I was thinking about Byzantium actually.
That's one of Tradition's draws/niche. I think not.It's more of a whining cry than a valid question, but is it possible for Progress civ to keep up with a Tradition one in the pursuit of ancient\classical wonders? Because no matter what i do, Tradition seem to always win in wonders on the same starting position.
Hi, sorry for the noob q, I have BNW and GAK but I don't have the leader or wonder packs, will this mod not work for me?
Get stones or marble. Beeline to the wonder's tech. Start production of the wonder immediatly. Focus on production in that city. Chop one or two forests. Somehow, manage to keep up in policies. For Classical, try to pick Holy Law founder belief. Tradition has an advantage, yes, but you can still get some wonders if you really try.It's more of a whining cry than a valid question, but is it possible for Progress civ to keep up with a Tradition one in the pursuit of ancient\classical wonders? Because no matter what i do, Tradition seem to always win in wonders on the same starting position.
10% on standard map (tooltip in top-left corner shows you).How much does each city increase tech cost? I'm trying to figure out the value of puppets and when to keep them.
I'm playing in huge and don't see the tooltip, which is why I'm asking. Tectonic map script. Is that an issue that could be map related or modpack related? I'd be happy to submit it as a real bug, but I'd also like to know what the cost is on huge. (I think 2.5% based on the city I just took, but I'm pretty horsehocky at math and probably messed up.)10% on standard map (tooltip in top-left corner shows you).
I'm playing in huge and don't see the tooltip, which is why I'm asking. Tectonic map script. Is that an issue that could be map related or modpack related? I'd be happy to submit it as a real bug, but I'd also like to know what the cost is on huge. (I think 2.5% based on the city I just took, but I'm pretty horsehocky at math and probably messed up.)
Thanks. Guess that was either changed or added in EUI.
On a related note, is the cost increase additive or multiplicative?
Okay, so additive. If it was multiplicative 3 cities would be 33.1% more, and scaling upwards with more cities.
Thanks man.
Given that this has been increased over vanilla, I take it this had a lot of discussion. I'd trust you guys on balance over myself.
It does feel bad though, especially given that you don't get 1 science per pop automatically anymore.