Please, please, please, please, please remove 1 unit per tile. Frankly, it just doesn't work in a Civilization game. In Panzer General, yes but in Civilization, no.
It destroys the game pacing since you have to adjust build times and tile yields to accommodate it. Plus, the AI is incapable of using it. It is much easier for the AI to use stacks effectively. Above all else, get rid of one unit per tile. It's an absolute must.
As for other things, first of all, make Civ VI 64 bit. Not only will the game be stunning but it will be infinitely more moddable. So many possibilities will be open.
Global Happiness should also be removed. It makes zero sense thematically and it is a cumbersome system overall.
Keep the variety of Civilizations. Venice, Indonesia, Assyria, etc. are very interesting. This was very well done.
City States are an excellent addition to the franchise and offer so many intriguing possibilities.
Religion and Trade were done pretty well, as well. Definite keepers with perhaps a few minor tweaks.
Keep the strategic view. It helps people with poor eyesight and can allow the game to be played on slightly less powerful computers.
Social policies are fine as well as the tech tree. These were done well.
Bring back random events but make them optional to play with if some people don't like the randomness. It adds to the flavour and helps with immersion for many, however.
Anyway, looking forward to Civ VI.
It destroys the game pacing since you have to adjust build times and tile yields to accommodate it. Plus, the AI is incapable of using it. It is much easier for the AI to use stacks effectively. Above all else, get rid of one unit per tile. It's an absolute must.
As for other things, first of all, make Civ VI 64 bit. Not only will the game be stunning but it will be infinitely more moddable. So many possibilities will be open.
Global Happiness should also be removed. It makes zero sense thematically and it is a cumbersome system overall.
Keep the variety of Civilizations. Venice, Indonesia, Assyria, etc. are very interesting. This was very well done.
City States are an excellent addition to the franchise and offer so many intriguing possibilities.
Religion and Trade were done pretty well, as well. Definite keepers with perhaps a few minor tweaks.
Keep the strategic view. It helps people with poor eyesight and can allow the game to be played on slightly less powerful computers.
Social policies are fine as well as the tech tree. These were done well.
Bring back random events but make them optional to play with if some people don't like the randomness. It adds to the flavour and helps with immersion for many, however.
Anyway, looking forward to Civ VI.