Community Patch - How To Install

I really hope that this idea get implemented in the [WIP] Cities in Development.

Well, I tried Revolutions some time ago, and the idea is more or less already in Cities in Development: if the Loyalty of your city falls down, it will contribute towards a meter, which, when filled, can spawn rebels or even the city itself can defect to Barbarians. It's really well polished and balanced, and it's incredibly fun! ^_^
 
Hi All,
I would like some clarification regarding the installation procedure as I am not clear on
a couple of points.
1) Does one actually delete the Cache folder, Moduser Data folder, and Logs folder,
or does one just delete the contents of the above referenced folders?
2) Re:EUI, In order to use EUI when not using Community, should I use the EUI version
of Community or the stand-alone version of EUI?
Perhaps someone can clarify these items for me.
Thx for your help.
 
Hey, this isn't an installation question but it's a pretty quick one.

I'm not sure whether this comes from EUI or CBP, but I think I remember seeing somewhere that you can disable the Gold Purchase display for Units and Buildings being how much your gold is missing. I would rather have the full Gold Costs displayed again. How do you do this?
 
Hey, this isn't an installation question but it's a pretty quick one.

I'm not sure whether this comes from EUI or CBP, but I think I remember seeing somewhere that you can disable the Gold Purchase display for Units and Buildings being how much your gold is missing. I would rather have the full Gold Costs displayed again. How do you do this?

That's an EUI feature - there are fixes on that thread.
 
Hello, I been playing the Ottomans and their unique ability ( gain food, science, production for internal trade routes) doesn't seem to be working. I'm playing with JFD's CID and RtP.
 
I want to use the new spy missions (damaged buildings, fomenting rebellions and so on). Do I need to install CBP or this functionality already exists in CP?

You'd have to manually activate the code in the CP to do this. Easier to just use the CBP.

G
 
Alright, apologies if I ask a question probably minged before, but I have deleted Community patch files in the two areas I found them: The Civ V files and found some more somewhere else, I previously had them disabled, but the HUD and UI still act like I have the files, and since they're missing... the HUD and UI are completely destroyed. May I PLEASE get some help with this? Or a redirect to any previous instruction you might have given in the past? :confused:
 
Alright, apologies if I ask a question probably minged before, but I have deleted Community patch files in the two areas I found them: The Civ V files and found some more somewhere else, I previously had them disabled, but the HUD and UI still act like I have the files, and since they're missing... the HUD and UI are completely destroyed. May I PLEASE get some help with this? Or a redirect to any previous instruction you might have given in the past? :confused:

Delete UI_BC1 from your DLC folder.
 
do i need the 18th of March version of the Community patch to use JFD's mods?
 
do i need the 18th of March version of the Community patch to use JFD's mods?

I think nobody else than JFD himself will be able to tell you that. I think upgrading wouldn't hurt you, but beware - new versions of CP aren't usually compatible with saves from previous versions.
 
Не подскажите, поддержка Русского языка в Community Patch Project нету?!
 
Hi, played CBP(beta from 14\3) with a friend and we encountered some gameplay problems:
- Why does the city has so many HP? At the start of the game it is quite difficult to take such a city
-Why does Catapult need an iron?
These 2 facts are making war difficult at the early stages of the game. Maybe we are doing something wrong, if so, can you suggest any early-war tactics?(We played on prince)
 
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