Rotten_Termato5
Chieftain
Thanks God-Empire (-_-)
What are the exact mechanics behind how much beakers bulbing a tech gives?
I switched to representation and my scientists still produce +6 beakers instead of +9. On the other hand I received happiness bonus. Where is the problem?
I switched to representation and my scientists still produce +6 beakers instead of +9. On the other hand I received happiness bonus. Where is the problem?
1) What is the most effective number of settled great generals in one city?
3) Where to settle academy? In your cottage city or in GP farm? (hybrid) I usually see players build their academy in which ever city has highest beakers output at the moment (capital). Better is to have a bonus now then later?
4) If your capital is GP farm, will you run Bureaucracy anyway? Just for hammers boost? Trade routes commerce benefit from Bureaucracy ? (I believe, yes)
Why is it that sometimes you cannot build a palace in a city? Once I wanted to move my capitol, but the palace was not available in the list. I also checked that the city did not contain 2 national wonders, if that counts.
3) Very insightful comment. One more question: Do you burn more then one scientist on Education?
4) I pretty often use my capital for at least 1st or 2nd GP. What to do with heavy food capitals (and desert all around); more extremely, what to do with coastal capital with 3 crabs and 2 fishes? Cottage them anyway, or specialists?
5) Yes, I know Duns obsolete with Rifling, but I'm patiently trying to find some ways to use it, even if it's silly one.
6) So, that's the way?! I've always hoped for an easy Chemistry bulb. But it seems, it's hard one. Anyhow, I'll try to get Rifles from Lib for the first time. Will AI trade Nationhood easily (while I'm heading for Rifles) (I usually play with 'no trade brokering')?
a) What to build earlier: Great Library or National Epic. I often find myself building NE first (for 100%) and then GL. Is this stupid? I delay my tech trade and I may even loose a wonder race. Those 2 scientists produce 6 GPP (+2 wonder itself) which is usually 100% boost over your 2 initial library scientists and the Pyramid.
b) Forumers talk about REXing. I usually go for 6 or 7 cities which are enough for my (warmonger) plans. What are the benefits of 8+ early spammed cities. (Monarch or +)
c) What to do when you are boxed in a corner (space for 3-4 cities)? No horses and Hammurabi nearest one?
d) Is medieval warfare in a disrepute as really barren? Do any experienced players wage (effective or fun) wars it that age? What's the formula? Lot of trebuchets? What are knights good for?
Why is it that sometimes you cannot build a palace in a city? Once I wanted to move my capitol, but the palace was not available in the list. I also checked that the city did not contain 2 national wonders, if that counts.
3. I usually only create 1 Great Scientist until Education, because I play for HoF, so my usual start has at least 1 Gold + a nice river to cottage. By that, I got so much research, that I reach Education very early, leaving only room for 1 GS. I would burn 2, if I was playing more food-heavy starts with less commerce.
So in all your games you start with a gold mine and a nice cottagable city? Why is that?