory era is the same for all players,
# The condition "by turn minimum game" is no longer required to enter the selected era of victory.
FEES & TAXES
# Steady increase in taxes during the game,
# Impossible to refuse the demands of the king,
# The king can ask us larger donations of money,
COLONIES AND BUILDINGS
# The construction of buildings of a bygone era is reduced by 50%,
# Add +1 of food on sea plots,
# Add +1 of food for each dry-dock development,
# Decrease -1 of food on fish and crabs bonuses,
BONUSES
# Increase the frequency of bonus fur ,
# Increase the food given by the deer,
REVOLUTION
# Decrease the number of Man-o-Wars the king,
# Added frigates and galleons of war in the king navy,
NATIVE VILLAGES
# Every villages produce now resources,
NATIVE BEHAVIOR :
# In war time, natives do no longer destroy roads located outside our territorial influence,
MISC
# The cancellation button of unit motion no longer appears in the background,
BUGS FIXING
# All cargo ships boarded the king troops,
# The shipyard can not be built without the improved dry dock
# Lodges and mines can be destroyed,
# The hospitals birth rate is reduced,
# The ships used are less expensive depending on the level of play of the player,
# Fixed a OoS in multi-players game for the transfer of resources in European warehouses,
# Eliminate crash when deleting a human player during a game in multi-players,
# Fixed bug management territorial influence when leaving the window