Vital Brasil
Chieftain
Hi ! First of all, i would like to thanks Esvath to keep this awesome mod alive. Was a great surprise to find out there are still wizards taking care of it =)
I am having a blast playing the 5.0 version. So far, after a time victory game, had no crashes, and had a surprisingly balanced experience (at least in comparisson with previous versions and with other FFH2 mods). But there are still some bugs and inconsistencies in the game that i would like to point out.
I played a game with Calabim/Octopus Overlords/Evil and just started a game with Ljosalfar/ Fellowship of Leaves/ Neutral.
Regarding the first game, i noticed that i can cast the Drown Miracle on everything (undeads, demons, ships...), and that the global enchantments Armageddon and Malediction of Fear do not seem to be working.
Regarding the second game, i am receiving an adventurer unit at the beggining of the game, as ljosalfar.
I also noticed that i can’t find food resources on grassland anymore (not sure if intended) and that the A.I is not searching many relevants Technologies before delving into the Future Technologies. In my first game, the Lanun, for example, skipped many military techs and thus, crippled their own army.
And just to finish, i think that the beast lord class is by far the most useless class in the game. We can capture animals anyway just by getting the ranger guild, and if you don’t have this guild, why would you want to capture animals ? They are weak and will “eat” your army slots pretty fast.
So my suggestion, would be to remove from this class the chance to capture animals, and add an aura to it that Works only on animals (not sure if that’s doable), and that gives some nice buffs, like immunity to fear, x% of strenght and/or +1 movement point.
My Ljosalfar rangers would love it, and this would enrich the game as a whole, by adding new options of gameplay and strategy.
So, i hope i could make myself clear, despite of my limitations with the english language.
Thanks again to breath life into this mod !!
I am having a blast playing the 5.0 version. So far, after a time victory game, had no crashes, and had a surprisingly balanced experience (at least in comparisson with previous versions and with other FFH2 mods). But there are still some bugs and inconsistencies in the game that i would like to point out.
I played a game with Calabim/Octopus Overlords/Evil and just started a game with Ljosalfar/ Fellowship of Leaves/ Neutral.
Regarding the first game, i noticed that i can cast the Drown Miracle on everything (undeads, demons, ships...), and that the global enchantments Armageddon and Malediction of Fear do not seem to be working.
Regarding the second game, i am receiving an adventurer unit at the beggining of the game, as ljosalfar.
I also noticed that i can’t find food resources on grassland anymore (not sure if intended) and that the A.I is not searching many relevants Technologies before delving into the Future Technologies. In my first game, the Lanun, for example, skipped many military techs and thus, crippled their own army.
And just to finish, i think that the beast lord class is by far the most useless class in the game. We can capture animals anyway just by getting the ranger guild, and if you don’t have this guild, why would you want to capture animals ? They are weak and will “eat” your army slots pretty fast.
So my suggestion, would be to remove from this class the chance to capture animals, and add an aura to it that Works only on animals (not sure if that’s doable), and that gives some nice buffs, like immunity to fear, x% of strenght and/or +1 movement point.
My Ljosalfar rangers would love it, and this would enrich the game as a whole, by adding new options of gameplay and strategy.
So, i hope i could make myself clear, despite of my limitations with the english language.
Thanks again to breath life into this mod !!