WW2-Global

Please make Finland's coastal defense stronger.
As I said in my play test the Soviets punched through them in 1 turn with 0 losses.
Give Finland mines.

Equuleus,

Its a good idea that will be implemented.

"One more thing please get rid of pollution. In my play test as Germany it is getting a little annoying."
Equuleus

Probably its not possible to get red of pollution 100% in Conquests.
However I have done what is possible to reduce it as much as possible.


Rocoteh
 
EDIT:
Week 36, 1939
At this point in time I am fortifying all of France for the invasion of Germany that is imemenent. At this point I am bombing Germany's railroads to slow their advance and hopefully cripple them from attacking me frontally.

Though as I look into Africa at my towns that I own. I can't expand them past 1 citizen (in the desert region), a little infuriating but I think this is to simulate low population in Africa since there was little if no real production coming from this area, just support for military.

I have found that cavalry were of no use to me so I disbanded them to convert the shields into something more useful than a person riding a horse in an era of guns and bombs. It can be best described as suicide IMO.

I don't like how the French didn't have a variety of troops to pull from unlike the Germans did or the Americans or British. Is this how it was in real life? I guess it is seeing how they were defeated in WWII.

I have to stop here because I just had my wisdom teeth pulled about 9 hours ago, which was a barrel of fun.

Drivebymaster,

On Africa:

Yes you are right.
The industrial base was minimal.
That was also the case with production of weapons.

On France:

France never had a chance to survive beyond the summer of 1940.
Most historians agree on that.
That is the main reason to why there is not have a variety of troops
to choose from with regard to France.

Thank you and welcome back.

Rocoteh
 
Equuleus,

Thank you for the report.

"Conclusions
1.Finland needs better coastal defenses.
2.Give mines more HP.
3.The Belgium garrisons on the French-Belgium border block the French from sending troops into the Low Countries.
4. The Norway-Denmark coastal defense ships are too strong, replace with Light Coastal Flotillas.
5. Cut off the tip of Denmark of the Swedes do not block the way to Norway.[They just put a destroyer there and do not move it.]
6.Give the Dutch better defenses.

7.New house rules.
Germany cant invade Low Countries until week 1 1940.
Germany cant declare war on the soviet union until week 20 1940.
Russia may not invade Poland."
Equuleus

1-2.

Changes have been made with regard to that.

3.
Playtests of earlier versions of the scenario showed that this was
the best solution though.

4.
In theory these ships were strong.

5.
I will look at it.

6.
The current Order of Battle is correct.

7.
Players of the scenario should choose whatever house-rules
they think are relevant.

The campaign in Norway:

Seems like you won it with a minimum of losses.

The Eastern front:

No active play from Soviet-AI so far.

Thank you and welcome back.


Rocoteh
 
Germany Semi v2.4

End 1940 report

Game progressing slower than 2.2 because of production adjustments in game (no mobilization) yet it is just as much fun. I did my usual defensive position vs France and attacked Russia after Poland was taken. Russia must not allowed to be developed. A hint to others - destroy all Russian roads to slow their ability to bring reinforcements to the front. Obvious but very effective.

My initial thrust was in the North because quite frankly I hoped the Russians would take my Southeastern allies (I covet those cities). Yet the Russians never made a counter-thrust. I held a line (from N) Riga, Vilnius, Minsk, Brest-Litwosk and Lwow at year end. I had stopped at Minsk, declared peace and then went West.

At year end I hold all continental low countries and France with an attack planned on Gibraltar and then theh South on the Eastern front to straighten my lines.

Russian T34s have arrived on the scene but Luftwaffe destroys them.

British air power annoying but no real threat. British fleet not seen for many weeks. I am building invasion fleet for the future.

Japanese not making much progress. Americans still hold all of Phillipines and Guam. Chinese have only lost a few cities. Even Communist Chinese have only lost one city. Perhaps my Russian wars have the Japanese looking north.

Italy still holds the three East African cities.

I have rewritten my readme on the next post for your consideration. Please make sure I am right!
 
Rocoteh - for your consideration -

WW2 Global is the result of many years of work by Rocoteh and active participation by many players. The goal is to give a realistic representation of the WW2 period on a global basis. To accomplish this Rocoteh has made significant modifications of the Civ 3 Conquests game. Each change has been extensively play-tested but everything is continually challenged and adjusted.

Many of these changes have been made to increase production and to make the scenario more realistic. Because of the extensive number of units and continuous development, the Civilopedia cannot be trusted but be sure to find out which planes give you "lethal" ability. You will learn most of the key unit capabilities via play – this readme is to give you highlights of significant changes to gameplay.

1. MOBILIZATION – Mobilization is no longer possible in version 2.4.

2. MULTIPLE POWER PLANTS – In Conquests you can have only one power plant (oil, hydro or nuclear). If you have one plant and build another the first power plant disappears. In WW2 Global you can have multiple power plants and their effect is incremental. More power plants equals more shield production.


3. In version 2.4 of WW2 Global there are NO ARMIES. Armies were eliminated because the AI does not effectively use them.

4. All infantry units have AMPHIBIOUS capability. Marines are available (in most Civilizations by automatic production) but not needed to attack from transports – any infantry unit can attack from transports – armored units cannot attack from transports.

5. POLLUTION can be cleaned up by one worker in one turn.

6. MARSH terrain cannot be altered in WW2 Global.

7. GOVERNMENTS are predetermined and cannot be changed in WW2 Global.

8. Production time has been dramatically increased for RAILROADS (at least your workers won't be worrying about pollution!)

9. In version 2.4, TRADE via air or sea has been eliminated. This was done to speed up loading time. However, it can have interesting impacts on your game play. Note that specific cities retain trading capabilities (noted with airports (normal airports will no longer give that mark on the map)). These cities are key to trade in large empires for intercontinental trade. If you have islands or a wide empire be prepared to adjust your game strategy. Key resource locations can make or break your production of important military units.

10. If you are in a locked ALLIANCE your scoring is based on the total impact of your alliance – take care of your allies!

11. In version 2.4 DRAFTING is NOT possible.

12. In version 2.4 you cannot STEAL technologies.

13. Various special wonders exist to automatically produce special flavor units. These exist within the major power cities.

14. Most cities have wonders with no effects. These were placed in order to reduce RAZING by AI. "House rules" require that the human player does not raze cities.

15. All governments have "paid labor" for hurrying production in WW2Global 2.4.
 
I go to turn on the auto save and what do I see..... It is turned on!
I turned it off awhile ago .I guess I turned it back on and forgot about it.
I look in the auto save folder and there it the save file.

I did reload last game do you want me to start a new play test with no reloading?
Or continue my play test at week 50?


Is reloading cheating?
 
Relaoding isn't cheating especially if you had done what you did...rather just keep playing and continue from there
------------------
Week 49, 1939 - Germany
* Lyon is taken from French control.
* Peace treaty is signed between Germany and Denmark-Norway.

Week 51, 1939 - Germany
* I am currently bombing all of France's roads and cutting off supplies. This will hurt me in the long run but this is the only way to beat France quickly in my eyes.

Week 52, 1939 - Germany
* Norway-Denmark have complained that one of my troops is in their territory, and I

dismissed them because they can't do anything to attack me.
* I declared war on Switzerland because Bern was (is) in my way of total domination.

Week 1, 1940 - Germany
* Bern is captured.
* Switzerland has been eliminated.

Week 2, 1940 - Germany
* Nothing new, just mobilizing to attack Marseilles.

Week 4, 1940 - Germany
* Marseilles has been taken from French control and is now under German occupation.
* Currently my U-Boats are sitting off of the East coast of the United States disrupting troop transport to the European theater. So far no American troops have been spotted in Europe...yet.

Week 5, 1940 - Germany
* Toulouse has been taken from French control. So far I am seeing a repeat of actual history, but I am doing it faster than how the Germans attacked.
 
The best way to destroy France is to blitzkrieg through the Low Countries.
I did reload but before 1940 I had all of France.
 
Reco do you want a new play test with no reloading?
 
"France never had a chance to survive beyond the summer of 1940.
Most historians agree on that.
That is the main reason to why there is not have a variety of troops
to choose from with regard to France."
Rocoteh

If France had better commanders I think France would have hold out much longer and maybe not fall to the nazis at all.

If they had more troops in the Ardennes they would not have been so badly out flanked.

I will start a play test as France Emperor.

Vive France!
 
Gattamelata,

Thank you for the report.

"Week 13, 1940:

The Japanese have razed Yenan. After much debate, we have decided to lend our support to our Communist brothers by securing their cities in the name of international peace. Chairman Mao may not appreciate this, but it is certain that our socialist brothers who labor under his rule will. We send our mobile units to Ulan Bator in order to prepare for a crossing of the Soviet/Chinese border near Lanchow. Estimated arrival: 6 weeks. We hope only that Lanchow can hold against the Imperial Japanese forces."
Gattamelata

It sounds like a very good idea.

"We send some Motor Rifle divisions to clog the road between Lanchow and Ansi so that the Japanese tank divisions will be slowed down. The Japanese will soon learn that a Right of Passage Agreement can be a mixed blessing."
Gattamelata


That is right!

On the campaign in China.

Very strong strategy and tactics from you, with a minimum of losses.

"Our motorized forces are in place near Damascus. We declare war on Turkey, and our army rolls across Turkey's southern border, stopping outside the gates of Adana. 17 T-34 divisions, 6 Cavalry divisions, and one Motor Rifle division are at Adana, with another 9 T-34 divisions, 14 Soviet Tank Divisions, and 9 Motor Rifle divisions on the road behind them."
Gattamelata

For sure an impressing force.

"We taka Adana with no losses. Our mobile forces then roll northward to take the heavily fortified city of Ankara, where we lose 3 T-34 divisions and 2 Soviet Tank divisions. Once Ankara falls, the unstoppable Soviet tide moves northward to take Samsun, at the loss of 2 T-34 divisions. A cavalry division scouts Istanbul, where we see an elite Fortress in place, no doubt the result of Turkey's war with Greece. We begin moving our eight Heavy Artillery divisions south from Kharkov. Istanbul will not be an easy mark. We move our remaining undamaged divisions into the mountains between Erzurum and Trabzon."
Gattamelata

Turkey with all its fortress-units should not be easy to conquer.

"We stop our 8 Heavy Artillery divisions in the Caucasus - rather than run our artillery all the way around the Turkish fortifications, we will blow a hole in the Caucasian defenses and take our artillery through that hole, saving perhaps two weeks of marching time. We mercilessly pound the Turks, who no longer receive reinforcement and resupply from Erzurum and Trabzon. Miraculously, we manage to punch a hole in the battered Turkish line at the cost of only one T-34 division. Our artillery will be at the walls of Istanbul in a week."
Gattamelata

Artillery should be crucial in a campaign like this.

"The British India Infantry divisions near Kandahar seem to have been given new orders, and begin marching back east to India."
Gattamelata

That can mean trouble.

"We prepare for our assault on Istanbul. A sixth wing of Pe-2 bombers arrives in Ankara. Our troops arrive at Istanbul: Eight Heavy Artillery divisions, 16 T-34 divisions, 7 Soviet Tank Divisions, 10 Motor Rifle divisions, and 5 Cavalry divisions"
Gattamelata

That should mean the end for Istanbul.

"Our railroad network connects Vitebsk to Moscow to Kharkov to Stalingrad. We have two railroad crews working: one will continue east from Stalingrad, building a "Trans-Siberian Railroad." However, it will stay to the south of the great forests, taking advantage of the sub-Siberian plains for faster construction. The planned route will connect Stalingrad, Astrachan, Aralsk, Semipalatinsk, Kondo, Ulan Bator and Bulgan. Where it will go from Bulgan is currently an open question. The second railroad crew will keep working west from Vitebsk to the German border at Vilnius, and then will move southward connecting the cities along the border."
Gattamelata

This railroad network will be of heavy importance.

"The Allies don't present much threat: Germany has eliminated European France, and the resource-starved Free French in Africa can produce only infantry and cavalry. Britain is essentially paralyzed: their shipping from the British Isles is subject to German harrassment, their Mediterranean operations are hampered by the weak but not insignificant Italian naval operations, and their African territories are severed from their Indian land. Their rich Indian territories are productive, but they are sending all their units west to battle Italy's Ethiopian defenders. When the Japanese finish off China, British India will be in grave trouble - the single most damaging thing I could do to Britain aside from declaring war would be to allow their 42 Indian Infantry to pass through my land, because it would mean that they'd be caught flat-footed when Japan breaks through China and Southeast Asia. The U.S. has been a non-presence, no doubt engaged in Pacific struggles with Japan.

The Axis is a greater threat, but not much. Germany is powerful, but they don't yet have the more powerful tanks. At this point I could wipe them out of Europe in 20-26 turns. Japan has largely ignored the Pacific in favor of subduing the Chinese (which I consider to be a remarkably good strategy for the AI. The Pacific Islands are useful and strategically important, but the AI rarely uses them effectively. Right now Japan has taken all but four major Chinese cities: Chengdu, Chungking, Kunming and Nanning), but their units simply can't contend with T-34s. Italy, Finland, and the minor axis powers aren't worth mentioning; their units are totally inferior to T-34s, and Soviet Russia's industrial capacity dwarfs theirs."
Gattamelata

I think your analyse of the situation is correct.

"In the worst case scenario, Germany would wait until it had researched an 8-hp armor unit, and then declare war on me. Germany and Japan would both ignore their other adversaries to attack Soviet Russia without mercy. This would be a challenge, but I think Russia's raw industrial might could prevail - in that case I would fight a delaying action against Germany with my 30 western T-34 divisions while I sent every other available unit to the east to smash Manchukuo, Korea, and Japanese China. The second worst case scenario would be a sustained, all-out attack from the U.S. and Britain. Since Britain has nearly no Pacific presence, and since Japan is a very effective naval screen in the Pacific, the Allied attacks would have to be via the Arctic Sea or the Mediterranean. In both cases they would be subject to German and Italian naval harrassment."
Gattamelata

One can note that Germany-AI always have severe problems with the
war in Russia in this scenario.

"Some observations: Russia starts rather strong, considering that it's not at war with any major powers. The Soviet Tank Divisions it starts with are more than powerful enough to conquer Poland, Persia and Communist China (which I could and should have taken earlier). By the time Barbarossa rolls around, Russia should be very industrialized and have a very powerful military, which I'm not sure is historically accurate. On the other hand, I don't know a good way to keep such a massive civ from becoming very powerful in Civ. More cities = more power."
Gattamelata

However it is historically accurate.

In June 1941 Soviet had 60 Tank Divisions and 36 Motorized Rifle Divisions.

The Soviet Tank force: 22 700 Tanks was larger then
all other Tank forces in the world combined!

Its also worth to remember that German army was very close
to total collapse at Moscow, December 1941.

"The T-34s cost only 180 shields. Is that different from 2.3? I had thought that armor costs were going to increase, but 180 shields still seems very cheap. I can easily afford to treat my T-34 divisions as disposable units and still outnumber my enemies (this is not unrealistic, but it's very powerful). I could also very successfully produce only T-34s and sweep across Europe, Asia and Africa. Then again, the Russian infantry is quite weak, so they wouldn't have the same options as the Allies or Japan/Germany to create a vast infantry army."
Gattamelata

Most armoured units (including T-34) had a 10%-15% cost increase
in version 2.3. That was not changed in version 2.4.
Its possible that they still are to cheap to build though.

Thank you for a very interesting report and welcome back.


Rocoteh
 
Drivebymaster,

Thank you for the report.

"As Germany my main goal is to beable to pump out units like there was no tomorrow because coincidentally it would infact happen if I don't. Currently I have 6 Cities producing Panzar IIIe and I am working on upgrading the German army by adding a Bismarck C class and producing Heavy Cruisers and U-Boat Type IX and taking out British ships that keep bombarding the coast just outside of Bremen.

In the previous turns I had rolled up Polland in two turns and too Copenhagen in the first turn. Since then I have been moving troops to the Western Front against France and bombarding them with planes and artillery. I had just take Strasbourg in the previous turn. I pounded the town into a pulp, with only an Aqueduct, the Strasbourg wonder, and pulverized the cities population to a measily 1. Currently the town is building a Factory and I am working on getting the town up to speed and very quickly."
Drivebymaster

Yes building a large force of Panzer-units should always have
first priority for Germany.

"I have just finished setting up deals with all my allies by asking for Passage Rights and giving them resources in return for money. Romania just signed on with me for Iron, Coal, Rubber, and Aluminum for 170 gold. Small price but I can't declare war on them and take the Oil. So why not fortify them for the onslaught of the future Russia."
Drivebymaster

A good deal I think.

"Russia so far has not shown me any signs of agression, I have been giving about 100 - 200 gold offerings every now and then to keep them happy so I don't have a 2 front war which is hard enough to maintain against an overseas empire and France"
Drivebymaster

Yes that should the best way to go until the campaign in France
is over.

"My army is by no means big, but I use it efficiently . Remember this is only Week 44, 1939, and Germany is just begining to take off industrially. My plan is to have Bremen make Flak units because Herman Goering needs more anti-air to kill every plane that is bombing that town, mercelessly."
Drivebymaster

Agree. In fact your forces are at a realistic level considering its
Week 44, 1939.

Thank you and welcome back.

Rocoteh
 
Sorry France is too boring I will go back to play test Germany.
 
Bob1475,

On Post 6426.

This text has now replaced the old text.

Thank you for your work with this update.

Rocoteh
 
I reloaded 7 time at Paris.

Do you want me to start a new play test?
 
Bob1475,

Thank you for the report.

"End 1940 report

Game progressing slower than 2.2 because of production adjustments in game (no mobilization) yet it is just as much fun. I did my usual defensive position vs France and attacked Russia after Poland was taken. Russia must not allowed to be developed. A hint to others - destroy all Russian roads to slow their ability to bring reinforcements to the front. Obvious but very effective"
Bob1475

Sounds like a very good idea!

"My initial thrust was in the North because quite frankly I hoped the Russians would take my Southeastern allies (I covet those cities). Yet the Russians never made a counter-thrust. I held a line (from N) Riga, Vilnius, Minsk, Brest-Litwosk and Lwow at year end. I had stopped at Minsk, declared peace and then went West."
Bob1475

Yes this is probably the right time to change focus.

"At year end I hold all continental low countries and France with an attack planned on Gibraltar and then theh South on the Eastern front to straighten my lines.

Russian T34s have arrived on the scene but Luftwaffe destroys them.

British air power annoying but no real threat. British fleet not seen for many weeks. I am building invasion fleet for the future."
Bob1475

Its interesting to note that Britain-AI seldom comes up with any
active play in Europe.

"Japanese not making much progress. Americans still hold all of Phillipines and Guam. Chinese have only lost a few cities. Even Communist Chinese have only lost one city. Perhaps my Russian wars have the Japanese looking north."
Bob1475

Yes maybe, however I think Japan-AI seldom delivers competent play.

Thank you and welcome back.


Rocoteh
 
Drivebymaster,

"Week 49, 1939 - Germany
* Lyon is taken from French control.
* Peace treaty is signed between Germany and Denmark-Norway.

Week 51, 1939 - Germany
* I am currently bombing all of France's roads and cutting off supplies. This will hurt me in the long run but this is the only way to beat France quickly in my eyes."
Drivebymaster

It should be effective.

"Week 1, 1940 - Germany
* Bern is captured.
* Switzerland has been eliminated."
Drivebymaster

A fast victory. The forces Switzerland has is rather strong.

"Week 4, 1940 - Germany
* Marseilles has been taken from French control and is now under German occupation.
* Currently my U-Boats are sitting off of the East coast of the United States disrupting troop transport to the European theater. So far no American troops have been spotted in Europe...yet.

Week 5, 1940 - Germany
* Toulouse has been taken from French control. So far I am seeing a repeat of actual history, but I am doing it faster than how the Germans attacked."
Drivebymaster

Yes you shall have a very good chance to end the campaign before the historical date.

Thank you and welcome back.

Rocoteh
 
When infact did Germany invade Russia?

By the way I took all of France, Belgium, Amsterdam by Week 22, 1940, and now I thought about invading england early so I dont have to worry much about their size in forces I would have to later.
 
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