I wanted to start a conversation about the relative balance between the guilds.
I feel that some are much better than others right now, Esus especially is pretty weak for an early game pick. I'd like to see it get the bonus to cottages earlier. Perhaps on the first or second tech. A lot of the unlocks in this guild are tied to the city infiltration unit, and that is HIGHLY situational especially since the mod puts so much dangerous empty space between starting locations on the average map.
I like the end of the game units in Esus, though I would rather get one of those units early since most other guild unit unlocks are much earlier in the game. I've usually won by the time I can access a shadow rider or shadow.
So what I think Esus should get:
I feel that some are much better than others right now, Esus especially is pretty weak for an early game pick. I'd like to see it get the bonus to cottages earlier. Perhaps on the first or second tech. A lot of the unlocks in this guild are tied to the city infiltration unit, and that is HIGHLY situational especially since the mod puts so much dangerous empty space between starting locations on the average map.
I like the end of the game units in Esus, though I would rather get one of those units early since most other guild unit unlocks are much earlier in the game. I've usually won by the time I can access a shadow rider or shadow.
So what I think Esus should get:
- Earlier Access to the cottage yield, perhaps by moving the current yield increase, perhaps by providing it twice.
- Move the shadow unit earlier in the tree, but reduce the power so that it fits the earlier access
- Some upgrade that let's you steal guild techs with the infiltrator would be awesome!