lol, the CIV4PlotLSystem that I added to the project is just the vanilla xml file. Since Geomodder was having trouble adding files to the project, I added the file for him and was trying to see if he could change the files.
@Geomodder
If you are still having difficulties, try making a new project folder and seeing if it will let you do an svn commit.. with it.
Also make sure you are using the right username and password. your username should be 'Geomodder' and you must use the password given on this webpage: http://code.google.com/hosting/settings (It will be a random sequence of letters and numbers and be 8 characters long)
Yes there is a difference. If you just do 'add..' nothing actually happens until you do 'svn commit..'. You have to do 'add..' and then do 'svn commit..' to add a file to the project.So, this means that nobody saw the Civ4LSystem.xml file I added?
And I already tried that, matthewv.
Is there a difference between teh svn 'commit' and the 'add' (when a blue '+' sign appears next to the file? This is what I did with the Civ4LSystem.xml last night.
revision 7 done. 2 civilization files.
About the artwork...we're using the old terrain, resources, improvements, buildings, ect right? We can most likely use whatever files Geo has since he had the last Vanilla master.
I still have the vanilla master.
I should be able to make a BtS package out of it, but of course the feature art will look horrific... (no complaint intended, matthewv)
Does anyone remember why we kept some of the vanilla improvements listed at the end of Civ4ImprovementInfos? I've converted the ones that SotM uses to BtS, but wonder why I should have to do the same for the others.
Because it will give tons of errors if you don't remove them from PlotLSystem as well?