<Nexus>
Traveler of the Multiverse
Yes, but how satisfied would you be if no one else would play your mod?I understand that the food/fuel system can require a lot of micro management and that there are simpler ways of simulating something similar. But, in my opinion, if the system was any simpler, it would not be realistic enough for my tastes.
Yeah, the illness of every modder and modder-wannabe. We all have more ideas than the ones that really work&funHowever, I understand that it's probably more fun in my head, than in actual Civ.
I think it could be solved by this way: If an army is outside of its culture, the game checks for connectedness the same way as it does for cities. If it is not connected (surrounded by enemies and impassable terrain) than it start to starve/runs out of fuel.I've heard people propose a food/fuel system where the food/oil is stockpiled globally, similar to how gold is. And then the units automatically consume from that stockpile. That would save on a lot of micromanagement. It would be realistic in the sense that your army size is limited by food and fuel needs. One oil resource shouldn't be enough for an infinite amount of tanks. However, this simplified system doesn't account for logistics. How are units supplied? Not to sound patronizing, but do they magically siphon food from a stockpile stored in another dimension? The only solution to this that I can think of is if you have units treated kinda like moving cities where the computer would check if the unit is connected to the capital each turn. If the unit is not connected then it can't connect to the global stockpile. It sounds like it would slow down turn times a lot tho.
Still, you would have to teach the AI to surround enemy units.
And as for the AI thing. Yea, it would probably be nearly impossible to teach the AI the food/fuel system. But I plan, don't know if this is even possible, to have a lot of these features affect the human player only. The AI will play Civ normally, while the human player will be playing a much more complicated game. I understand that that sounds really unfair.
Not only unfair but immersion breaking too. These type of solutions (different rules for the AI and human players) in general greatly decrease replayability of any game. It maybe fun in the first few games, but gets annoying and upsetting quickly.
But my greatest concern is if we will ever see that as a mod? I mean that it's quite common to see someone posting "I will do this and I want to do that..." and than disappears without anything complete.
So I advise to stop just posting about your ideas and start modding, publish it and than let's see how it works