Yes, with the only exception being the Taj Mahal (as far as I know) - only one civ can get the golden age, and only once. But aside from that, I think that most of the wonder benefits are shared (of course, for the continental benefit ones you'll need to be on the same continent... eg the Great Wall and the Three Gorges Dam).if I enter a permanent alliance with an AI, do we share benefits of world wonders?
^^1st question: no. the AP can be stuck forever AFAIK ( i've seen it being stuck for more than 200 turns )
2nd Question: AFAIK no
I normally reload when that happens. seems to solve it most of the times ( not always, dunno why )
Does having multiple SAM Infantry units increase the chances of interception?
Is this bug reported in the bug reports thread?
Anyway, thanks ori, now I know what is going on.
I don't think so, but land based AA-units can only intercept once so multiple SAM Infantry units will help in air defence. Fighters are better at that job though. But you can only have a limited number of airplanes in one city, so the combination of SAM units and fighter units can be useful.
How is score from techs and wonders calculated? Is there a simple way to know how many points each tech/wonder gives you?
How do I need to position ships to blockade a port city? Say X is the city, W is water and L is land:
LLLLWW
LLLLWW
LLLCWW
LLLWWW
LLLWWW
How do I need to position ships to blockade a port city? Say X is the city, W is water and L is land:
LLLLWW
LLLLWW
LLLCWW
LLLWWW
LLLWWW
Thanks a lot r_rolo1, that's easy enough for me!There is a way, but it is far from simple. Read the below links:
Notes on scoring
Civ4 scoring explained
Has anyone ever documented the actual differences between Aggressive AI and regular AI? (I was tempted to call it sandbox AI but that would be too controversial! )
I was always intrigued by Blake's compelling arguments for making Agg AI your default choice for every game, but I forget what some of the reasons were.
That's actually not quite true. Even in Vanilla, the Aggressive AI is more likely to declare war. For purposes of deciding whether to declare war or not, the Aggressive AI values its own power rating at 4/3 of the actual value, making it less likely to think another player (including other AI) is too strong. It also effectively subtracts 10% from the iNoWarProb defined in the leaderheads XML file, again making such an AI more likely to declare (on all players, including AI).The aggressive AI used to be a setting that just worsened diplomatic relations for the human player. The human player would get a -2 in all diplomatic relations leading to slightly more wars for the human player. This of course wasn't a truly aggressive AI as it was only more aggressive towards the human player and it couldn't really back up this aggressiveness with power in arms as it didn't build more units.
Hey people, not technically a newbie question, more of a technical one, but I've seen this go unanswered plenty of times in the technical forum, so I was wondering if you can answer it here:
At the multiplayer section, after I type in my Username and Password, the screen will freeze for 1-2 seconds...then nothing, it just stays on the screen, rendering me incapable of playing multiplayer games.
Any help would be lovely
That's actually not quite true. Even in Vanilla, the Aggressive AI is more likely to declare war. For purposes of deciding whether to declare war or not, the Aggressive AI values its own power rating at 4/3 of the actual value, making it less likely to think another player (including other AI) is too strong. It also effectively subtracts 10% from the iNoWarProb defined in the leaderheads XML file, again making such an AI more likely to declare (on all players, including AI).
That doesn't really change the conclusion that this is rather meek and done much better in BtS though.
Could anyone tell me how to change what a unit upgrades to in Civ 4. Specifically Cavalry upgrading to Tank instead of Gunship. I have modified the XML in UnitInfos by adding an upgrade path but there must be more required as I get errors when I run the game.
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_GUNSHIP</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
</UnitClassUpgrades>
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_GUNSHIP</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_TANK</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
</UnitClassUpgrades>