Sparth
C2C Team Member
- Joined
- Oct 6, 2013
- Messages
- 2,314
No idea what u just said, sorry??
Map scripts are in python (.py) and you can edit these parameters using any text editor.
No idea what u just said, sorry??
In general (not sure if this affects every map script):No idea what u just said, sorry??
Hmm maybe the random seed is/was causing the CTD. No idea myself
I'm using the version 36 downloaded from moddb a while back.
I could call myself experienced but I'm not, eventhough I've been playing Civ4 many years I've always sucked at it (sucked at strategy / RTS games in general lol). Usually been playing on Warlord and barely beating Noble on vanilla games. My only victory condition is Conquest.
(PS. I've been getting familiar with the DLL sources in the past few days, any specific pieces of code or such that ThunderBrd want me to take a look at for any errors or mistakes? Should I PM TB or where should I post about these kind of DLL related questions?)
In general (not sure if this affects every map script):
1. Find your CIV4WorldInfo.xml file. Mine is located at C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos36\Assets\XML\GameInfo.
Yes PM T-brd and he can give you specifics. He just posted he needs to look at some Tags for streamlining/making more efficient. Any Help you can provide him would be a Big Big Help and we All would be very appreciative. Thanks.
JosEPh
You should change Caveman2Cosmos36 to Caveman2Cosmos. Remove the "36".
Not using Caveman2Cosmos will cause problems ingame.
Any idea what problems? Haven't noticed any.
Any idea what problems? Haven't noticed any.
Again to everyone, PLEASE name ur playing folder to "Caveman2Cosmos", otherwise u will get errors, maybe not right away or even quite a while BUT sooner or later u will have errors, so again PLEASE, Caveman2Cosmos, MUST be the name NO MATER WHAT. .. SO
Any idea what problems? Haven't noticed any.
Some have reported user interface issues. It's also infuriating to debug a game saved on a mod folder named other than the norm. Adds hours to the task.
Yes PM T-brd and he can give you specifics. He just posted he needs to look at some Tags for streamlining/making more efficient. Any Help you can provide him would be a Big Big Help and we All would be very appreciative. Thanks.
JosEPh
Wow... that could be a major breakthrough! Fascinating.Alright thanks but there's gonna be a small delay.. I got interested some time ago about the ~4gb memory limit because of 32bit apps. I searched my old C++ programmings from ages ago and found my old DLL hook code which I'll try to modify for Civ4. So I can do DLL injection on Civ4 to run my custom code, more specifically load all the DLL files or the mod's DLL file to a shared memory map in RAM.
So the hook process will have 4GB RAM for those required DLLs to use and will free Civ4 process' memory to basically use total of ~8GB RAM.
I have a basic plan designed.. it should be possible, maybe.. in theory
I've seen it done on few other games without access to the game core's source
But I assume it'll be against TOS though
Wow... that could be a major breakthrough! Fascinating.
You'd have to check with firaxis or the forum admins. I can't be sure of what you can and cannot get away with there legally.
Thanks, I'll contact them. I tried to search for forums rules but didn't find any or I'm blind.. Where are the rules?
Thanks, I'll contact them. I tried to search for forums rules but didn't find any or I'm blind.. Where are the rules?